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Renegade X: Beta 5 Released!
Unreal Tournament 3

Renegade X: Beta 5 Released!

Jul 7, 2015 Renegade X (UT3) News 21 comments

Check out the new Titans, Wolverines, TicTanks, and Recon Bikes!

Renegade X: Beta 4 - Download Today!
Unreal Tournament 3

Renegade X: Beta 4 - Download Today!

Mar 22, 2015 Renegade X (UT3) News 16 comments

Download the award-winning FPS/RTS hybrid today!

Renegade X - Beta 4 will be out on March 22nd!
Unreal Tournament 3

Renegade X - Beta 4 will be out on March 22nd!

Mar 19, 2015 Renegade X (UT3) News 15 comments

This FPS/RTS hybrid will be having its biggest release ever next week!

Rise from the Absence - Happy New Years Day 2015!
Army Men III

Rise from the Absence - Happy New Years Day 2015!

Jan 1, 2015 Army Men III News 6 comments

Wow... It's been literally a year since we've posted anything on this page and today's the day I explain why. Before you ask, no the project isn't dead...

Renegade X: New Maps!
Unreal Tournament 3

Renegade X: New Maps!

Dec 15, 2014 Renegade X (UT3) News 9 comments

Renegade X is a multiplayer Tactical Shooter based on the Command & Conquer universe. It is a standalone indie game that can be downloaded for absolutely...

Post comment Comments  (50 - 60 of 119)
KickBackRock
KickBackRock Dec 7 2007 says:

Unreal Sucks, Source for life.

+11 votes     reply to comment
SneakySoft
SneakySoft Jan 3 2008 replied:

Source will die soon, There are still coming mods for Source but Source doesn't have the "next-gen" power, except for the face animations.

+1 vote     reply to comment
Lucífer
Lucífer Dec 7 2007 replied:

They are both as good as each other.
you should really just look at any game that isn't branded by EA and think, Least the Gameplay is good.
Something EA can't live up to giving.
sort of like Crysis in a way, It looks great really, outstanding, but it's gameplay is rather dull.

+4 votes     reply to comment
ambershee
ambershee Dec 10 2007 replied:

Not to mention source's *fantastic* asset pipeline compared to unreal's drag and drop...

</sarcasm>

+3 votes     reply to comment
ambershee
ambershee Dec 3 2007 says:

By popular request, I have added some more tutorials and downloads (pending authorisation);

Moddb.com
Moddb.com

+1 vote     reply to comment
ambershee
ambershee Dec 3 2007 replied:

Doh! Stupid automatic link parser. The first is for downloads, the second for tutorials.

+1 vote     reply to comment
Benshelmars
Benshelmars Dec 2 2007 says:

Yes porting it over to UT3 seems to be a wise choice, there are many questions I have with UT3, there is an option for either additive or subtractive modes, my question is why? which gives better performance gains? I know that as I delve into the editor many of these questions will be answered and you are right there does seem to be quite a few similarities, I guess I'll learn as I go along.

+1 vote     reply to comment
ambershee
ambershee Dec 3 2007 replied:

Some mappers are more familiar with an additive environment, and some are more familiar with subtractive.

Besides the preference of mappers, there's also the distinct advantages that both provide. If you're creating a map that consists of indoor corridors and rooms, then you'll take a subtractive route, and cut everything out to fit the shapes of your environment, because that's the quickest and easiest way.

If you're going to make an outdoor map however, it's much easier to use additive techniques, and just add your terrain, and add everything else over the top of that, before putting in a skydome and leaving it at that :)

+2 votes     reply to comment
Benshelmars
Benshelmars Dec 3 2007 replied:

Thank you, that was my suspicion.

+1 vote     reply to comment
Benshelmars
Benshelmars Dec 2 2007 says:

I know that it may be odd to think about developing a mod with multiple engines, but this seems to be my case right now. I love the UT2004 engine, and I am interested in Open Source engines too, yet UnReal III, is looking real sweet right now. All I have to do is learn some of its secrets.

+1 vote     reply to comment
ambershee
ambershee Dec 2 2007 replied:

There aren't really that many secrets - UT3 is fairly similar to UT2k4. I like what you've been doing in 2004 so far. Are you considering porting it across to UT3?

+2 votes     reply to comment
five_damned_dollarz
five_damned_dollarz Dec 2 2007 replied:

If that's what he decides to do it'll make my job both easier and harder at the same time :P

+1 vote     reply to comment
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