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Posted by Heath Games on
Finally, after years of prep, we've moved on from Half-Life mods, and came back full circle after the success of our first two titles. Now, while our last title is preparing for its debut on steam, we've started diving into our first standalone on the beautiful and glorious Unreal Engine. We are at the prototyping stage, and getting all the art in place for our tech demo. A good hunk of work is done, but we need
“Half-Rats” or, for now, “Project MOPAT” will be a story-driven, cinematic first-person shooter, taking place in America in 1887. It will feature light RPG elements. It will follow the tale of “Half-Rats”, a cynical, bitter protagonist who’s led a rough and tumble life, and has a history rife with traumatic events - along with a drinking problem. After a falling-out, his estranged brother has gone missing, and Half-Rats is compelled by familial love, and the promise of one last chance at a decent life, to find him and rekindle their relationship. Little does Half-Rats know, the truth he’s about to uncover is an ugly one, and that the otherworldly agency behind it all is far uglier, and more insidious than anything he could have imagined - and it’s got big plans. The game will start off as an action/adventure, work its way into a paranormal investigative thriller, and finally end as a supernatural horror experience.
Link to IndieDb Page: Moddb.com
Unreal Engine 4
PBR, Realistic Shaders, Period-style assets (1880s) As well as some fantasy Steampunk/Supernatural Elements
Base Requirements -
You MUST be willing and fully able to spend at least 10-20 hours per week on this project, as well as remain active and engage the rest of the team. If you have any doubts about this, please do not apply.
Required Skills: Familiar with Unreal's animation toolset, and getting your animations to work with our 3D assets in-engine. Proficient in animating in 3DS Max, Maya, Even Blender.
Recommended Human Skills:
Willingness to learn, dedication to goal, great work ethic.
Current Team Is:
Kurt "Half-Rats" Nelson - Lead Designer, Writer, Project Director
Cameron - Gameplay programmer
James Perkins - AI Programmer
Saurav Sinha - Character Artist
Draylon Polk - 3D Environment/Texture Artist/Prop Artist
Joe Bolzenius - 3D Environment Artist
Ryan Kohr - 3D Environment Artist
Sergey Karabaev - Weapons Artist/Texture Artist
Vector Baccam - Props Artist
Oliver "Frag" Curtis - World Builder/Level Design/Scripting, Lighting
Nicholas Welch - Animator
Devan Miller - Heath Games' Resident Voice Actor
We are beginning with a tech demo version, which will feature many aspects of the full game and will be using it to secure funding. At the present, our main focus is building the front-end and moving on to prototyping.
- Plans to procure funding via the tech demo are in place, we just need YOUR help to get it out there!
- This will be the perfect project to get great pieces for your portfolio, as well as a valuable learning experience.
- Version Control Software has been set up.