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Fabricant: Episode 1 - Big update(v.1.1.0) and Christmas Edition!
Fabricant

Fabricant: Episode 1 - Big update(v.1.1.0) and Christmas Edition!

Dec 23, 2014 Fabricant News 0 comments

Plenty of new stuff and christmas stuff! Ne door mechanism, new AI, many new details, objects!

8-player multiplayer, new playable characters, first gameplay video and more!
The Legend of The Artifact 2: Shadow of Disguise

8-player multiplayer, new playable characters, first gameplay video and more!

Dec 23, 2014 The Legend of The Artifact 2: Shadow of Disguise News 0 comments

TLoTA 2 doesn't limit you to 4 players locally/online, instead, you can play 8 people at once! Due to this, we're introducing new playable characters...

Dramatic Update for Dwarf Space
Dwarf Space: Reactor Command

Dramatic Update for Dwarf Space

Dec 22, 2014 Dwarf Space: Reactor Command News 0 comments

Added new enemies, new game play features, and an epic space-locomotive.

RELEASED on Steam Early Access   (mac/pc)
Runes of Brennos

RELEASED on Steam Early Access (mac/pc)

Dec 22, 2014 Runes of Brennos News 1 comment

Runes of Brennos, by the Belgian indie game company LuGus Studios just got released on Steam Early Access for PC and Mac!

Last news of the year
Mercs: Shadows of War

Last news of the year

Dec 21, 2014 Mercs: Shadows of War News 2 comments

Come in and read a little of everything regarding the project.

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Post comment Comments  (110 - 120 of 138)
BeestkRome
BeestkRome Nov 22 2010, 3:10am says:

Hello! Ime new to ModDb. But I am slightly good at using Unity 3 and 3d modelling programs. I was thinking of game ideas and I was playing halo reach and then switched to Halo ce on my pc and realised "there isnt any actual graphics updates for that game". With that being said, I am wanting to make a halo ce remake. Of course I will be doing the multiplayer version only for now, but I dont mind expanding in the future if it is popular. So, can anybody tell me their opinions? Or suggest something else?

+2 votes     reply to comment
blackdragonstory
blackdragonstory Nov 18 2010, 3:51am says:

Hello unity members...I hope you can help me :D
I have a problem...I tried to create a platform at which one you can jump...but the character falls trough it.
Btw platform is animated :D
I am using unity 3.00 :)

+2 votes     reply to comment
Aliha
Aliha Jan 2 2011, 12:52pm replied:

first select the platform and then
go to component > physic > box collider

+1 vote     reply to comment
DevinBM
DevinBM Nov 20 2010, 12:03am replied:

@blackdragonstory,

You have to give the platform a collider and a rigid body. Same to the (character?) or whatever you want to not fall through it.

+2 votes     reply to comment
blackdragonstory
blackdragonstory Nov 20 2010, 2:44pm replied:

I´ll try but I think I made that :D
Is there any diference if object(player) has animation?
Cuz I created a sphere(for movement)2 sphere(for animation) and object.
Soo sphere2 and object are under sphere1...and object is umder sphere 2 :D
I´ll check and post results soon :)

+2 votes     reply to comment
blackdragonstory
blackdragonstory Nov 21 2010, 4:56am replied:

It doesnt work here move sript :
/// This script moves the character controller forward
/// and sideways based on the arrow keys.
/// It also jumps when pressing space.
/// Make sure to attach a character controller to the same game object.
/// It is recommended that you make only one call to Move or SimpleMove per frame.
var speed : float = 6.0;
var jumpSpeed : float = 8.0;
var gravity : float = 20.0;

private var moveDirection : Vector3 = Vector3.zero;
function Update() {
var controller : CharacterController = GetComponent(CharacterController);
if (controller.isGrounded) {
// We are grounded, so recalculate
//move direction directly from axes
moveDirection = Vector3(Input.GetAxis("Horizontal"), 0,
Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
if (Input.GetButton ("Jump")) {
moveDirection.y = jumpSpeed;
}
}
// Apply gravity
moveDirection.y -=gravity * Time.deltaTime;
// Move the controller
controller.Move(moveDirection * Time.deltaTime);
}

Btw I noticed that player falls trought only when you dont move it...if you move it then it works perfectly...what could be the problem?

+2 votes     reply to comment
blackdragonstory
blackdragonstory Nov 21 2010, 8:07am replied:

I am sorry that I bothered you cuz I tried now with third person controler and it works :)
I am soo happy:D

+2 votes     reply to comment
Johnchief117
Johnchief117 Nov 7 2010, 3:24am says:

Hey guys, I am new to Unity 3D :)
So far, this group looks like it will be very helpful :)

+2 votes     reply to comment
MrNokill
MrNokill Nov 6 2010, 11:45am says:

"Hobbies & Interests" Unity is the kind of engine i guess :)

Thanks for the invite!

+2 votes     reply to comment
hermesdavidms
hermesdavidms Nov 2 2010, 2:22pm says:

nice to finally have a indiedb group for unity devs :D

+3 votes     reply to comment
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