For all Unity developers and developers-to-be, both beginners and professionals!

Five Unity sites that can provide answers for most questions:
UnityAnswers
Forums
General manual
Detailed manual (reference manual)
Script reference

Fan sites:
UnifyCommunity Wikipedia

Community goodies:
A* Pathfinding
Custom Input Manager
FPX Zero: FPS Construction Package

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Cyber Sentinel (still) on Steam Greenlight
Cyber Sentinel

Cyber Sentinel (still) on Steam Greenlight

Cyber Sentinel 0 comments

Cyber Sentinel new trailer for Steam Greenlight as I'm still waiting for the green.

Design Table: 3. What Motivates You?

Design Table: 3. What Motivates You?

News 0 comments

Interested in learning about new tech? What about talking with our developers about the details behind our game design and creative direction? Perhaps...

Unconscious needs your vote
Unconscious

Unconscious needs your vote

Unconscious 2 comments

Unconscious, the horror game is on steam greenlight now.

Blacksea Odyssey coming to Steam Early Access March 2nd!
Blacksea Odyssey

Blacksea Odyssey coming to Steam Early Access March 2nd!

Blacksea Odyssey 0 comments

Blacksea Odyssey is a 2D top-down, multi-directional shoot 'em up with rogue-like and RPG elements. The game features an expansive customization system...

Blood will be Spilled on Steam Greenlight and Square Enix Collective
Blood will be Spilled

Blood will be Spilled on Steam Greenlight and Square Enix Collective

Blood will be Spilled 0 comments

We decided to start February with a bang and launched both our Greenlight campaign and posted our project into the feedback phase on Square Enix Collective...

Post comment Comments  (50 - 60 of 164)
Imnotfamous
Imnotfamous

Hey guys should I learn unityscript or C# for an fps game? I know it does not matter but I just want to know which is better.

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iKonrad
iKonrad

I'd say C#, since once you learn it you can use it outside of Unity as well. They say it's more elegant than US too.

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Imnotfamous
Imnotfamous

Thank you, I'll start learning it now!

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Imnotfamous
Imnotfamous

One last question, Where can I start learning C#?

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iKonrad
iKonrad

There are tons of tutorials out there. If you want to start with plain C#, you'll find great resources on youtube. If you want to learn C# specifically for Unity, I believe you can get started at learn.unity3d.com or search for BergZerg Arcade tutorials (these are really awesome!)

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Imnotfamous
Imnotfamous

Thank you, you have been a big help to me!

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robinerd
robinerd

Hi everyone,
We just released our first title, Way of the Knight. We made it for iOS and Android using unity, and it was really convenient! The graphics are full 3D voxel art, and it runs rather smooth, there's trailer on indieDB if you want to see.

Anyway, if anyone is interested to know more about how we improved the performance for mobile units, just tell me! I'd be happy to share some advice with fellow indies :D

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ViralGameOver
ViralGameOver

I need help with my start screen and linking a level to it. If you need my script to help just respond saying so.

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robinerd
robinerd

I'm not sure how you do this, but if you have the level as a separate scene you can put something like this in your start screen:

Application.LoadLevel("NameOfLevelScene");

Make sure you add the scene to your build settings by choosing "build settings" in the "file" menu. More details at Docs.unity3d.com

Also, if you're not sure where to put this code, it depends on what the user should do to start the game. Something simple like "press enter to start" can be done by putting following code in some update function:

if(Input.GetKeyDown(KeyCode.Return)) {
Application.LoadLevel("NameOfLevelScene");
}

Similar could be done with gui buttons.

Hope that helps!

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creativeit
creativeit

Hey guys!

Check out our two indie games for Android, both present here on IndieDB, and let us know what you think about them!

Space: Redneck's Revenge
Indiedb.com

River Attack
Indiedb.com

Thanks a lot!

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iKonrad
iKonrad

Hi fellas.
Take a look at my project, that's being made in Unity - River Town!
Indiedb.com

All best.

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3DWorlds
3DWorlds

How long does Unity take to learn?

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ViralGameOver
ViralGameOver

I'm 14 and just began. Already working on a game. One problem I have though is I don't know how to link a level to the start button? Can anyone help with this?

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Fatponystudios
Fatponystudios

It depends on the type of game you're creating and the way you are to create that game or whatever you're creating.

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