For all Unity developers and developers-to-be, both beginners and professionals!

Five Unity sites that can provide answers for most questions:
UnityAnswers
Forums
General manual
Detailed manual (reference manual)
Script reference

Fan sites:
UnifyCommunity Wikipedia

Community goodies:
A* Pathfinding
Custom Input Manager
FPX Zero: FPS Construction Package

Image RSS Feed Latest Screens
Orbat Setup Chatting in the rover. Distant Marsh Lands
Articles RSS Feed Latest Articles
The Last Dogma - Official Trailer
The Last Dogma

The Last Dogma - Official Trailer

Sep 14, 2014 The Last Dogma News 0 comments

New and the only trailer for The Last Dogma is finally here, for you to watch.

Terrance is out, and Terrance is free
Terrance the Flying Eyeball

Terrance is out, and Terrance is free

Sep 12, 2014 Terrance the Flying Eyeball News 0 comments

Basic promotion for my new game 'Terrance the Flying Eyeball', which you can play for free in your web browser now.

TLoTA release date!
The Legend of The Artifact

TLoTA release date!

Sep 11, 2014 The Legend of The Artifact News 0 comments

TLoTA is finally getting a release date! Two of them, actually! I'll explain a bit on what I'm talking about, and most importantly; how to get your hands...

Hiatus at an End; Work on Next Update
Siege of Turtle Enclave

Hiatus at an End; Work on Next Update

Sep 11, 2014 Siege of Turtle Enclave News 0 comments

I've begun work on the next update feeling refreshed and ready to give it the time and clarity it deserves.

Play Rituals
Somewhere

Play Rituals

Sep 9, 2014 Somewhere News 9 comments

We have released a standalone alpha build for Somewhere. It is called Rituals.

Media RSS Feed Latest Video
Post comment Comments  (10 - 20 of 130)
Azaxor
Azaxor Apr 23 2014, 4:54am says:

Hey all to all devs and people.

Please checkout my upcoming horror adventure / fps game
Indiedb.com
I will be doing indiegogo and going on Desura and stuff.

Cheers all keep up the good work.

+2 votes     reply to comment
Imnotfamous
Imnotfamous Mar 14 2014, 3:52am says:

Hey guys should I learn unityscript or C# for an fps game? I know it does not matter but I just want to know which is better.

+2 votes     reply to comment
iKonrad
iKonrad Mar 14 2014, 6:55am replied:

I'd say C#, since once you learn it you can use it outside of Unity as well. They say it's more elegant than US too.

+3 votes     reply to comment
Imnotfamous
Imnotfamous Mar 15 2014, 12:57am replied:

Thank you, I'll start learning it now!

+2 votes     reply to comment
Imnotfamous
Imnotfamous Mar 15 2014, 1:15am replied:

One last question, Where can I start learning C#?

+2 votes     reply to comment
iKonrad
iKonrad Mar 15 2014, 10:24am replied:

There are tons of tutorials out there. If you want to start with plain C#, you'll find great resources on youtube. If you want to learn C# specifically for Unity, I believe you can get started at learn.unity3d.com or search for BergZerg Arcade tutorials (these are really awesome!)

+2 votes     reply to comment
Imnotfamous
Imnotfamous Mar 16 2014, 1:38am replied:

Thank you, you have been a big help to me!

+2 votes     reply to comment
robinerd
robinerd Feb 19 2014, 12:16pm says:

Hi everyone,
We just released our first title, Way of the Knight. We made it for iOS and Android using unity, and it was really convenient! The graphics are full 3D voxel art, and it runs rather smooth, there's trailer on indieDB if you want to see.

Anyway, if anyone is interested to know more about how we improved the performance for mobile units, just tell me! I'd be happy to share some advice with fellow indies :D

+3 votes     reply to comment
ViralGameOver
ViralGameOver Feb 15 2014, 11:54pm says:

I need help with my start screen and linking a level to it. If you need my script to help just respond saying so.

+2 votes     reply to comment
robinerd
robinerd Feb 19 2014, 12:10pm replied:

I'm not sure how you do this, but if you have the level as a separate scene you can put something like this in your start screen:

Application.LoadLevel("NameOfLevelScene");

Make sure you add the scene to your build settings by choosing "build settings" in the "file" menu. More details at Docs.unity3d.com

Also, if you're not sure where to put this code, it depends on what the user should do to start the game. Something simple like "press enter to start" can be done by putting following code in some update function:

if(Input.GetKeyDown(KeyCode.Return)) {
Application.LoadLevel("NameOfLevelScene");
}

Similar could be done with gui buttons.

Hope that helps!

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Established
Oct 31, 2010
Privacy
Public
Subscription
Open to all members
Homepage
Unity3d.com
Contact
Send Message
Email
Members Only
Membership
Join this group
Group Watch
Track this group
Share
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Unity devs on your homepage or blog by selecting a button and using the HTML code provided (more).

Unity devs
Unity devs
Statistics
Members
1,184
Rank
6 of 16,038
Watchers
301 members
Addons
1
Files
209
News
1,607
Features
38
Tutorials
38