This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Programmers located Anywhere.
Posted by DeathPixelDev on
Death Pixel is a start up group of collaborative artists from different parts of the world, working to create our first launch title “Project: Dreamland,” being developed in Unreal Engine 4.
Currently, Death Pixel Games is a small but effective team passionately working on Dreamland, their first game. A large amount of concept art and 3D modeling has already been completed as we work towards a demo version of the game completed in July, for which we have a complete breakdown for you to reference.
we’re looking for self-motivated individuals looking to build up their portfolios and seeking experience in the game development field
Required Skills:
1) A solid understanding of game coding language(s) for Unreal engine 4 (ex: C++)
2) Able to code movements with the proper pre-made animations along with proper sound effects (such as: idle movements, walking, running, jumping, climbing ladders, opening doors, attacking, receiving damage, etc.)
3) Able to code environmental objects along with sound, and special effects (ex: sand storm, light flickers, striking of objects with strike effects, etc.)
Other Requirements:
1) Must be able and willing to use Skype, as that’s our main form of communication with the team. A microphone is not a requirement.
Able to work in a team driven environment.
2) Willing to sign and work within the boundaries of our NDA form.
Pluses:
If you’re skilled in other areas of 3D game development.
Please submit a resume, cover letter, and link to your portfolio to deathpixelgames@gmail.com. If you do not have a portfolio, an opportunity will be given for you to show us your skills in Game Coding for UE4”