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Detailed manual (reference manual)
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Fan sites:
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A* Pathfinding
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FPX Zero: FPS Construction Package

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Which Audio Track Do You Think Works Best?
Blue-Collar Astronaut

Which Audio Track Do You Think Works Best?

Mar 3, 2015 Blue-Collar Astronaut News 0 comments

Some fun with changing the audio track to change the mood. Or not. Depending on your tolerance for melodrama.

Weekly Development 03 – 03
The Crow's Eye

Weekly Development 03 – 03

Mar 3, 2015 The Crow's Eye News 0 comments

This week has been rather hard, level 3 was pretty outdated and with the ideas we had in mind to use a new mechanics, we have made many changes. The restructuring...

TLoTA 1 is being remade!

TLoTA 1 is being remade!

Mar 3, 2015 News 0 comments

TLoTA 1 is being remade! It's not long ago since the original came out, but I'm personally unsatisfied with the result. And since TLoTA is my favorite...

Releasing Black Dreams!
Black Dreams

Releasing Black Dreams!

Mar 1, 2015 Black Dreams News 0 comments

After lots of hard work, the game is finally finished. Time for release!

Galactic Conquerors: Demo, gameplay video, twitch and more!
Galactic Conquerors

Galactic Conquerors: Demo, gameplay video, twitch and more!

Feb 27, 2015 Galactic Conquerors News 0 comments

We've been quiet for quite a while, but we've been working hard and now have lots of news for you! This article covers our first gameplay video, Twitch...

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Post comment Comments  (110 - 120 of 141)
ninma Apr 7 2011, 2:52pm says:

Hi guys, anyone want a character artist/Character modeller work with them?

+1 vote     reply to comment
SimonDenton Feb 18 2011, 9:41pm says:

We are in need of character modelers/animators for our project. Please check out my game page and let me know if you are interested in making models and possibly animations for our well drawn and painted characters.

+2 votes     reply to comment
Derb Dec 11 2010, 7:47pm says:

Hye, im new to unity! any people who could help me can friend me if youd like!

+2 votes     reply to comment
BeestkRome Nov 22 2010, 3:10am says:

Hello! Ime new to ModDb. But I am slightly good at using Unity 3 and 3d modelling programs. I was thinking of game ideas and I was playing halo reach and then switched to Halo ce on my pc and realised "there isnt any actual graphics updates for that game". With that being said, I am wanting to make a halo ce remake. Of course I will be doing the multiplayer version only for now, but I dont mind expanding in the future if it is popular. So, can anybody tell me their opinions? Or suggest something else?

+2 votes     reply to comment
blackdragonstory Nov 18 2010, 3:51am says:

Hello unity members...I hope you can help me :D
I have a problem...I tried to create a platform at which one you can jump...but the character falls trough it.
Btw platform is animated :D
I am using unity 3.00 :)

+2 votes     reply to comment
Aliha Jan 2 2011, 12:52pm replied:

first select the platform and then
go to component > physic > box collider

+1 vote     reply to comment
DevinBM Nov 20 2010, 12:03am replied:


You have to give the platform a collider and a rigid body. Same to the (character?) or whatever you want to not fall through it.

+2 votes     reply to comment
blackdragonstory Nov 20 2010, 2:44pm replied:

I´ll try but I think I made that :D
Is there any diference if object(player) has animation?
Cuz I created a sphere(for movement)2 sphere(for animation) and object.
Soo sphere2 and object are under sphere1...and object is umder sphere 2 :D
I´ll check and post results soon :)

+2 votes     reply to comment
blackdragonstory Nov 21 2010, 4:56am replied:

It doesnt work here move sript :
/// This script moves the character controller forward
/// and sideways based on the arrow keys.
/// It also jumps when pressing space.
/// Make sure to attach a character controller to the same game object.
/// It is recommended that you make only one call to Move or SimpleMove per frame.
var speed : float = 6.0;
var jumpSpeed : float = 8.0;
var gravity : float = 20.0;

private var moveDirection : Vector3 =;
function Update() {
var controller : CharacterController = GetComponent(CharacterController);
if (controller.isGrounded) {
// We are grounded, so recalculate
//move direction directly from axes
moveDirection = Vector3(Input.GetAxis("Horizontal"), 0,
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
if (Input.GetButton ("Jump")) {
moveDirection.y = jumpSpeed;
// Apply gravity
moveDirection.y -=gravity * Time.deltaTime;
// Move the controller
controller.Move(moveDirection * Time.deltaTime);

Btw I noticed that player falls trought only when you dont move it...if you move it then it works perfectly...what could be the problem?

+2 votes     reply to comment
blackdragonstory Nov 21 2010, 8:07am replied:

I am sorry that I bothered you cuz I tried now with third person controler and it works :)
I am soo happy:D

+2 votes     reply to comment
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