Have you ever wanted to discus writing within the modding world? Trying to find someone to help edit or review your writing? Or perhaps just looking for a place to receive criticism? Then this may be the group for you. As this group is currently in development, some systems and details will be fleshed out in the near future. The forums are now open and set up for use. If you want to post your writing, go to the forums and (depending on length) post the writing itself or a link to it from elsewhere. An example will be posted momentarily. If you want to discuss a particular subject or style, start a thread in the forums.

Report article RSS Feed MechOverride - The Future is Now

In order to make change happen, I decreased the team size and gave up on many aspects of the project, including the one about it being a mod. The process of making this film is a most challenging task, even with the powerful team we have now. I look forward to presenting you the final work somewhen this year, and I hope it'S alright for us to stay on Moddb with the project, anyway. If it's successful here, there might still be a game made, using the Film as basis to it.

Posted by SinKing on Jan 8th, 2009

Hello Everyone, I know it has been terribly quiet about MechOverride in the past three months.

There are many good reasons for that, because the project had to be entirely re-structured. We finally, and with great regret, took leave of the Rotoscope Filter for Unreal 3. Our project will no longer be a mod based on a game, but is "just" a normal CGI production now; all our scenes will be pre-rendered and post-produced (finalizing, color grading, effects...)
The reason, why we chose this way is because it is impossible to gather enough modders to complete this project. Another reason is that I am not into modding deep enough to lead a team on all regards. I can much better organise a film-team, as I still have contacts and knowledge about making films.

So with great relief we announce the rebirth of Mech-Override as an Episodical Shortfilm Feature, with episodes of 4 minutes duration, each. The one we start working on, starting January 20th, is the prolog, which will introduce you to the great city of Talon. All Episodes are connected, even though they are not in chronological order. It's a most challenging screenplay, which evolved from our original screenplay "MechOverride", which you can read in Moddb's Writer's Club, now!

Our team is smaller, now. I put everyone I thought fit in other mod teams, so I didn't desert anyone, who didn't deserve it. We are now eight people, have a great new concept artist and Motion-Capture proved to work flawlessly and will make it a piece of cake to create new scenes, once all the assets are done. Even though we are not a mod any more, I'd like to keep our place on Moddb, for we still feel like being part of this community.

Thanks for your patience with us. Go, read the old script and you'll surely find some quality in its story. Expect the same for each of our episodes and don't underestimate the effects of non-chronological writing. It's my very own speciality and it ill vow you over, once you start undestanding the complexity.
See you soon, stay true to us. As a small teaser, I'll post a small update of our revamped soldier model, including a near-finished exoskeleton. That's all for now, thanks for reading!

Post comment Comments
Hanzie
Hanzie Jan 8 2009, 10:29am says:

Great that you continue the project on a smaller scale! I would love to see the result.

Best of luck!

+1 vote     reply to comment
SinKing
SinKing Jan 8 2009, 10:42am says:

Thanks, I didn't realise this newspost was gonna show up here. I just wanted to link my script with the writers club. hope it's not a problem!

+1 vote     reply to comment
CodeJBDA
CodeJBDA Jan 8 2009, 4:45pm says:

hey, if its good......GIMME!!! :)

+1 vote     reply to comment
Mclogenog
Mclogenog Jan 11 2009, 5:17pm says:

No prob SinKing.

+1 vote     reply to comment
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