This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Artists located Anywhere.
Posted by Moddb.com on
we are a non-profit developer currently working on the EDuke32-standalone-mod Brute Force.
Currently we are searching for model artists, who can help us with different model related developments.
1. Unwrapping, rigging and animating exisitng Blender models and exporting into the md3-file format (an Blender exporter is available).
2. Texturing, rigging, animating and unwrapping existing models made with Wings3D and Milkshape and exporting them to the md3-file fomat.
3. Creating LOW-POLY models (characters, weapons, enemies, items and other assets). Max. polycount: 10,000 polygons.
4. Grouping models (like trees, rocks, etc.) to increase frame rate ingame.
If you think you fit to one of the positions above, feel free to contact us.
What we can offer you:
Currently we are a team of two hobbyists and Duke3D addicts, who have to deal with real life stuff like families and jobs, we aren´t able to offer you any payment for your work (Sorry for that). The mod will absolutely free of any charge either.
But you will be working in a funny team of lazy guys who are interested in what you have to say to the ongoing development.
We don´t have any dead lines or fixed dates - just work as fast as you want as long you finish your work sooner or later
Of course you will be a fully credited member of our team.
For any questions please contact us...
send a email to firstname.lastname@example.org