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Warm Gun will be FREE for the month of April starting tonight!!!

Renegade X - Download Today!
Renegade X

Renegade X - Download Today!

Feb 25, 2014 Renegade X News 50 comments

The long-awaited Renegade X multiplayer beta is now available. Download for FREE today!

Renegade X - Gamemode Tutorial Video
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Renegade X - Gamemode Tutorial Video

Feb 21, 2014 Renegade X (UT3) News 16 comments

Here's all you need to know to play Renegade X next week! Are you ready?

Calling all renegades!
Unreal Tournament 3

Calling all renegades!

Feb 13, 2014 Renegade X (UT3) News 16 comments

Check out our latest update for system requirements, game info, server information, and pretty pictures!

Renegade X - Community Beta Testing Applications!
Unreal Tournament 3

Renegade X - Community Beta Testing Applications!

Dec 25, 2013 Renegade X (UT3) News 8 comments

Attention all gaming communities and clans: apply to the internal Renegade X beta today!

Post comment Comments  (50 - 60 of 119)
KickBackRock
KickBackRock Dec 7 2007, 8:48am says:

Unreal Sucks, Source for life.

+11 votes     reply to comment
Lucífer
Lucífer Dec 7 2007, 10:51pm replied:

They are both as good as each other.
you should really just look at any game that isn't branded by EA and think, Least the Gameplay is good.
Something EA can't live up to giving.
sort of like Crysis in a way, It looks great really, outstanding, but it's gameplay is rather dull.

+4 votes     reply to comment
ambershee
ambershee Dec 10 2007, 3:54am replied:

Not to mention source's *fantastic* asset pipeline compared to unreal's drag and drop...

</sarcasm>

+3 votes     reply to comment
ambershee
ambershee Dec 3 2007, 8:34am says:

By popular request, I have added some more tutorials and downloads (pending authorisation);

Moddb.com
Moddb.com

+1 vote     reply to comment
ambershee
ambershee Dec 3 2007, 8:37am replied:

Doh! Stupid automatic link parser. The first is for downloads, the second for tutorials.

+1 vote     reply to comment
Benshelmars
Benshelmars Dec 2 2007, 9:29pm says:

Yes porting it over to UT3 seems to be a wise choice, there are many questions I have with UT3, there is an option for either additive or subtractive modes, my question is why? which gives better performance gains? I know that as I delve into the editor many of these questions will be answered and you are right there does seem to be quite a few similarities, I guess I'll learn as I go along.

+1 vote     reply to comment
ambershee
ambershee Dec 3 2007, 3:27am replied:

Some mappers are more familiar with an additive environment, and some are more familiar with subtractive.

Besides the preference of mappers, there's also the distinct advantages that both provide. If you're creating a map that consists of indoor corridors and rooms, then you'll take a subtractive route, and cut everything out to fit the shapes of your environment, because that's the quickest and easiest way.

If you're going to make an outdoor map however, it's much easier to use additive techniques, and just add your terrain, and add everything else over the top of that, before putting in a skydome and leaving it at that :)

+2 votes     reply to comment
Benshelmars
Benshelmars Dec 3 2007, 5:04am replied:

Thank you, that was my suspicion.

+1 vote     reply to comment
ambershee
ambershee Dec 2 2007, 3:38pm replied:

There aren't really that many secrets - UT3 is fairly similar to UT2k4. I like what you've been doing in 2004 so far. Are you considering porting it across to UT3?

+2 votes     reply to comment
five_damned_dollarz
five_damned_dollarz Dec 2 2007, 4:01pm replied:

If that's what he decides to do it'll make my job both easier and harder at the same time :P

+1 vote     reply to comment
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