For all Unity developers and developers-to-be, both beginners and professionals!
Say hi to the crazy cat-scientist, from MouseCraft! Does he remind you of someone?
Soul Saga Dev Diary 43 - Finished polishing the menu and started to do some artist hunting in the anime homeland, Japan!
Soul Saga got a whole revamping of it's menu system today! The previous system had the phone far too zoomed in to see it's sweet interface, so the menu...
Finally started on Death moves for the characters, the first of being exploding body parts! When you execute certain special moves with the characters...
Another 17 work day on Soul Saga. Quite a lot of polishing and balancing. The game is shaping up nicely for a Kickstarter demo!
Blocky Brothers second release is live today. Making its Mac and Linux debut! I am very happy for any feedback of Mac or Linux users as I blindly trusted...
Soul Saga's 9th official update! This article is loaded with recently implemented game design decisions such as the item and skill system, debuffs, and...
Indie developer, Itzy Interactive, announced today the release of their electrifying puzzler, Vex Blocks. “Vex Blocks” is the easy-to-play, exciting and...
Soul Saga's Dev Diary hits the big 4 - 0! Debuffs and blocking have been implemented!
With the two year anniversary of Folk Tale development fast approaching, its an opportunity to look back at the game's humble beginnings, and examine...
Soul Saga Dev Diary 39 - Lots of new skills, health orbs, a little balancing, and several other goodies.
Soul Saga's 38th Dev Diary. Today's top accomplishment was the first shop!
A wild Dev Journal appears! Check it out, it's about Alpha Forum Avatars!
Soul Saga Dev Diary number 37. Today I implemented health bars for the characters and started working on a checkpoint break room.
This update represents a turning point in the M.A.V development as I start focusing on updating the art and visuals to a more final quality. This is represented...
The closed beta started just one week ago and people are already hating/loving the game! 28000 levels played -> 26000 deaths :D
A very quick update. My exam tomorrow left me with only about 6 hours to work on Soul Saga today, and it was all spent doing Kickstarter planning with...
Net Gain: Stories is available for free on Google Play!
Net Gain: Corporate Espionage is Kickstarting right now! A strategy video game of Near Future Corporate Espionage... Investigate, plan missions, hire...
After a long wait, UFHO2 is finally available on Desura Alphafunding at 40% off the regular price.
Membraine Studios has replaced its teaser and tutorial videos with shiny new versions showing off new units and gameplay
Soul Saga Dev Diary 35! Not a whole lot to report except it's my birthday! I also did a ton of planning with a video producer for a Soul Saga Kickstarter...
We just released new internal version 2.05! New units, new levels, new mechanics!
Today I worked for over 15 hours on Soul Saga in preparation to take a little time off tomorrow for my birthday!
Sleep is over! We are preparing the latest update for our first-person puzzle platformer.
Hi, It's been such a long time since our last update. We're working really hard on The Apeiron Project we make a lot of improvement.
Dev Diary for March 2nd. Planning for the Kickstarter, I decided to work on a new dungeon level today instead of skills. I'll get to those tomorrow. =)
Day 32 of Soul Saga development. Item and skill generation was the primary focus of today.
My development diary that logs everything I've done in the past 31 days of coding, art asset creation/editing, and project management related to Soul...
A return to being socially active with Soul Saga fans, and an explanation for the half year of silence.