Add job Report Experienced C# Procedural Programmer (Unity) at Behaviour

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Programmers located Anywhere.

Posted by Behaviour on

Behaviour is looking for a passionate C# programmer for a space sim that we're working on. In it, we want to procedurally generate planet(s) using marched tetrahedrons according to the GPU Gems 3 guide.

No Man's Sky is a big inspiration for this game and because of that we're in need of a programmer that is able to implement a LOD/Quadtree/Octree system as well as make optimizations to our current code. We already have a system in place but it's unfinished and there are loads of improvements to be made, which is where you will come in.

If we like your work, naturally we'd love for you to work on more assignments.

Requirements:
- You must be experienced with Unity's code base, and thus be able to deliver quality code.
- Have an excellent understanding of procedural generation and the process behind it.
- An understanding of GPU programming in coherence with the Unity Engine is a big plus.

If you're willing to help us out we can promise you a spot on our team if you're willing, commission based payment, and maybe a small donation for your efforts. You will also be allowed to showcase the work you've done for this project in your resume or on your portfolio.

We're looking forward to meeting you!

To Apply

Send your resume and/or portfolio (if you have one) to hello@behaviour.io, telling us a little bit more about yourself and why you want to work with us is always appreciated.