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Racing Randy Update

Racing Randy Update

Oct 29, 2014 News 0 comments

This newest version has been tweaked a little and we would love to hear your feedback. Seriously we want to hear it!

W.I.P Showcase : Mutations
Project Shrooms

W.I.P Showcase : Mutations

Oct 28, 2014 Project Shrooms News 3 comments

We decided to start sharing small bits of W.I.P before each milestone! This one is about Mutations!

The Last Dogma - Vote on Greenlight, buy from The IndieGameStand
The Last Dogma

The Last Dogma - Vote on Greenlight, buy from The IndieGameStand

Oct 28, 2014 The Last Dogma News 0 comments

The Last Dogma is now on Steam Greenlight for you to vote and also available on IndieGameStand for purchase.

TLoTA 1.1 Released
The Legend of The Artifact

TLoTA 1.1 Released

Oct 28, 2014 The Legend of The Artifact News 0 comments

TLoTA has gotten it's first patch, and the newest version is now 1.1. I will patch the game as many times as required, so please report any bugs so they...

Zpocalypse: Survival on Kickstarter, 50% funded & character creation
Zpocalypse: Survival

Zpocalypse: Survival on Kickstarter, 50% funded & character creation

Oct 27, 2014 Zpocalypse: Survival News 0 comments

We are back on Kickstarter and already 50% funded! Also details on the character creation system.

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Post comment Comments  (110 - 120 of 135)
blackdragonstory Nov 18 2010, 3:51am says:

Hello unity members...I hope you can help me :D
I have a problem...I tried to create a platform at which one you can jump...but the character falls trough it.
Btw platform is animated :D
I am using unity 3.00 :)

+2 votes     reply to comment
DevinBM Nov 20 2010, 12:03am replied:


You have to give the platform a collider and a rigid body. Same to the (character?) or whatever you want to not fall through it.

+2 votes     reply to comment
blackdragonstory Nov 20 2010, 2:44pm replied:

I´ll try but I think I made that :D
Is there any diference if object(player) has animation?
Cuz I created a sphere(for movement)2 sphere(for animation) and object.
Soo sphere2 and object are under sphere1...and object is umder sphere 2 :D
I´ll check and post results soon :)

+2 votes     reply to comment
blackdragonstory Nov 21 2010, 4:56am replied:

It doesnt work here move sript :
/// This script moves the character controller forward
/// and sideways based on the arrow keys.
/// It also jumps when pressing space.
/// Make sure to attach a character controller to the same game object.
/// It is recommended that you make only one call to Move or SimpleMove per frame.
var speed : float = 6.0;
var jumpSpeed : float = 8.0;
var gravity : float = 20.0;

private var moveDirection : Vector3 =;
function Update() {
var controller : CharacterController = GetComponent(CharacterController);
if (controller.isGrounded) {
// We are grounded, so recalculate
//move direction directly from axes
moveDirection = Vector3(Input.GetAxis("Horizontal"), 0,
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
if (Input.GetButton ("Jump")) {
moveDirection.y = jumpSpeed;
// Apply gravity
moveDirection.y -=gravity * Time.deltaTime;
// Move the controller
controller.Move(moveDirection * Time.deltaTime);

Btw I noticed that player falls trought only when you dont move it...if you move it then it works perfectly...what could be the problem?

+2 votes     reply to comment
Johnchief117 Nov 7 2010, 3:24am says:

Hey guys, I am new to Unity 3D :)
So far, this group looks like it will be very helpful :)

+2 votes     reply to comment
MrNokill Nov 6 2010, 11:45am says:

"Hobbies & Interests" Unity is the kind of engine i guess :)

Thanks for the invite!

+2 votes     reply to comment
hermesdavidms Nov 2 2010, 2:22pm says:

nice to finally have a indiedb group for unity devs :D

+3 votes     reply to comment
shabazzster Nov 2 2010, 2:38am says:

Good to see everyone thanks for the invite.

+2 votes     reply to comment
StriderStudios Nov 1 2010, 10:48pm says:

Thank you for inviting me.


+2 votes     reply to comment
Dan2172 Nov 1 2010, 6:48pm says:

Thanks for the invite =] Long live the block shaped sumos....=P

+2 votes     reply to comment
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Oct 31, 2010
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