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Working Screen - River Town generator
Apocalypse Z Dev Log #2 HUD & XP Testing
Apocalypse Z

Apocalypse Z Dev Log #2 HUD & XP Testing

Aug 28, 2015 Apocalypse Z News 0 comments

Sent to a Blacksite to re-establish lost contact and retrieve secret research data, your mission takes a turn for the worse. Welcome to Apocalypse Z...

Who ordered another round of shots?!
Deep Space Mine

Who ordered another round of shots?!

Aug 28, 2015 Deep Space Mine News 2 comments

When I walk in the mine, All eyes on me, I'm with the Deep Space crew, All shots are free!

Game Achievements! Give Us Suggestions!
Karaski: What Goes Up...

Game Achievements! Give Us Suggestions!

Aug 27, 2015 Karaski: What Goes Up... News 0 comments

Like most modern indie games, we are adding some cool achievements and YOUR input is welcome!

PULSAR: Lost Colony - Beta 1 released!
PULSAR: Lost Colony

PULSAR: Lost Colony - Beta 1 released!

Aug 27, 2015 PULSAR: Lost Colony News 1 comment

Today we are releasing Beta 1! To clarify: Beta is where the majority of PULSAR’s content will be added, systems and mechanics we didn’t consider...

Back to Basics
B-12

Back to Basics

Aug 27, 2015 B-12 News 1 comment

This game had an identity crisis, so I got frustrated and stopped working on it. But now I know what it wants to be.

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Post comment Comments  (40 - 50 of 150)
ViralGameOver
ViralGameOver Feb 15 2014 says:

I need help with my start screen and linking a level to it. If you need my script to help just respond saying so.

+2 votes     reply to comment
robinerd
robinerd Feb 19 2014 replied:

I'm not sure how you do this, but if you have the level as a separate scene you can put something like this in your start screen:

Application.LoadLevel("NameOfLevelScene");

Make sure you add the scene to your build settings by choosing "build settings" in the "file" menu. More details at Docs.unity3d.com

Also, if you're not sure where to put this code, it depends on what the user should do to start the game. Something simple like "press enter to start" can be done by putting following code in some update function:

if(Input.GetKeyDown(KeyCode.Return)) {
Application.LoadLevel("NameOfLevelScene");
}

Similar could be done with gui buttons.

Hope that helps!

+2 votes     reply to comment
creativeit
creativeit Feb 8 2014 says:

Hey guys!

Check out our two indie games for Android, both present here on IndieDB, and let us know what you think about them!

Space: Redneck's Revenge
Indiedb.com

River Attack
Indiedb.com

Thanks a lot!

+3 votes     reply to comment
iKonrad
iKonrad Feb 4 2014 says:

Hi fellas.
Take a look at my project, that's being made in Unity - River Town!
Indiedb.com

All best.

+2 votes     reply to comment
3DWorlds
3DWorlds Jan 23 2014 says:

How long does Unity take to learn?

+2 votes     reply to comment
ViralGameOver
ViralGameOver Feb 15 2014 replied:

I'm 14 and just began. Already working on a game. One problem I have though is I don't know how to link a level to the start button? Can anyone help with this?

+2 votes     reply to comment
Fatponystudios
Fatponystudios Feb 4 2014 replied:

It depends on the type of game you're creating and the way you are to create that game or whatever you're creating.

+2 votes     reply to comment
VitalGaming
VitalGaming Dec 29 2013 says:

Hey Im a 16 year old programmer, Im making a 2D Retro Pixel Arcade game, Pixel Ninja, its FREE! Testers needed! Indiedb.com

+3 votes     reply to comment
Azaxor
Azaxor Dec 23 2013 says:

Hey please checkout my game nightmares of despair

the test demo of first level is out
Indiedb.com download here :) !

+1 vote     reply to comment
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