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Release day - one day to arrest some bad guys!
Enforcer: Police Crime Action

Release day - one day to arrest some bad guys!

Oct 23, 2014 Enforcer: Police Crime Action News 0 comments

Hello indie friends, our release day is here (almost, just one day) and we are very happy. Check our news!

Greenlight!
Forward to the Sky

Greenlight!

Oct 23, 2014 Forward to the Sky News 6 comments

Forward to the Sky is now on Greenlight! \( ̄﹁ ̄)/ VOTE YES!

Zpocalypse: Survival Reanimated coming tomorrow!
Zpocalypse: Survival

Zpocalypse: Survival Reanimated coming tomorrow!

Oct 22, 2014 Zpocalypse: Survival News 0 comments

Some big news for Zpocalypse: Survival coming tomorrow, so be on the lookout!

TRI - news with update, trading cards and more
TRI - Of Friendship and Madness

TRI - news with update, trading cards and more

Oct 21, 2014 TRI - Of Friendship and Madness News 0 comments

TRI's final version is out about two weeks old now, and especially Friedrich is engaging with the community on Steam. People write really nice, uplifting...

Ice Cream Aliens now Free!
Ice Cream Aliens

Ice Cream Aliens now Free!

Oct 20, 2014 Ice Cream Aliens News 0 comments

Ice cream aliens is now free to download on the Google Play Store!

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Post comment Comments  (20 - 30 of 135)
Imnotfamous
Imnotfamous Mar 14 2014, 3:52am says:

Hey guys should I learn unityscript or C# for an fps game? I know it does not matter but I just want to know which is better.

+2 votes     reply to comment
iKonrad
iKonrad Mar 14 2014, 6:55am replied:

I'd say C#, since once you learn it you can use it outside of Unity as well. They say it's more elegant than US too.

+3 votes     reply to comment
robinerd
robinerd Feb 19 2014, 12:16pm says:

Hi everyone,
We just released our first title, Way of the Knight. We made it for iOS and Android using unity, and it was really convenient! The graphics are full 3D voxel art, and it runs rather smooth, there's trailer on indieDB if you want to see.

Anyway, if anyone is interested to know more about how we improved the performance for mobile units, just tell me! I'd be happy to share some advice with fellow indies :D

+3 votes     reply to comment
ViralGameOver
ViralGameOver Feb 15 2014, 11:54pm says:

I need help with my start screen and linking a level to it. If you need my script to help just respond saying so.

+2 votes     reply to comment
robinerd
robinerd Feb 19 2014, 12:10pm replied:

I'm not sure how you do this, but if you have the level as a separate scene you can put something like this in your start screen:

Application.LoadLevel("NameOfLevelScene");

Make sure you add the scene to your build settings by choosing "build settings" in the "file" menu. More details at Docs.unity3d.com

Also, if you're not sure where to put this code, it depends on what the user should do to start the game. Something simple like "press enter to start" can be done by putting following code in some update function:

if(Input.GetKeyDown(KeyCode.Return)) {
Application.LoadLevel("NameOfLevelScene");
}

Similar could be done with gui buttons.

Hope that helps!

+2 votes     reply to comment
creativeit
creativeit Feb 8 2014, 7:57pm says:

Hey guys!

Check out our two indie games for Android, both present here on IndieDB, and let us know what you think about them!

Space: Redneck's Revenge
Indiedb.com

River Attack
Indiedb.com

Thanks a lot!

+3 votes     reply to comment
iKonrad
iKonrad Feb 4 2014, 5:44am says:

Hi fellas.
Take a look at my project, that's being made in Unity - River Town!
Indiedb.com

All best.

+2 votes     reply to comment
3DWorlds
3DWorlds Jan 23 2014, 1:07am says:

How long does Unity take to learn?

+2 votes     reply to comment
ViralGameOver
ViralGameOver Feb 15 2014, 11:22pm replied:

I'm 14 and just began. Already working on a game. One problem I have though is I don't know how to link a level to the start button? Can anyone help with this?

+2 votes     reply to comment
Fatponystudios
Fatponystudios Feb 4 2014, 2:05pm replied:

It depends on the type of game you're creating and the way you are to create that game or whatever you're creating.

+2 votes     reply to comment
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