For all Unity developers and developers-to-be, both beginners and professionals!
Hello ladies and gentlemen, your humble project lead here giving you a status update on pogo. We are now fully staffed, it took us a while but here we...
Some weeks ago Prylle & onkiro suggested in the forum that we should make a community banner competition - so... here it is!
I have changed the art direction for 01 Lost and it's Prologue to a cartoon style.
Introducing Picture of the Week. Here we'll share various pictures of early concept art, test renders, design suggestions etc. which we make during production...
Pawns! is now available as a Universal app for iPhone and iPad.
There's a new game in the design3 Arcade! Check out "Mobile Skater" for some skate park shredding fun!
Which style of the game do you think looks the best. I am doing a poll in the comments.
The art direction is set back to the original realistic look on behalf of the game not looking like the game's mood should be. Also, I have a site up...
Now you can finally test out Spinning Heroes, You Know You Wanta! Don't cha! :D
To celebrate the introduction of French gastronomy to the world heritage list (and who doesn't enjoy baguettes, crepes and snails), here is a progression...
Kaizer returns with speed increases, Mac and Web platforms that are finally working again, and Resources have been added -- giving players new tactical...
Matt is back and working on a Demo that will Test our features. I also declare progress is swooping.
We are glad to announce that alpha demo footage will be ready in 2 or 3 weeks. This time it is getting for real. Nearly all assets are finished for demo...
Just wanted to let you guys and girls know that our project isn't dead, and we are getting better!
We've been working on some new environments, here's a WIP of an icey place.
It's time for an update from your favourite developer team - we bring you competitions, pictures, (almost) awards, the latest numbers and other news from...
Currently modeling in 3DS Max. Texturing in Paint Shop Pro 8+9. We have one of the fin models done and we should have the picture in the images.
We finally feleased redgun-game.com to te public, where you will find some new screenshots, and we will keep posting news about the game.
IOTY voting is closing soon. Thank you all who voted for our project.
Our team will do best to provide demo footage durring next few weeks.
A new wall walking mechanic has been added to GLiD.
Happy Thanksgiving! I also have some news for you guys!
In which we discuss playtest methodology, angry children and strange suits.
The Banner Competition is over, aaaand the winner is....
This time we bring you another deep sea update. This is last news update before gameplay update, scheduled in end of this year.
Problems with the scanner are prohibiting me from computerizing my sketches and concept art.
In this news report I ask for suggestions and sketches from the community. I also explain what we are up to otherwise.
Well, here it is, the release of the proof-of-concept prototype for Rhythm Blade. Please try it out. I would love to hear your thoughts on it.
New Screenshots, Animation Material and the windows game client released for Project Nemesis.
Betatesting just began!
Please, browse new screens and the promo teaser.
Here I tell you guys some not so surprising things.