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12 comments by WarmGun on Apr 25th, 2008 digg this super bookmark


Ok so its another Friday and is time for...Whats been cooking in the Warm Gun kitchen. This weeks update has a little flavor from all over the place, we got Audio cookies...Weapon Soup and Animation Steak. (Not sure why I'm on the food tip)

So first things first, you can check out some new render shots we have of the Scouts crossbow...
The crossbow was designed by James Towne and modeled by Pieter Kuijt, it's a steam enhanced / modified crossbow that will be able to wreak havoc from long range.

Crossbow By Pieter / Phaeton Details Crossbow By Pieter / Phaeton Crossbow By Pieter / Phaeton

We also have some test animations to show you guys... This is the Ak 47 reload and firing animations...they are just test videos but we like to get feedback often and early so here it is.


As for the Audio goodness...We have uploaded one of the many ingame tracks for your listening pleasure. This song was produced and composed by Micky Ogando, you can download it from Mod DB here... Moddb.com
Be sure to check it out and give Micky some feedback...he is on a real mission to bring the proper feel to the game.

As always the Warm Gunners are looking for more talented individuals to help out, so if you have what it takes to dedicate yourself to a team of die hards then by all means visit our forums and show us your work. Warmgun.ca

Have a great weekend...

JC

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France Jerc_

Online 2 weeks ago Member Joined Nov 10, 2007
Comments  (30 - 40 of 98)
KickBackRock
KickBackRock Dec 7 2007, 7:48am says:

Unreal Sucks, Source for life.

+11 votes     reply to comment
MadKill40
MadKill40 Dec 7 2007, 9:51pm replied:

They are both as good as each other.
you should really just look at any game that isn't branded by EA and think, Least the Gameplay is good.
Something EA can't live up to giving.
sort of like Crysis in a way, It looks great really, outstanding, but it's gameplay is rather dull.

+4 votes     reply to comment
ambershee
ambershee Dec 3 2007, 7:34am says: Online

By popular request, I have added some more tutorials and downloads (pending authorisation);

Moddb.com
Moddb.com

+1 vote     reply to comment
ambershee
ambershee Dec 3 2007, 7:37am replied: Online

Doh! Stupid automatic link parser. The first is for downloads, the second for tutorials.

+1 vote     reply to comment
Benshelmars
Benshelmars Dec 2 2007, 8:29pm says:

Yes porting it over to UT3 seems to be a wise choice, there are many questions I have with UT3, there is an option for either additive or subtractive modes, my question is why? which gives better performance gains? I know that as I delve into the editor many of these questions will be answered and you are right there does seem to be quite a few similarities, I guess I'll learn as I go along.

+1 vote     reply to comment
ambershee
ambershee Dec 3 2007, 2:27am replied: Online

Some mappers are more familiar with an additive environment, and some are more familiar with subtractive.

Besides the preference of mappers, there's also the distinct advantages that both provide. If you're creating a map that consists of indoor corridors and rooms, then you'll take a subtractive route, and cut everything out to fit the shapes of your environment, because that's the quickest and easiest way.

If you're going to make an outdoor map however, it's much easier to use additive techniques, and just add your terrain, and add everything else over the top of that, before putting in a skydome and leaving it at that :)

+2 votes     reply to comment
Benshelmars
Benshelmars Dec 3 2007, 4:04am replied:

Thank you, that was my suspicion.

+1 vote     reply to comment
Benshelmars
Benshelmars Dec 2 2007, 11:29am says:

I know that it may be odd to think about developing a mod with multiple engines, but this seems to be my case right now. I love the UT2004 engine, and I am interested in Open Source engines too, yet UnReal III, is looking real sweet right now. All I have to do is learn some of its secrets.

+1 vote     reply to comment
ambershee
ambershee Dec 2 2007, 2:38pm replied: Online

There aren't really that many secrets - UT3 is fairly similar to UT2k4. I like what you've been doing in 2004 so far. Are you considering porting it across to UT3?

+2 votes     reply to comment
five_damned_dollarz
five_damned_dollarz Dec 2 2007, 3:01pm replied:

If that's what he decides to do it'll make my job both easier and harder at the same time :P

+1 vote     reply to comment
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