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Lots of composer hunting. I also implemented the new mouse cursor and the new animator started today!
Posted by Disastercake on Mar 28th, 2013
Today's image has a bit less action, but it does show off a close up of the new Soul Saga cursor! I'm really liking how it ended up. I also learned the difference between hardware and software cursors today, and figured out how easy it was to implement hardware cursors into Unity. Moving to a hardware cursor fixed the laggy cursor bugs I had been speaking about in a previous blog.
I received some finished illustrations that turned out absolutely beautiful. It was hard to choose which one to use for my Desktop, but I came to a decision to use the one that depicts the world of Soul Saga. I'm still hiding these beauties from you until the big Kickstarter launch, but I will definitely share them with anyone who backs the project! They'll also have a big use in the Kickstarter video.
As usual for the past few days, I've been getting flooded with emails from composers. Most of my time is consumed with getting everyone up to speed on what I need, why I need it, and my theories behind what makes the example songs I give good.
Also, the new animator started today and will be doing a segment of Human animations. Once they are done I can finally start showing pictures of the humans again!
Tomorrow will undoubtedly be a lot more project management related tasks as I work alongside the animator and communicate with the possible composers. Because of the constant interruptions it's hard to stay focused on programming, so I will most likely just be preparing artwork and writing story and lore related details.
( 2013/03/27 We )
10 hrs. Today ( 560 Total)