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Fabricant: Episode 1 - Big update(v.1.1.0) and Christmas Edition!
Fabricant: Episode 1

Fabricant: Episode 1 - Big update(v.1.1.0) and Christmas Edition!

Dec 23, 2014 Fabricant: Episode 1 News 0 comments

Plenty of new stuff and christmas stuff! Ne door mechanism, new AI, many new details, objects!

8-player multiplayer, new playable characters, first gameplay video and more!
The Legend of The Artifact 2: Shadow of Disguise

8-player multiplayer, new playable characters, first gameplay video and more!

Dec 23, 2014 The Legend of The Artifact 2: Shadow of Disguise News 0 comments

TLoTA 2 doesn't limit you to 4 players locally/online, instead, you can play 8 people at once! Due to this, we're introducing new playable characters...

Dramatic Update for Dwarf Space
Dwarf Space: Reactor Command

Dramatic Update for Dwarf Space

Dec 22, 2014 Dwarf Space: Reactor Command News 0 comments

Added new enemies, new game play features, and an epic space-locomotive.

RELEASED on Steam Early Access   (mac/pc)
Runes of Brennos

RELEASED on Steam Early Access (mac/pc)

Dec 22, 2014 Runes of Brennos News 1 comment

Runes of Brennos, by the Belgian indie game company LuGus Studios just got released on Steam Early Access for PC and Mac!

Last news of the year
Mercs: Shadows of War

Last news of the year

Dec 21, 2014 Mercs: Shadows of War News 2 comments

Come in and read a little of everything regarding the project.

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Post comment Comments  (90 - 100 of 138)
SimonDenton
SimonDenton Mar 5 2012, 11:57pm says:

Hey guys,

For the past 2 years I have been trying to develop my project; Revolution: Genesis. Over the years I changed design and lowered the scope as progression was declining due to people suddenly disappearing. Since then I learned how to code and utilise the Unity engine. If I somehow got a team of level designers and 3D artists and combine their talent with my new code, my project will achieve the success as initially intended.

+3 votes     reply to comment
jayr867
jayr867 Feb 7 2012, 7:28pm says:

I am hiring 1-3 developers, artists, and musician's to help me on a large project. Email me at jayr867@gmail.com if your interested.

+2 votes     reply to comment
JamoGames
JamoGames Feb 2 2012, 5:23am says:

Hey everyone, I'm new to indieDB so just a quick intro. Jamo Games is a one-man dev by me, James Biddulph. My first game is built in Unity, and it's almost done now. It just got authorised here so I'd love you to come check it out and join in at www.indiedb.com/games/amp-watts-circuit

+2 votes     reply to comment
kukouri
kukouri Oct 28 2011, 4:23am says:

We're using Unity 3d for Mobile at our offices to make our games. So far we are loving it.
Just released our first game using the engine to App Store called Foozles. We have a second game which uses more complex stuff coming in Feb. next year.

+2 votes     reply to comment
111222zzzxxx
111222zzzxxx Oct 19 2011, 12:59pm says:

WHERE'S LINUX SUPPORT???

+3 votes     reply to comment
dsilvers
dsilvers Dec 12 2011, 3:28pm replied:

It's coming in kind of a roundabout way. They are adding Google Native Client support (NaCl, or as I like to call it, Salt), so Unity apps will run directly in Google Chrome without the need for Flash or the Unity Web Player. This means Unity games will work in Linux. Unity itself, however... not quite yet.

+2 votes     reply to comment
Memorix101
Memorix101 Oct 19 2011, 7:36pm replied:

Its a little bit sad I know. To run Unity stuff u must use Wine :) Hope it will work without any trouble.

+3 votes     reply to comment
111222zzzxxx
111222zzzxxx Oct 20 2011, 4:30am replied:

Wine - perversion!

+2 votes     reply to comment
adfjkndjklnhdfs
adfjkndjklnhdfs Nov 20 2011, 6:33am replied:

lets face it... nobody cares about Linux. Windows is where its at! And also, who said anything about it being on Linux anyway?

0 votes     reply to comment
AlexVSharp
AlexVSharp Dec 13 2011, 7:25am replied:

Speak for yourself. Obviously we wouldn't be asking for more stuff on Linux if we didn't care to use it, would we now? -__-
Also, I do recall the Unity developers confirmed working on native Linux support, but no estimates have been given. Thus I reckon it'll come sometime in the future.

+4 votes     reply to comment
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