Zero SFX is an Audio Production Company based in Seattle/Marysville WA. If you are looking for Audio Production for Games or film look no further. Feel free to enquire more information, please email "Garrett Lienhard" (About Zero SFX) Founded in 2006 by Garrett Lienhard, the companies’ goal within Zero SFX is to provide high quality Audio Production for its clients. Zero SFX is contracted work in addition to free work on the side for Mod’s, depending on the project and tasks.
A short piece, really chillin' feel. Maybe could be made a little longer.
Some sort of epic piece for battle, a little different feel than usual. Enjoy :)
Shorter piece with ambient and arena possibilities. Maybe a "world" or "free roam" piece?
Latest offering of orchestral music, for Plink's mod The Lift - A Eureka Seven mod. This is not the finished article, I would like to add some electronic...
A short melancholy piano piece in at around 1m30s. Use for a cut-scene or entrance music to a calm area.
An old orchestral piece that I did a few years back. Note that this DOES NOT utilize the VSL like my other works and needs a little more sound staging,...
Another piece I wrote last year. Never been 100% sure about this one though I like the synths and the end part but I think it might be a bit crowded,...
An upbeat number for something I don't know. Enjoy.
This is a shortened version of the original with slight changes for a HL2 mod by Xoftware.
Demo track for HL2 mod for Xoftware. - not full version yet.
Created Feb. 12, 2008. Mass Homicide is meant for a FPS Arena match. Good drive and looping possibility. Ask to use in a mod please :)
From late '07 - I made Karnage for a fast-paced, arena-style FPS. Sample track for a loop.
This little number I made in '07 for a medieval war scene. I used some nice powerful drums to slowly drive the song forward and bring out the true brutality...
Background music/ambiance, different settings can apply.
Track for an epic scene in a World War I or II battle, background gunfire ambiance added.
Sample track for a loop(s) with a more Samurai feel.
Sample track for a loop in an arena-style shooter.
Background music for a war game of epic proportions.
Sample track for a loop in an arena-style shooter.
Track for an epic scene in a World War I or II battle, background gunfire ambience added.
Sample track for a loop(s) with a more Samurai feel.
Ambience for horror, blood, darkness, feeling like something's about to happen or something disturbing already did.
Background music/ambience for a village or travel.
Sample loop track for a shooter with a fast pace and good violence.
Background music for a battle or scene, medieval electro-metal.