The 7th edition of the newspaper of London is out!
May 18, 2013 Deadly Walkers News 0 commentsIt tells what is happened in the city four days after the begin of the plague.
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It tells what is happened in the city four days after the begin of the plague.
Here's the latest Dev Video that I made. It shows our snapping terrain system and a brand new Navigation Mesh module.
You can now split enemies vertically in half if they are grounded. I also included a new uppercut that Lone Wolf can use so long as he does not have a...
BDef receives a new level and another trailer joins the fray.
Ludum Dare 26 was a great chance to make something different and step out of our comform zone once again. This time the chosen theme was "Minimalism...
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Hello! Ime new to ModDb. But I am slightly good at using Unity 3 and 3d modelling programs. I was thinking of game ideas and I was playing halo reach and then switched to Halo ce on my pc and realised "there isnt any actual graphics updates for that game". With that being said, I am wanting to make a halo ce remake. Of course I will be doing the multiplayer version only for now, but I dont mind expanding in the future if it is popular. So, can anybody tell me their opinions? Or suggest something else?
Hello unity members...I hope you can help me :D
I have a problem...I tried to create a platform at which one you can jump...but the character falls trough it.
Btw platform is animated :D
I am using unity 3.00 :)
first select the platform and then
go to component > physic > box collider
@blackdragonstory,
You have to give the platform a collider and a rigid body. Same to the (character?) or whatever you want to not fall through it.
I´ll try but I think I made that :D
Is there any diference if object(player) has animation?
Cuz I created a sphere(for movement)2 sphere(for animation) and object.
Soo sphere2 and object are under sphere1...and object is umder sphere 2 :D
I´ll check and post results soon :)
It doesnt work here move sript :
/// This script moves the character controller forward
/// and sideways based on the arrow keys.
/// It also jumps when pressing space.
/// Make sure to attach a character controller to the same game object.
/// It is recommended that you make only one call to Move or SimpleMove per frame.
var speed : float = 6.0;
var jumpSpeed : float = 8.0;
var gravity : float = 20.0;
private var moveDirection : Vector3 = Vector3.zero;
function Update() {
var controller : CharacterController = GetComponent(CharacterController);
if (controller.isGrounded) {
// We are grounded, so recalculate
//move direction directly from axes
moveDirection = Vector3(Input.GetAxis("Horizontal"), 0,
Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
if (Input.GetButton ("Jump")) {
moveDirection.y = jumpSpeed;
}
}
// Apply gravity
moveDirection.y -=gravity * Time.deltaTime;
// Move the controller
controller.Move(moveDirection * Time.deltaTime);
}
Btw I noticed that player falls trought only when you dont move it...if you move it then it works perfectly...what could be the problem?
I am sorry that I bothered you cuz I tried now with third person controler and it works :)
I am soo happy:D
Hey guys, I am new to Unity 3D :)
So far, this group looks like it will be very helpful :)
"Hobbies & Interests" Unity is the kind of engine i guess :)
Thanks for the invite!
nice to finally have a indiedb group for unity devs :D