The Unreal Tournament 3 Developers Group is for teams that have chosen Epic's new Unreal game to base their mod on.

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MISSION FAILED!

MISSION FAILED!

News 8 comments

It pains us to say this but AM3 took some heavy hits during it's lifetime and after so many years taking care of it, I finally made the hardest decision...

Renegade X: Beta 5 Released!
Unreal Tournament 3

Renegade X: Beta 5 Released!

Renegade X (UT3) 23 comments

Check out the new Titans, Wolverines, TicTanks, and Recon Bikes!

Renegade X: Beta 4 - Download Today!
Unreal Tournament 3

Renegade X: Beta 4 - Download Today!

Renegade X (UT3) 16 comments

Download the award-winning FPS/RTS hybrid today!

Renegade X - Beta 4 will be out on March 22nd!
Unreal Tournament 3

Renegade X - Beta 4 will be out on March 22nd!

Renegade X (UT3) 15 comments

This FPS/RTS hybrid will be having its biggest release ever next week!

Rise from the Absence - Happy New Years Day 2015!
Army Men III

Rise from the Absence - Happy New Years Day 2015!

Army Men III 6 comments

Wow... It's been literally a year since we've posted anything on this page and today's the day I explain why. Before you ask, no the project isn't dead...

Post comment Comments  (60 - 70 of 119)
Benshelmars
Benshelmars

I know that it may be odd to think about developing a mod with multiple engines, but this seems to be my case right now. I love the UT2004 engine, and I am interested in Open Source engines too, yet UnReal III, is looking real sweet right now. All I have to do is learn some of its secrets.

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ambershee
ambershee

There aren't really that many secrets - UT3 is fairly similar to UT2k4. I like what you've been doing in 2004 so far. Are you considering porting it across to UT3?

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five_damned_dollarz
five_damned_dollarz

If that's what he decides to do it'll make my job both easier and harder at the same time :P

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vancedylan
vancedylan

Good question Jerc, Isn't it all the same?

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ambershee
ambershee

No, it's not. Different builds of the engines and variations between developers will lead to slightly (and sometimes very) different toolsets and strategies. For example, working with Roboblitz is not the same as working with Gears of War. The content is different, the tools are different, and custom content in both is quite different; but they're both UE3.

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Ripper_hugme
Ripper_hugme

Should this group be called the UE3 group or are you guys just UT3?

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ambershee
ambershee

This is specifically a UT3 group, although obviously a lot carries over into UE3 as well :)

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vancedylan
vancedylan

Hi Kadish, Sound Design.

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AJ_Quick

Awesome. what exactly was your involvement with ME, vance?

( i dont have a 360 so ive not yet been able to play it :( )

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vancedylan
vancedylan

Hi fellas, Cool group, I've been working with UE3 for about a year at Bioware and am digging it. We used it on Mass Effect.

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AJ_Quick

Because the public UDN entry for UT3 is pretty skeletal at the moment...Does anyone know of an explanation that's kicking around elsewhere for how to set up a Total Conversion directory structure for Unreal Tournament 3.

In 2k4 you just had your MyMod/ folder, and a .ini things seem a little more hectic this time around, but hopefully someone can prove me wrong ;)

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ambershee
ambershee

I vote we change the group logo to the black one! It's sexier!

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