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Renegade X - Download Today!
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Renegade X - Community Beta Testing Applications!

Dec 25, 2013 Renegade X (UT3) News 8 comments

Attention all gaming communities and clans: apply to the internal Renegade X beta today!

Post comment Comments  (60 - 70 of 119)
Benshelmars
Benshelmars Dec 2 2007, 12:29pm says:

I know that it may be odd to think about developing a mod with multiple engines, but this seems to be my case right now. I love the UT2004 engine, and I am interested in Open Source engines too, yet UnReal III, is looking real sweet right now. All I have to do is learn some of its secrets.

+1 vote     reply to comment
vancedylan
vancedylan Dec 1 2007, 1:06pm says:

Good question Jerc, Isn't it all the same?

+1 vote     reply to comment
ambershee
ambershee Dec 2 2007, 8:23am replied:

No, it's not. Different builds of the engines and variations between developers will lead to slightly (and sometimes very) different toolsets and strategies. For example, working with Roboblitz is not the same as working with Gears of War. The content is different, the tools are different, and custom content in both is quite different; but they're both UE3.

+1 vote     reply to comment
Ripper_hugme
Ripper_hugme Dec 1 2007, 1:24am says:

Should this group be called the UE3 group or are you guys just UT3?

+1 vote     reply to comment
ambershee
ambershee Dec 1 2007, 7:35am replied:

This is specifically a UT3 group, although obviously a lot carries over into UE3 as well :)

+1 vote     reply to comment
vancedylan
vancedylan Nov 30 2007, 10:26pm says:

Hi Kadish, Sound Design.

+1 vote     reply to comment
AJ_Quick
AJ_Quick Nov 30 2007, 10:22pm says:

Awesome. what exactly was your involvement with ME, vance?

( i dont have a 360 so ive not yet been able to play it :( )

+1 vote     reply to comment
vancedylan
vancedylan Nov 30 2007, 9:58pm says:

Hi fellas, Cool group, I've been working with UE3 for about a year at Bioware and am digging it. We used it on Mass Effect.

+1 vote     reply to comment
AJ_Quick
AJ_Quick Nov 30 2007, 8:07pm says:

Because the public UDN entry for UT3 is pretty skeletal at the moment...Does anyone know of an explanation that's kicking around elsewhere for how to set up a Total Conversion directory structure for Unreal Tournament 3.

In 2k4 you just had your MyMod/ folder, and a .ini things seem a little more hectic this time around, but hopefully someone can prove me wrong ;)

+1 vote     reply to comment
ambershee
ambershee Nov 30 2007, 5:32pm says:

I vote we change the group logo to the black one! It's sexier!

+1 vote     reply to comment
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