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Mode Spotlight #2
Typefighters

Mode Spotlight #2

Aug 28, 2014 Typefighters News 0 comments

The main mechanic of Typefighters - typing words faster than your opponent - is quite simple. Therefore it was crucial to frame this mechanic with interesting...

Wubmarine Now on Greenlight!
Wubmarine

Wubmarine Now on Greenlight!

Aug 28, 2014 Wubmarine News 0 comments

Wubmarine has been submitted to Steam Greenlight. Please give us a vote and help us get Wubmarine released.

How to bring your game to the Gamescom – a MEGABOOTH diary
TRI

How to bring your game to the Gamescom – a MEGABOOTH diary

Aug 28, 2014 TRI News 0 comments

In August, 13th to 17th, the world's largest games fair for players was held - the Gamescom. 335,000 players, business attendees and developers visited...

The Desert Sunset
Elroy And The Aliens

The Desert Sunset

Aug 28, 2014 Elroy And The Aliens News 0 comments

A western slide guitar song from the soundtrack of our upcoming puzzle-adventure game Elroy And The Aliens.

FREE SAVE RED CAR GAME HITS THE STORE!
Save Red Car

FREE SAVE RED CAR GAME HITS THE STORE!

Aug 28, 2014 Save Red Car News 0 comments

Save Red Car Releasing on August 29th worldwide on Apple store and Google play! If you are a racing game aficionado you are in for a treat with the newest...

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Post comment Comments  (10 - 20 of 130)
Azaxor
Azaxor Apr 23 2014, 4:54am says: Online

Hey all to all devs and people.

Please checkout my upcoming horror adventure / fps game
Indiedb.com
I will be doing indiegogo and going on Desura and stuff.

Cheers all keep up the good work.

+2 votes     reply to comment
Imnotfamous
Imnotfamous Mar 14 2014, 3:52am says:

Hey guys should I learn unityscript or C# for an fps game? I know it does not matter but I just want to know which is better.

+2 votes     reply to comment
iKonrad
iKonrad Mar 14 2014, 6:55am replied:

I'd say C#, since once you learn it you can use it outside of Unity as well. They say it's more elegant than US too.

+3 votes     reply to comment
Imnotfamous
Imnotfamous Mar 15 2014, 12:57am replied:

Thank you, I'll start learning it now!

+2 votes     reply to comment
Imnotfamous
Imnotfamous Mar 15 2014, 1:15am replied:

One last question, Where can I start learning C#?

+2 votes     reply to comment
iKonrad
iKonrad Mar 15 2014, 10:24am replied:

There are tons of tutorials out there. If you want to start with plain C#, you'll find great resources on youtube. If you want to learn C# specifically for Unity, I believe you can get started at learn.unity3d.com or search for BergZerg Arcade tutorials (these are really awesome!)

+2 votes     reply to comment
Imnotfamous
Imnotfamous Mar 16 2014, 1:38am replied:

Thank you, you have been a big help to me!

+2 votes     reply to comment
robinerd
robinerd Feb 19 2014, 12:16pm says:

Hi everyone,
We just released our first title, Way of the Knight. We made it for iOS and Android using unity, and it was really convenient! The graphics are full 3D voxel art, and it runs rather smooth, there's trailer on indieDB if you want to see.

Anyway, if anyone is interested to know more about how we improved the performance for mobile units, just tell me! I'd be happy to share some advice with fellow indies :D

+3 votes     reply to comment
ViralGameOver
ViralGameOver Feb 15 2014, 11:54pm says:

I need help with my start screen and linking a level to it. If you need my script to help just respond saying so.

+2 votes     reply to comment
robinerd
robinerd Feb 19 2014, 12:10pm replied:

I'm not sure how you do this, but if you have the level as a separate scene you can put something like this in your start screen:

Application.LoadLevel("NameOfLevelScene");

Make sure you add the scene to your build settings by choosing "build settings" in the "file" menu. More details at Docs.unity3d.com

Also, if you're not sure where to put this code, it depends on what the user should do to start the game. Something simple like "press enter to start" can be done by putting following code in some update function:

if(Input.GetKeyDown(KeyCode.Return)) {
Application.LoadLevel("NameOfLevelScene");
}

Similar could be done with gui buttons.

Hope that helps!

+2 votes     reply to comment
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