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Posted | Game Title | Author
Switches!! More Switches
The Great Emoticon

Switches!! More Switches

Nov 21, 2014 The Great Emoticon 2 comments

We reworked the whole puzzle system and now we are running at full speed again with thousands of switch lines, gates and bridges.

Update 15: Stealth Suppressed is Live!
Interstellar Marines

Update 15: Stealth Suppressed is Live!

Nov 21, 2014 Interstellar Marines 3 comments

Update 15 has two additional maps with added co-op and singleplayer game modes, and introduces sound suppressors for both the SMG and Assault Rifle.

Soul Axiom - New Promotional Image
Soul Axiom

Soul Axiom - New Promotional Image

Nov 20, 2014 Soul Axiom 0 comments

New update on the Soul Axiom promo image and we want to hear your thoughts!

DEMO IMMANENT!
Corvus Hermeticum

DEMO IMMANENT!

Nov 19, 2014 Corvus Hermeticum 0 comments

Great news! A playable vertical slice/demo consisting of a non-finalized first section of the first game world should be available by monday the 24th...

Powershine: development of custom packages
Powershine

Powershine: development of custom packages

Nov 18, 2014 Powershine 0 comments

A new features that player will find in Powershine: custom packages! Object pack that player can find (and also create and insert into the game) in the...

Johnny's thunderous Thunderclap!
Game

Johnny's thunderous Thunderclap!

Nov 18, 2014 0 comments

Have you heard of ThunderClap?! Check this great tool for visibility and power your game with fan fuel!

Bunker WebPlayer Demo  and next steps
COUP D'ETAT

Bunker WebPlayer Demo and next steps

Nov 18, 2014 COUP D'ETAT 0 comments

I want you to check the Headquarters Bunker Demo to see how it could be in the game. And the next steps in the roadmap.

Lavender Town
Lavender Town

Lavender Town

Nov 17, 2014 Lavender Town 0 comments

A short article on how/why this game was made, and what it's based on (apart from Pokemon, obviously).

New weekly report No. 6
Mercs: Shadows of War- Paused until release Unity5

New weekly report No. 6

Nov 17, 2014 Mercs: Shadows of War- Paused until release Unity5 3 comments

This new section is intended for comment the images that we go up to the gallery in IndieDB.

What's your objective?
Hevn

What's your objective?

Nov 16, 2014 Hevn 0 comments

A brief post on how objectives/quests are implemented in Hevn from a programming perspective.

Minor updates and bug fixes
Suddenly, Thousands

Minor updates and bug fixes

Nov 15, 2014 Suddenly, Thousands 0 comments

Suddenly, Thousands have a received a minor update based on feedbacks

Couch co-op design principles
Stardust Galaxy Warriors

Couch co-op design principles

Nov 15, 2014 Stardust Galaxy Warriors 0 comments

Our designer Ville a.k.a. GV shares some thoughts on our core ideas and values on designing an engaging couch co-op.

Update #1
Succumb

Update #1

Nov 15, 2014 Succumb 0 comments

Two weeks of work adds many new additions, such as crafting and a new HUD.

Super Ohm is now available on Windows!
Super Ohm

Super Ohm is now available on Windows!

Nov 13, 2014 Super Ohm 0 comments

Super Ohm a new puzzle game available for free on Windows.

‘How would you solve a population crisis?’ -  The SORS study guide
S.O.R.S

‘How would you solve a population crisis?’ - The SORS study guide

Nov 13, 2014 S.O.R.S 0 comments

We're writing a study guide to help people use SORS for educational purposes.

Post PAX Feedback
Lost Sea

Post PAX Feedback

Nov 12, 2014 Lost Sea 0 comments

We want to say a big thanks to everyone who took the time check out Lost Sea and chat with us at PAX Australia! It was a really cool experience to show...

Altostratus on IGM screenshot weekly
Altostratus

Altostratus on IGM screenshot weekly

Nov 12, 2014 Altostratus 0 comments

Altostratus on 11/11/14 Indie Game mag screenshot weekly

Byte Conveyor and AC-130 Gunship Simulator get a website
AC-130 Gunship Simulator: Special Ops Squadron

Byte Conveyor and AC-130 Gunship Simulator get a website

Nov 12, 2014 AC-130 Gunship Simulator: Special Ops Squadron 0 comments

Finally we have a home! A place to keep updated on our latest news and follow our Developer Blog.

this weeks updates #1
prewarm

this weeks updates #1

Nov 12, 2014 prewarm 0 comments

Hi! I’m happy, that my project has found recognition! Thanks! But unfortunately I get ill, but I try to do my best! Tomorow ist the arraving of „Assassin’s...

Dev Diary #5: BugFixing & New Features
The Steampunk League

Dev Diary #5: BugFixing & New Features

Nov 12, 2014 The Steampunk League 0 comments

Seek & Destroy! Bugfixing and update to the stages!

TLoTA for Mac & Linux, plus crossover artworks!
The Legend of The Artifact

TLoTA for Mac & Linux, plus crossover artworks!

Nov 12, 2014 The Legend of The Artifact 0 comments

TLoTA was released for Mac & Linux a week or two back as well! So if you have a Mac or a Linux, but haven't been able to try out the game yet, your chance...

One Step Closer...
Project Necrophobia

One Step Closer...

Nov 10, 2014 Project Necrophobia 0 comments

These last few months have proved very productive, and we are one step closer to a playable demo.

RUN! Don't Touch Anything...
The Great Emoticon

RUN! Don't Touch Anything...

Nov 10, 2014 The Great Emoticon 2 comments

Shooty Screens are complete! We just finished adding the new shooting obstacle.

Darkest Night - Pre-Alpha v1.15 - Inventory & Blood Effect
Darkest Night

Darkest Night - Pre-Alpha v1.15 - Inventory & Blood Effect

Nov 10, 2014 Darkest Night 0 comments

Darkest Night is going well, with a nice and basic inventory screen and a nice looking blood effect. Here's Pre-Alpha v1.15 !

New weekly report No. 5
Mercs: Shadows of War- Paused until release Unity5

New weekly report No. 5

Nov 9, 2014 Mercs: Shadows of War- Paused until release Unity5 1 comment

This new section is intended for comment the images that we go up to the gallery in IndieDB.

Pinball Planet announced!
Pinball Planet

Pinball Planet announced!

Nov 9, 2014 Pinball Planet 0 comments

After months of work, we're proud to announce our mobile game Pinball Planet for Android and iOS!

Adding Dialogue
Hevn

Adding Dialogue

Nov 9, 2014 Hevn 0 comments

A brief and somewhat technical post on how dialogue is being implemented into Hevn.

Developer Vlog #1 Character Creation
Zpocalypse: Survival

Developer Vlog #1 Character Creation

Nov 7, 2014 Zpocalypse: Survival 0 comments

Details on the character creation process including where we are currently and where we are moving forward to.

Johnny Scraps smashing in Lisbon Games Week
Game

Johnny Scraps smashing in Lisbon Games Week

Nov 7, 2014 0 comments

This weekend for the first time you'll be able to touch Johnny's iTap & Slash in all its power and might!

Menus in Besiege
Besiege

Menus in Besiege

Nov 7, 2014 Besiege 3 comments

Hello indie DB folks! For this update we thought we’d tell you a bit about the menus in Besiege and how they can be used to help you build your siege...