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The 7th edition of the newspaper of London is out!
Deadly Walkers

The 7th edition of the newspaper of London is out!

May 18, 2013 Deadly Walkers News 0 comments

It tells what is happened in the city four days after the begin of the plague.

Navigation and Pathfinding
Fractured State

Navigation and Pathfinding

May 16, 2013 Fractured State News 0 comments

Here's the latest Dev Video that I made. It shows our snapping terrain system and a brand new Navigation Mesh module.

Splitting and Kicking
Lone Wolf

Splitting and Kicking

May 16, 2013 Lone Wolf News 0 comments

You can now split enemies vertically in half if they are grounded. I also included a new uppercut that Lone Wolf can use so long as he does not have a...

BDef Code Red!
BDef

BDef Code Red!

May 14, 2013 BDef News 0 comments

BDef receives a new level and another trailer joins the fray.

Of Guards And Thieves - Ludum Dare 26 postmortem
Of Guards And Thieves

Of Guards And Thieves - Ludum Dare 26 postmortem

May 13, 2013 Of Guards And Thieves News 2 comments

Ludum Dare 26 was a great chance to make something different and step out of our comform zone once again. This time the chosen theme was "Minimalism...

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Post comment Comments  (50 - 60 of 78)
BeestkRome
BeestkRome Nov 22 2010, 3:10am says:

Hello! Ime new to ModDb. But I am slightly good at using Unity 3 and 3d modelling programs. I was thinking of game ideas and I was playing halo reach and then switched to Halo ce on my pc and realised "there isnt any actual graphics updates for that game". With that being said, I am wanting to make a halo ce remake. Of course I will be doing the multiplayer version only for now, but I dont mind expanding in the future if it is popular. So, can anybody tell me their opinions? Or suggest something else?

+2 votes     reply to comment
blackdragonstory
blackdragonstory Nov 18 2010, 3:51am says: Online

Hello unity members...I hope you can help me :D
I have a problem...I tried to create a platform at which one you can jump...but the character falls trough it.
Btw platform is animated :D
I am using unity 3.00 :)

+2 votes     reply to comment
Aliha
Aliha Jan 2 2011, 12:52pm replied:

first select the platform and then
go to component > physic > box collider

+1 vote     reply to comment
DevinBM
DevinBM Nov 20 2010, 12:03am replied:

@blackdragonstory,

You have to give the platform a collider and a rigid body. Same to the (character?) or whatever you want to not fall through it.

+2 votes     reply to comment
blackdragonstory
blackdragonstory Nov 20 2010, 2:44pm replied: Online

I´ll try but I think I made that :D
Is there any diference if object(player) has animation?
Cuz I created a sphere(for movement)2 sphere(for animation) and object.
Soo sphere2 and object are under sphere1...and object is umder sphere 2 :D
I´ll check and post results soon :)

+2 votes     reply to comment
blackdragonstory
blackdragonstory Nov 21 2010, 4:56am replied: Online

It doesnt work here move sript :
/// This script moves the character controller forward
/// and sideways based on the arrow keys.
/// It also jumps when pressing space.
/// Make sure to attach a character controller to the same game object.
/// It is recommended that you make only one call to Move or SimpleMove per frame.
var speed : float = 6.0;
var jumpSpeed : float = 8.0;
var gravity : float = 20.0;

private var moveDirection : Vector3 = Vector3.zero;
function Update() {
var controller : CharacterController = GetComponent(CharacterController);
if (controller.isGrounded) {
// We are grounded, so recalculate
//move direction directly from axes
moveDirection = Vector3(Input.GetAxis("Horizontal"), 0,
Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
if (Input.GetButton ("Jump")) {
moveDirection.y = jumpSpeed;
}
}
// Apply gravity
moveDirection.y -=gravity * Time.deltaTime;
// Move the controller
controller.Move(moveDirection * Time.deltaTime);
}

Btw I noticed that player falls trought only when you dont move it...if you move it then it works perfectly...what could be the problem?

+2 votes     reply to comment
blackdragonstory
blackdragonstory Nov 21 2010, 8:07am replied: Online

I am sorry that I bothered you cuz I tried now with third person controler and it works :)
I am soo happy:D

+2 votes     reply to comment
Johnchief117
Johnchief117 Nov 7 2010, 3:24am says:

Hey guys, I am new to Unity 3D :)
So far, this group looks like it will be very helpful :)

+2 votes     reply to comment
MrNokill
MrNokill Nov 6 2010, 11:45am says:

"Hobbies & Interests" Unity is the kind of engine i guess :)

Thanks for the invite!

+2 votes     reply to comment
hermesdavidms
hermesdavidms Nov 2 2010, 2:22pm says:

nice to finally have a indiedb group for unity devs :D

+3 votes     reply to comment
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