The Unreal Tournament 3 Developers Group is for teams that have chosen Epic's new Unreal game to base their mod on.
0 comments by LAUGHING_MAN on Apr 14th, 2008 digg this super bookmark
I have put together a video showing all the work (i think) that has been done so far. we have been working on getting more models for the game, ikillvampires is making more static meshes for the R.P.D. and uberjager as you may have seen as finished a few weapons now (hes currently UVW mapping them) and hes also working on that grenade launcher from RE3 - yes its going to be back; yay, imagine that ingame. We have also got a few alicants for coder position, i have hired one of them and still are waiting to hear from the rest; we do need a few - trust me, this is GREAT NEWS and im really excited that we are going to have some coders. anyway here is the video:
Keep the comments coming; we love to hear from you and what you think about the mod, and we will take suggestions onboard. I hope you enjoy the video; the song sort of fits in with whats been happening lately to me, cause i have got problems with my sleep because i dont get enough. We will keep you all updated on progress and yes we still would like you to join the mod team:
WE STILL NEED;
coders and modellers (character and prop)
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
Good question Jerc, Isn't it all the same?
No, it's not. Different builds of the engines and variations between developers will lead to slightly (and sometimes very) different toolsets and strategies. For example, working with Roboblitz is not the same as working with Gears of War. The content is different, the tools are different, and custom content in both is quite different; but they're both UE3.
Should this group be called the UE3 group or are you guys just UT3?
This is specifically a UT3 group, although obviously a lot carries over into UE3 as well :)
Hi Kadish, Sound Design.
Awesome. what exactly was your involvement with ME, vance?
( i dont have a 360 so ive not yet been able to play it :( )
Hi fellas, Cool group, I've been working with UE3 for about a year at Bioware and am digging it. We used it on Mass Effect.
Because the public UDN entry for UT3 is pretty skeletal at the moment...Does anyone know of an explanation that's kicking around elsewhere for how to set up a Total Conversion directory structure for Unreal Tournament 3.
In 2k4 you just had your MyMod/ folder, and a .ini things seem a little more hectic this time around, but hopefully someone can prove me wrong ;)
I vote we change the group logo to the black one! It's sexier!