Add job Report Consulting Designer/Lead Programmer(in-1) at No Mercy Ever Games

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Programmers located UCT Zones +1 t-o -9.

Posted by No Mercy Ever Games on

SEEKING: a driven and grounded individual with Intermediate t-o Expert knowledge of and/or experience with all/most aspects of Coding/Design for AAA/ONLINE/MMO titles, especially the Pros and Cons of current and 'nex-gen' Hardware and Software.
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ROLE: General Consulting(project-wide, conception t-o release) and whatever Program Coding/Design you care to put your flaming fingers to, thereby resulting in more or less...=
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=Recompense: Revenue Shares and/or Pay-as-Work/Salaried(as negotiated)
+'Signing' Bonus(possible, open to discussion)

Position Available: until August 1st(tentatively).

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[PROJECT DETAILS]
Working Title: Feet Per Second
Working Tagline: R U 2 Qu!ck 2 D!e 0R 2 Sl.w 2 Sur\/!\/e?
Premise: Tactical Combat Racing, retuned for Hardcore...
Genres: Fantasy, FPS, RTS, 'A-G' Racing, eSports, SE-LMO
Content Rating: "T"-"M"
Target Audience: mostly Males ages 15-35.
Target Platform(s): PC(initial/primary)+Consoles(possible)
Length of Development Cycle: TBD(est. 3-5 years)

Development Priority: the Online version will be developed and released for eSports(SE-LMO) first, then an Offline version will be derived from it and released for Free(absolutely) thereafter.

Funding Acquired: via Patreon(General, going Live on May 1st), IndieGoGo/Kickstarter(Dedicated, in the distant future) and possibly STEAM's Greenlight(iffy).

Business Model: a unique hybrid of well over a dozen monetization methods, as listed @ Lsvp.com (+ one or two others of my own conception).

Roles Filled: Creative Director, Producer(s), Conceptual Artist(s), Character Artist(s), Level Designer(s), Writer(s), Cinematics Designer/Director, Assistant AI Designer, Assistant/Templative Programmer(general), Combat Systems Designer

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~{NO MERCY EVER Games' Policies}~
Do/require as little paperwork as (in)humanly possible.
Reinvent/always bring something new to the Genre.
Gameplay first, then Content, then Graphics.
Give credit whe(n/r)ever credit is due.
Shake the hand(s) that feeds you.
Always...Remain...Indie...
...& stay accessible!

To Apply

Email: jalozorcaia@yahoo.com
Mutual Interview(s): via Skype or Google Hangout