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Madrasta Trailer Teaser
Madrasta

Madrasta Trailer Teaser

Oct 1, 2014 Madrasta News 0 comments

First trailer of Madrasta! I'm Working Hard at Project For Keep A Good Quality, In Brief News will provide more about the Project. Primeiro trailer de...

September DevLog - Changes are coming!
Project Shrooms

September DevLog - Changes are coming!

Oct 1, 2014 Project Shrooms News 0 comments

Game play changes, art style changes and the inclusion of multi player, are just some of the things that we are going over this month, so get ready, because...

Interplanetary Update #6.6: Patching it Up
Interplanetary

Interplanetary Update #6.6: Patching it Up

Oct 1, 2014 Interplanetary News 0 comments

No new features this time, but instead some often requested fixes! Online games are now much more stable and the intel system regains its street cred.

Johnny Scraps - New Instalment!
Game

Johnny Scraps - New Instalment!

Oct 1, 2014 News 0 comments

i Tap & Slash - Destroy enemies with the power of Touch!

Epic World Football - Available NOW!!!
Game

Epic World Football - Available NOW!!!

Oct 1, 2014 News 0 comments

A 2D fast paced multiplayer ninja like soccer/football game

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Post comment Comments  (20 - 30 of 132)
ViralGameOver
ViralGameOver Feb 15 2014, 11:54pm says:

I need help with my start screen and linking a level to it. If you need my script to help just respond saying so.

+2 votes     reply to comment
robinerd
robinerd Feb 19 2014, 12:10pm replied:

I'm not sure how you do this, but if you have the level as a separate scene you can put something like this in your start screen:

Application.LoadLevel("NameOfLevelScene");

Make sure you add the scene to your build settings by choosing "build settings" in the "file" menu. More details at Docs.unity3d.com

Also, if you're not sure where to put this code, it depends on what the user should do to start the game. Something simple like "press enter to start" can be done by putting following code in some update function:

if(Input.GetKeyDown(KeyCode.Return)) {
Application.LoadLevel("NameOfLevelScene");
}

Similar could be done with gui buttons.

Hope that helps!

+2 votes     reply to comment
creativeit
creativeit Feb 8 2014, 7:57pm says:

Hey guys!

Check out our two indie games for Android, both present here on IndieDB, and let us know what you think about them!

Space: Redneck's Revenge
Indiedb.com

River Attack
Indiedb.com

Thanks a lot!

+3 votes     reply to comment
iKonrad
iKonrad Feb 4 2014, 5:44am says:

Hi fellas.
Take a look at my project, that's being made in Unity - River Town!
Indiedb.com

All best.

+2 votes     reply to comment
3DWorlds
3DWorlds Jan 23 2014, 1:07am says:

How long does Unity take to learn?

+2 votes     reply to comment
ViralGameOver
ViralGameOver Feb 15 2014, 11:22pm replied:

I'm 14 and just began. Already working on a game. One problem I have though is I don't know how to link a level to the start button? Can anyone help with this?

+2 votes     reply to comment
Fatponystudios
Fatponystudios Feb 4 2014, 2:05pm replied:

It depends on the type of game you're creating and the way you are to create that game or whatever you're creating.

+2 votes     reply to comment
VitalGaming
VitalGaming Dec 29 2013, 6:23pm says:

Hey Im a 16 year old programmer, Im making a 2D Retro Pixel Arcade game, Pixel Ninja, its FREE! Testers needed! Indiedb.com

+3 votes     reply to comment
Azaxor
Azaxor Dec 23 2013, 11:30am says:

Hey please checkout my game nightmares of despair

the test demo of first level is out
Indiedb.com download here :) !

+1 vote     reply to comment
Guest
Guest Dec 22 2013, 11:37pm says:

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