The Unreal Tournament 3 Developers Group is for teams that have chosen Epic's new Unreal game to base their mod on.
This post was updated on the 19th of April, please download the new file and note the changes. In this tutorial I explain how to recreate the Call of...
This explains the very simple step you have to take to make your map function like DM-Darkmatch.
I'm not going to write much as this should be self explaining to anyone knowing the UT3 materialeditor, all this is based on valves techpapers on TF2
Well this tutorials shows you how to create a static prop, UV,texture and getting it into Unreal 3.
This tutorial will show you how to write a mutator that uses Game Rules. The code was written by Erwan 'Xiongmao' Allain for Shee Labs Mutator Week.
This tutorial will show you how to write a mutator that uses post processing. The code was written by Luke 'Ambershee' Parkes-Haskell for Shee Labs Mutator...
This tutorial will show you how to write a mutator that attaches a spotlight to a player. The code was written by Luke 'Ambershee' Parkes-Haskell for...
This tutorial is part of a series of three will show you how to create complex materials, and how to program a weapon which can alter them, and a physics...
This tutorial is part of a series of three will show you how to create complex materials, and how to program a weapon which can alter them, and a physics...
As a supplement to the Psionics Mutator version 1.0 source code release, this information tutorial will help guide people through the use and modification...
After having written our first mutator, and created a mutator with a user configuration menu, we'll now take a closer look at the UnrealScript language.
This second tutorial will teach you how to write a mutator with configurable properties, and how to create and set up a user interface scene for it.
A brief tutorial outlining how to write a simple mutator for Unreal Tournament 3. This is a relatively in depth and detailed tutorial, ideal for any budding...