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Zygote is a first-person action/adventure infused with a single-player narrative. A war is currently underway... Explore the world and it's characters to support the Kinship resistance against the advancing Patogens. Discover the rationale for your existence to ultimately answer the question "Why am I here?"

Posted by GamesOfEdan on Sep 16th, 2013

This week has seen the continuation of the Chapter 1 level design. Next up is level optimisation using mesh combining and culling triggers to prepare for the inclusion/testing of NPCs.

Player Damage and Atmospheric Effect tests
Here's a couple of images from our recent Player Damage and Atmospheric Effect tests.

  • Blood spatters the screen as the player takes damage obstructing the view and providing a direction indicator to the source. It 'drips' down screen and fades over time.
  • Camera effects and lens flares create a sense of surrealism as the player’s health wanes and death becomes imminent. Background music and sfx aid in creating the surreal atmosphere.

Blood spatters the screen as player takes damage

Player Damage & Atmospheric Effect Tests

Lens flares fade in/out as player death becomes imminent

Player Damage & Atmospheric Effect Tests

Camera FOV and bob is animated to create an unsteady/trippy atmosphere

Player Damage & Atmospheric Effect Tests

We've also added introductory press kits to our website with downloads containing high resolution images and logos. These kits will be updated as development continues.

Presskits:

  • Zygote for high resolution screenshots and logos of our game
  • Games of Edan for background info and photos of our team

More Information:

Until next time,
Carmine.

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