The Unreal Tournament 3 Developers Group is for teams that have chosen Epic's new Unreal game to base their mod on.

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Army Men III Beta Version 1.1 Update Released!
Army Men III

Army Men III Beta Version 1.1 Update Released!

May 13, 2013 Army Men III News 14 comments

Due to unexpected difficulties that caught us by surprise in the cooking and packing process, we have released a critical update to resolve the troubles!

Army Men III Beta Version Released!
Army Men III

Army Men III Beta Version Released!

Apr 30, 2013 Army Men III News 26 comments

At last after struggling through a few packaging difficulties, the Beta version is finally released and ready to go!

Renegade X - Housekeeping
Renegade X

Renegade X - Housekeeping

Apr 24, 2013 Renegade X News 12 comments

The internal beta is about to begin! Check out our latest housekeeping news.

Work In Progress (4/17/13) - Skirmish Mode Preview
Army Men III

Work In Progress (4/17/13) - Skirmish Mode Preview

Apr 17, 2013 Army Men III News 14 comments

12 more days until the beta release and boy do we have something for you! More progress, LOTS of improvements, new plastic weapons feature, and...

Work In Progress (3/31/13) - FAQ for Upcomming Beta
Army Men III

Work In Progress (3/31/13) - FAQ for Upcomming Beta

Mar 31, 2013 Army Men III News 17 comments

The beta is almost here and we made this progress article to answer any concerned questions about the game and provide latest screenshots of the Real...

Post comment Comments  (60 - 70 of 121)
Benshelmars
Benshelmars Dec 2 2007, 12:29pm says:

I know that it may be odd to think about developing a mod with multiple engines, but this seems to be my case right now. I love the UT2004 engine, and I am interested in Open Source engines too, yet UnReal III, is looking real sweet right now. All I have to do is learn some of its secrets.

+1 vote     reply to comment
ambershee
ambershee Dec 2 2007, 3:38pm replied:

There aren't really that many secrets - UT3 is fairly similar to UT2k4. I like what you've been doing in 2004 so far. Are you considering porting it across to UT3?

+2 votes     reply to comment
five_damned_dollarz
five_damned_dollarz Dec 2 2007, 4:01pm replied:

If that's what he decides to do it'll make my job both easier and harder at the same time :P

+1 vote     reply to comment
vancedylan
vancedylan Dec 1 2007, 1:06pm says:

Good question Jerc, Isn't it all the same?

+1 vote     reply to comment
ambershee
ambershee Dec 2 2007, 8:23am replied:

No, it's not. Different builds of the engines and variations between developers will lead to slightly (and sometimes very) different toolsets and strategies. For example, working with Roboblitz is not the same as working with Gears of War. The content is different, the tools are different, and custom content in both is quite different; but they're both UE3.

+1 vote     reply to comment
Ripper_hugme
Ripper_hugme Dec 1 2007, 1:24am says:

Should this group be called the UE3 group or are you guys just UT3?

+1 vote     reply to comment
ambershee
ambershee Dec 1 2007, 7:35am replied:

This is specifically a UT3 group, although obviously a lot carries over into UE3 as well :)

+1 vote     reply to comment
vancedylan
vancedylan Nov 30 2007, 10:26pm says:

Hi Kadish, Sound Design.

+1 vote     reply to comment
AJ_Quick
AJ_Quick Nov 30 2007, 10:22pm says:

Awesome. what exactly was your involvement with ME, vance?

( i dont have a 360 so ive not yet been able to play it :( )

+1 vote     reply to comment
vancedylan
vancedylan Nov 30 2007, 9:58pm says:

Hi fellas, Cool group, I've been working with UE3 for about a year at Bioware and am digging it. We used it on Mass Effect.

+1 vote     reply to comment
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