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Unreal Sucks, Source for life.
They are both as good as each other.
you should really just look at any game that isn't branded by EA and think, Least the Gameplay is good.
Something EA can't live up to giving.
sort of like Crysis in a way, It looks great really, outstanding, but it's gameplay is rather dull.
Not to mention source's *fantastic* asset pipeline compared to unreal's drag and drop...
By popular request, I have added some more tutorials and downloads (pending authorisation);
Doh! Stupid automatic link parser. The first is for downloads, the second for tutorials.
Yes porting it over to UT3 seems to be a wise choice, there are many questions I have with UT3, there is an option for either additive or subtractive modes, my question is why? which gives better performance gains? I know that as I delve into the editor many of these questions will be answered and you are right there does seem to be quite a few similarities, I guess I'll learn as I go along.
Some mappers are more familiar with an additive environment, and some are more familiar with subtractive.
Besides the preference of mappers, there's also the distinct advantages that both provide. If you're creating a map that consists of indoor corridors and rooms, then you'll take a subtractive route, and cut everything out to fit the shapes of your environment, because that's the quickest and easiest way.
If you're going to make an outdoor map however, it's much easier to use additive techniques, and just add your terrain, and add everything else over the top of that, before putting in a skydome and leaving it at that :)
Thank you, that was my suspicion.
There aren't really that many secrets - UT3 is fairly similar to UT2k4. I like what you've been doing in 2004 so far. Are you considering porting it across to UT3?
If that's what he decides to do it'll make my job both easier and harder at the same time :P
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