Add job Report Organic Character Modeler - Position open at RGS at RealisticGameStudios

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Posted by RealisticGameStudios on

The Elite: Special Forces development team is seeking an Organic Character Modeler. About Elite: Special Forces, the game:

Elite: Special Forces is a modern, tactical first person shooter, containing no sci-fi elements. Forcing the players to use tactics and teamwork in order to win, Elite: Special Forces will not be any new "Run & Gun Shooter", as seen in games such as "Call of Duty" and "Battlefield 3". Centering about modern days special forces, players can create their own characters for use in single player and multiplayer, using a very smart character customization system, where it also is possible for players to have as many characters as preferred. Having sophisticated planning stages, a very special weapon view, singleplayer campaign and a large multiplayer rank system, Elite is something different from other games.

Offering both Close Quarter Battle and large out-door environments, weapon choices will be essential for the operations online mode. Long assault rifles will bang against walls in room fight, and submachine guns doesn't have a very far range for long engagements. Players must choose 1 out of 17 special forces for each individual character, giving both CT units such as the French "GIGN" and the Russian "Spetsnaz Alfa", while also giving a military experience in units like the British "SAS" and the US "Navy Seals". Elite: Special Forces is combining the intense action in the Close Quarter Combat fights and the excitement in long range engagements, which gives an amazing atmosphere in the game.

3d Character Organic Modeler

Job Description
As a 3d Character Organic Modeler at the Elite: Special Forces development team, you will work with hi-poly, low-poly and hi-res character creation.

• Strong understanding of any 3d package; Autodesk MAX or MAYA, Blender and so on.
• Strong experience with a sculpting package; Zbrush or Mudbox.
• Strong experience with high and low poly modeling/baking.
• Strong experience with different texture maps (Normal, Specular, diffuse and so on) and about how to add AO and Normal Maps onto models.
• Strong knowledge of UV'mapping.
• Understanding of CryEngine 3 and Marmorset (for rendering) is a big plus.
• Work to show.

Welcomed Skills
• Understanding of Art Pipeline.
• Leadership.
• Other game/modding experience.

• An overall nice atmosphere in a small team.
• Possibilities of skills developing to a higher level.
• Be able to add the game to resume/portfolio.
• Ability to add work to portfolio after game release.

Application Process
Send your Resume and/or portfolio (if you do not send any link to your portfolio if having one, then send previous done work) to @

To Apply

Application Process
Send your Resume and/or portfolio (if you do not send any link to your portfolio if having one, then send previous done work) to @

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