For all Unity developers and developers-to-be, both beginners and professionals!

Five Unity sites that can provide answers for most questions:
UnityAnswers
Forums
General manual
Detailed manual (reference manual)
Script reference

Fan sites:
UnifyCommunity Wikipedia

Community goodies:
A* Pathfinding
Custom Input Manager
FPX Zero: FPS Construction Package

Image RSS Feed Latest Screens
Working Screen - River Town generator
Apocalypse Z Dev Log #3 Story & Further HUD/XP Testing
Apocalypse Z

Apocalypse Z Dev Log #3 Story & Further HUD/XP Testing

Aug 30, 2015 Apocalypse Z News 0 comments

Sent to a Blacksite to re-establish lost contact and retrieve secret research data, your mission takes a turn for the worse. Welcome to Apocalypse Z a...

Few words about The Uncertain game
The Uncertain

Few words about The Uncertain game

Aug 30, 2015 The Uncertain News 0 comments

The Uncertain is a 3d adventure in the sci-fi and post-apocalyptic stylistics which we create using the unity 5 engine in the spirit of telltale games...

How it's made
Prisoner Tambo

How it's made

Aug 29, 2015 Prisoner Tambo News 3 comments

This is an article about the level design in Prisoner Tambo.

New game - Aeronautica
Aeronautica

New game - Aeronautica

Aug 29, 2015 Aeronautica News 2 comments

'Aeronautica' is an upcoming 3D open-world steampunk game involving combat, trade, exploration and colonization with airships, biplanes and other vessels...

Apocalypse Z Dev Log #2 GREENLIGHT & HUD & XP Testing
Apocalypse Z

Apocalypse Z Dev Log #2 GREENLIGHT & HUD & XP Testing

Aug 28, 2015 Apocalypse Z News 0 comments

Sent to a Blacksite to re-establish lost contact and retrieve secret research data, your mission takes a turn for the worse. Welcome to Apocalypse Z...

Media RSS Feed Latest Video
Post comment Comments  (30 - 40 of 150)
EspejoChronicles
EspejoChronicles May 8 2014 says:

We have started developing our 2.5D puzzle and dungeon crawler game in Unity. Visit our website for more information!

+2 votes     reply to comment
Michael_invert
Michael_invert Apr 24 2014 says:

Hello everyone we are Invert Game Studios and we develop tools for unity. Currently uFrame game framework is available in the asset store:
Assetstore.unity3d.com

With a new update 1.0 releasing soon, this will be free to all uFrame owners. Visual game development like you've never experienced before. Watch our latest video:
Invertgamestudios.com

+2 votes     reply to comment
Azaxor
Azaxor Apr 23 2014 says:

Hey all to all devs and people.

Please checkout my upcoming horror adventure / fps game
Indiedb.com
I will be doing indiegogo and going on Desura and stuff.

Cheers all keep up the good work.

+2 votes     reply to comment
Imnotfamous
Imnotfamous Mar 14 2014 says:

Hey guys should I learn unityscript or C# for an fps game? I know it does not matter but I just want to know which is better.

+2 votes     reply to comment
iKonrad
iKonrad Mar 14 2014 replied:

I'd say C#, since once you learn it you can use it outside of Unity as well. They say it's more elegant than US too.

+3 votes     reply to comment
Imnotfamous
Imnotfamous Mar 15 2014 replied:

Thank you, I'll start learning it now!

+2 votes     reply to comment
Imnotfamous
Imnotfamous Mar 15 2014 replied:

One last question, Where can I start learning C#?

+2 votes     reply to comment
iKonrad
iKonrad Mar 15 2014 replied:

There are tons of tutorials out there. If you want to start with plain C#, you'll find great resources on youtube. If you want to learn C# specifically for Unity, I believe you can get started at learn.unity3d.com or search for BergZerg Arcade tutorials (these are really awesome!)

+2 votes     reply to comment
Imnotfamous
Imnotfamous Mar 16 2014 replied:

Thank you, you have been a big help to me!

+2 votes     reply to comment
robinerd
robinerd Feb 19 2014 says:

Hi everyone,
We just released our first title, Way of the Knight. We made it for iOS and Android using unity, and it was really convenient! The graphics are full 3D voxel art, and it runs rather smooth, there's trailer on indieDB if you want to see.

Anyway, if anyone is interested to know more about how we improved the performance for mobile units, just tell me! I'd be happy to share some advice with fellow indies :D

+3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Established
Oct 31, 2010
Privacy
Public
Subscription
Open to all members
Homepage
Unity3d.com
Contact
Send Message
Membership
Join this group
Group Watch
Track this group
Share
Twitter
Embed Buttons

Promote Unity Devs on your homepage or blog by selecting a button and using the embed code provided (more).

Unity Devs
Unity Devs
Statistics
Members
1,384
Watchers
350 members
Addons
1
Files
314
News
2,116
Features
44
Tutorials
42