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Project Announcement  + First  Screenshot!
Project Growth

Project Announcement + First Screenshot!

Dec 29, 2010 Project Growth 5 comments

LuGus Studios is happy to announce Project Growth, an Education Game where children can learn and play in a safe and fun online environment. We dive into...

Exclusive Screenshot!
Project Growth

Exclusive Screenshot!

Dec 31, 2010 Project Growth 2 comments

To thank the moddb and indiedb community for the great first reaction on our project, we decided to release an exclusive in-game screenshot of our early...

More Screenshots!
Project Growth

More Screenshots!

Jan 4, 2011 Project Growth 4 comments

First I want to congratulate jjawinte, he was the first one to find the Alvergast in the exclusive IndieDB screenshot from our previous news update! We...

Running on a web browser
Project Growth

Running on a web browser

Jan 18, 2011 Project Growth 7 comments

We are still hard at work on Project Growth, producing new game assets to add more detail to our environments, working on our characters and planning...

Visual demo release soon!
Project Growth

Visual demo release soon!

Jun 15, 2011 Project Growth 8 comments

A lot has happened the last couple of months, we have been very busy with Project Growth (PG) and some other projects too. Since we mainly work on the...

Character Design
Project Growth

Character Design

Jun 19, 2011 Project Growth 3 comments

In our previous news post we showed one of our Alvergast characters in-game for the first time, these characters are very important in Project Growth...

Juries and expositions (+ video)
Project Growth

Juries and expositions (+ video)

Jun 28, 2011 Project Growth 1 comment

Our master-presentation at C-Mine Genk (Belgium) went great; we got a lot of great feedback and interesting questions about our project. We've also been...

LuGus Studios
Project Growth

LuGus Studios

Sep 22, 2011 Project Growth 2 comments

After months of planning and hard work Kevin Haelterman, Tom Lissens and Robin Marx are proud to announce LuGus Studios is now an official independant...

Magic battles with  Leap Motion
Runes of Brennos

Magic battles with Leap Motion

Apr 6, 2013 Runes of Brennos 0 comments

LuGus Studios is proud to announce "Runes", a game for the core-gamers, created specifically for the Leap Motion hardware!

Dev Update 2:  working with Leap Motion
Runes of Brennos

Dev Update 2: working with Leap Motion

Apr 10, 2013 Runes of Brennos 0 comments

The second development video has been released. In this video we talk about working with runes and how you draw and cast magic runes in this game.

Interview and new eye-candy
Runes of Brennos

Interview and new eye-candy

Apr 18, 2013 Runes of Brennos 0 comments

With the release of the Leap Motion being near, we are hard at work to create the best Leap Motion game experience we can. Runes is getting close to being...

Runes game update!
Runes of Brennos

Runes game update!

May 6, 2013 Runes of Brennos 3 comments

As you probably know, the release of Leap Motion was postponed until June 22nd. That means we have more time to finish Runes and add more features to...

Win our game! + new dev update.
Runes of Brennos

Win our game! + new dev update.

May 29, 2013 Runes of Brennos 2 comments

Finally a new development update video, showing actual gameplay footage. Let us know what you think!

Runes is finally out!
Runes of Brennos

Runes is finally out!

Jul 26, 2013 Runes of Brennos 0 comments

The first version of our game got released on Leap Motions Airspace store, making it one of the Leap Motion launch titles. We'll continue to update the...

Runes on Greenlight
Runes of Brennos

Runes on Greenlight

Jul 30, 2013 Runes of Brennos 0 comments

Runes is on Steam Greenlight! Help us get Runes on Steam by voting "Yes" on our Greenlight page. Thanks in advance!

Post release - reactions
Runes of Brennos

Post release - reactions

Aug 13, 2013 Runes of Brennos 0 comments

Runes has been out on Leap Motions Airspace for more than a month now (on Mac and PC for only $4,99) and, as shown in our previous newspost, has been...

Runes of Brennos    &   F.A.C.T.S.
Runes of Brennos

Runes of Brennos & F.A.C.T.S.

Oct 15, 2013 Runes of Brennos 0 comments

LuGus Studios is happy to announce Runes of Brennos! Play it at F.A.C.T.S. 2013!

Introducing Fractured State
Fractured State

Introducing Fractured State

Feb 13, 2012 Fractured State 0 comments

An introduction to the project and some development shots of the World Editor.

Props where props are due
Fractured State

Props where props are due

Mar 30, 2012 Fractured State 0 comments

Now we can export data from Blender and import them as props for maps...

Editor Released
Fractured State

Editor Released

Apr 9, 2012 Fractured State 0 comments

The Fractured State Editor is in the wild - please come give your feedback, post cool stuff, and break the darn thing!

Prop Organization and Other Stuff
Fractured State

Prop Organization and Other Stuff

Apr 20, 2012 Fractured State 0 comments

I did clean up the Place Object tool UI a bit. I added a new element to the prop definition schema called category. This allows the Editor to chunk objects...

Texture Painting Demo
Fractured State

Texture Painting Demo

May 21, 2012 Fractured State 0 comments

I made a quick video demo of the new terrain texture painting system.

The Ugliest UI Demo Ever
Fractured State

The Ugliest UI Demo Ever

Jun 27, 2012 Fractured State 0 comments

Since Todd did such a good job of cleansing the palette last week with some awesome architectural concept art I figured I would muck it up again with...

Map Publishing and First Lore Update
Fractured State

Map Publishing and First Lore Update

Jul 14, 2012 Fractured State 0 comments

I'm going to start doing some lore updates to explain the back story leading up to the conflict that we chronicle in Fractured State. My hope is to do...

Fixing Map Textures
Fractured State

Fixing Map Textures

Jul 27, 2012 Fractured State 0 comments

I was excited to get our content creation pipeline developed to the point where I could begin to prototype some game mechanics and actually put together...

State of the Fractured State
Fractured State

State of the Fractured State

Aug 10, 2012 Fractured State 0 comments

Kelso discusses troop movement, State Machines, and shows his code muscles.

Prototypes and Design Philosophies
Fractured State

Prototypes and Design Philosophies

Sep 8, 2012 Fractured State 1 comment

We're working towards having a playable prototype of our combat mechanics by the end of October. To that end I've been trying to nail down our content...

Finalizing Pipeline Details
Fractured State

Finalizing Pipeline Details

Sep 30, 2012 Fractured State 4 comments

I've been finishing up the first draft of a MAXScript to export model data into our custom format. I decided to go with an XML based format so that I...

Kelso: The Return - Part 1
Fractured State

Kelso: The Return - Part 1

Nov 18, 2012 Fractured State 0 comments

Before I left on my vacation I was pushing towards getting a playable prototype up and running. In the midst of this it started to dawn on me that the...

The Return of Kelso Part 2: The End of the Beginning
Fractured State

The Return of Kelso Part 2: The End of the Beginning

Dec 16, 2012 Fractured State 0 comments

Kelso attempts to not make a big deal about being a week late with his post. Complete with new video demo!

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