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Five Unity sites that can provide answers for most questions:
General manual
Detailed manual (reference manual)
Script reference

Fan sites:
UnifyCommunity Wikipedia

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A* Pathfinding
Custom Input Manager
FPX Zero: FPS Construction Package

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A* Pathfinding Algorithm
Eternal Eclipse

A* Pathfinding Algorithm

Oct 30, 2014 Eternal Eclipse News 0 comments

Eternal Eclipse will be using A* algorithms to enable monsters to find the shortest path to the players with great computing efficiency.

Level 2 Design
The Great Emoticon

Level 2 Design

Oct 30, 2014 The Great Emoticon News 0 comments

This week has been a focus on building all of the assets and game mechanics for level 2.

Racing Randy Update

Racing Randy Update

Oct 29, 2014 News 0 comments

This newest version has been tweaked a little and we would love to hear your feedback. Seriously we want to hear it!

W.I.P Showcase : Mutations
Project Shrooms

W.I.P Showcase : Mutations

Oct 28, 2014 Project Shrooms News 3 comments

We decided to start sharing small bits of W.I.P before each milestone! This one is about Mutations!

The Last Dogma - Vote on Greenlight, buy from The IndieGameStand
The Last Dogma

The Last Dogma - Vote on Greenlight, buy from The IndieGameStand

Oct 28, 2014 The Last Dogma News 0 comments

The Last Dogma is now on Steam Greenlight for you to vote and also available on IndieGameStand for purchase.

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Post comment Comments  (90 - 100 of 135)
kukouri Oct 28 2011, 4:23am says:

We're using Unity 3d for Mobile at our offices to make our games. So far we are loving it.
Just released our first game using the engine to App Store called Foozles. We have a second game which uses more complex stuff coming in Feb. next year.

+2 votes     reply to comment
111222zzzxxx Oct 19 2011, 12:59pm says:


+3 votes     reply to comment
dsilvers Dec 12 2011, 3:28pm replied:

It's coming in kind of a roundabout way. They are adding Google Native Client support (NaCl, or as I like to call it, Salt), so Unity apps will run directly in Google Chrome without the need for Flash or the Unity Web Player. This means Unity games will work in Linux. Unity itself, however... not quite yet.

+2 votes     reply to comment
Memorix101 Oct 19 2011, 7:36pm replied:

Its a little bit sad I know. To run Unity stuff u must use Wine :) Hope it will work without any trouble.

+3 votes     reply to comment
111222zzzxxx Oct 20 2011, 4:30am replied:

Wine - perversion!

+2 votes     reply to comment
adfjkndjklnhdfs Nov 20 2011, 6:33am replied:

lets face it... nobody cares about Linux. Windows is where its at! And also, who said anything about it being on Linux anyway?

0 votes     reply to comment
AlexVSharp Dec 13 2011, 7:25am replied:

Speak for yourself. Obviously we wouldn't be asking for more stuff on Linux if we didn't care to use it, would we now? -__-
Also, I do recall the Unity developers confirmed working on native Linux support, but no estimates have been given. Thus I reckon it'll come sometime in the future.

+4 votes     reply to comment
JamesTacado Sep 18 2011, 6:40am says:

Can someone post 3rd person shooter tutorial? Because I think FPS games make me boring, I mean we can't see our character and it's too simple (you only need the hands model and weapons to make a player). The point is please someone posting tutorial about how to make 3rd person view games, the theme is free... an action or a shooter games, it's up to you...

+1 vote     reply to comment
argonzeit Jul 6 2012, 2:15am replied:

Not all people create first person models with just the hands. The game I'm going to create/working on now, isn't using any first person models. All models will be fully devoloped and animated to be as good as they can be. So if you look down you can see everything from your head down. If by the chance I'm to late, I can show you a quick way to make a third person perspective.

+1 vote     reply to comment
Christo-Oosthuizen Jul 8 2011, 6:51am says:

Hey Lightbulb Games are looking for poeple familiar with using Unity.
If interested PM me and I will elaborate on the project.

+4 votes     reply to comment
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