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3 Things I Wish I Knew when I started Level Design

3 Things I Wish I Knew when I started Level Design

Level Design/Theory Tutorial

Do you think Level Design is easy? Think Again! Having a memorable, engaging and intuitive level design takes a lot of practice, experience and the right...

Dissolve Effect (Lightning)

Dissolve Effect (Lightning)

Unreal Engine 4 UI/HUD

Hi. In this time, we are going to create a Dissolve Material.

Aura Effect

Aura Effect

Unreal Engine 4 PR

This tutorial is about how to make aura effect emitting around the character.

How to increase the creativity in the game design?
Parallel

How to increase the creativity in the game design?

Parallel Level Design/Theory 5 comments

I have always found myself in the need to seek new sources of inspiration, whether for a personal or professional job. One of the best...

9 Tips on Localizing Audio

9 Tips on Localizing Audio

Voice Acting Tutorial

In this article, we will share some tips on how to interact with recording studios and localization services, how to optimize and accelerate the process...

How Much Time and Energy Could Making an In-House Video Cost a Game Development Studio?

How Much Time and Energy Could Making an In-House Video Cost a Game Development Studio?

Other Tutorial 2 comments

This article takes a close look at the potential time costs lurking behind deciding to go in-house with producing a game promo video. But be forewarned...

Blood and dirt creation in the game
On Air

Blood and dirt creation in the game

On Air Textures

Here are few words of how we’ve rung the changes on graphics in our game “On Air”.

Using mesh particles for background effects
Mr.Hack Jack: Robot Detective

Using mesh particles for background effects

Mr.Hack Jack: Robot Detective Mapping/Technical 1 comment

How we used particle emitter to animate our static backgrounds while keeping the performance impact as low as possible.

NeighborModKit - Starting Guide

NeighborModKit - Starting Guide

Starting a mod Tutorial 21 comments

How to Mod the Neighbour starting with my NeighborModKit. Really easy!

ZombieSoup - Tutorial #01 (Unreal Engine)
ZombieSoup

ZombieSoup - Tutorial #01 (Unreal Engine)

ZombieSoup Client Side Coding

We have encountered an issue with 3D perspective offset error for the cursor and shooting direction of our player character in the top down camera angle...

TUTORIAL - Engine Thruster Sounds
Grimmstar

TUTORIAL - Engine Thruster Sounds

Grimmstar Sound Effects

Our sound designer, Arsen, goes through his process of setting up some very important sound effects for the play ship's thrusters.

Dynamically load assets in Unreal Engine
Unbound

Dynamically load assets in Unreal Engine

Unbound Client Side Coding

Dynamically load assets in Unreal Engine to improve loading performance.

Real-Time Dynamic Cover System for Unreal Engine 4
HORU

Real-Time Dynamic Cover System for Unreal Engine 4

HORU Client Side Coding 10 comments

Create a robust cover system in Unreal Engine 4 (UE4) that updates itself at real-time, responds to dynamic changes in the environment, uses multi-threading...

Unreal Engine custom tire mark, tread mark, ground mark tutorial
Tank Brawl 2: Armor Fury

Unreal Engine custom tire mark, tread mark, ground mark tutorial

Tank Brawl 2: Armor Fury Client Side Coding

In Tank Brawl 2, we want tanks to leave track marks, jeeps leave tire marks on the ground. We looked at using the particle system ( include the ribbon...

Unreal Engine 4 - Tank animation setup with player controlled turret join
Tank Brawl 2: Armor Fury

Unreal Engine 4 - Tank animation setup with player controlled turret join

Tank Brawl 2: Armor Fury Animation 1 comment

In Tank Brawl 2, player uses right stick to control the turret and left stick to control the tank movement. The result is that the turret rotation is...

Unreal Engine destructible skeletal mesh
Tank Brawl 2: Armor Fury

Unreal Engine destructible skeletal mesh

Tank Brawl 2: Armor Fury Client Side Coding 3 comments

Tanks in Tank Brawl 2 use skeletal meshes with shooting, moving, braking ..etc animations to make them good. When shooting at those tanks, part of the...

Hello Neighbor Modding Tuto - Setting up Door, Boards , Nails, Lock and Key
Hello Neighbor

Hello Neighbor Modding Tuto - Setting up Door, Boards , Nails, Lock and Key

Hello Neighbor Level Design/Theory 4 comments

Hello Everyone. This is Quick and simple Tutorial for the Hello Neighbor Mod Kit found in the Epic Games Launcher. This Tuto is on how to set up a working...

How to personalize your Hello Neighbor "Flashlight Projection"
Hello Neighbor

How to personalize your Hello Neighbor "Flashlight Projection"

DrHello Textures 4 comments

This is how I personalized the HN's flashlight in my mod.

Install plugin #hellomods
Hello Neighbor

Install plugin #hellomods

DrHello Installers 11 comments

How to install any plugin version of #hellomods on DevKit (Unreal Engine 4).

Stage 3: Azaria - Development diary 4: Megascans

Stage 3: Azaria - Development diary 4: Megascans

Textures Tutorial

In this article, we are showing our process to create materials inside Unreal Engine using Quixel's Megascans. We will show you more about material libraries...

Creating Racing Game Maps
Arizona Derby

Creating Racing Game Maps

Arizona Derby Level Design/Theory

In this overview, we will go over the creation of off-road racing game maps for our game Arizona Derby. We have finalized 3 maps and more are currently...

Making Interesting Talking Sprite Animations
The Siege and the Sandfox

Making Interesting Talking Sprite Animations

The Siege and the Sandfox Animation 1 comment

Artist Ed Duke-Cox explains the development of our sprite talking animations, and how and why we went from static bodies with only mouth movement, to...

Making a commercial video game all by yourself, Part 5: Musical Musings
Minesheeper

Making a commercial video game all by yourself, Part 5: Musical Musings

Minesheeper Music

The fifth in a series documenting the production of a commercially viable game, entirely unaided. In this article we explore five ways to ensure that...

Evolution of the graphics in Rabbit Story
Rabbit Story

Evolution of the graphics in Rabbit Story

Rabbit Story Level Design/Theory 2 comments

Hi, my name is Slava Bushuev, and today I would like to tell you how I developed the graphics of Rabbit Story – the game I’ve been currently working...

Teach the kids English (Part 4)
Kikai

Teach the kids English (Part 4)

Kikai Client Side Coding

I have improved the whole language system greatly. It now has a rather solid structure and flow, with other supporting systems like the NPCs’ short...

Commercial Video Game all by Yourself, Part 4: Going Off The Grid
Minesheeper

Commercial Video Game all by Yourself, Part 4: Going Off The Grid

Minesheeper Mapping/Technical

The fourth in a series documenting the production of a commercially viable game, entirely unaided. In this article we explore mazes, numbers and historical...

Kai & Kira on Slack!
Kikai

Kai & Kira on Slack!

Kikai Server Side Coding

After making the kids respond to simple sentences in the previous update, I have come up with the idea of bringing the kids to Slack so everyone in the...

Teach the kids English (Part 3)
Kikai

Teach the kids English (Part 3)

Kikai Client Side Coding

I have created a “word with labels” system which allows the kids to learn every single word, instead of learning only patterns. The kids have also...

Making a commercial video game all by yourself, Part 3: Building a World
Minesheeper

Making a commercial video game all by yourself, Part 3: Building a World

Minesheeper Design/Concepts

The third in a series documenting the production of a commercially viable game, entirely unaided. In this article we mine our childhoods for inspiration...

Making A Commercial Video Game All By Yourself, Part 2: Find Your Mechanic
Minesheeper

Making A Commercial Video Game All By Yourself, Part 2: Find Your Mechanic

Minesheeper Design/Concepts

The second in a series documenting the production of a commercially viable game, entirely unaided. In this article we identify an appropriate genre and...