For all Unity developers and developers-to-be, both beginners and professionals!

News RSS Feed Summary List News  (630 - 660 of 1,977) (view related)
Posted | Game Title | Author
Enemy minibosses, new enemies, voice acting and more OST!
The Legend of The Artifact

Enemy minibosses, new enemies, voice acting and more OST!

May 17, 2014 The Legend of The Artifact 0 comments

This time I introduce you to a new kind of miniboss; enemies! I also have some new enemies to show you, a new Mega mode mechanic and a new piece of OST...

TerraTech Pre-Alpha Demo out now!
TerraTech

TerraTech Pre-Alpha Demo out now!

May 17, 2014 TerraTech 5 comments

Experience the ultimate planetary exploration and vehicle construction game for the first time in this Pre-Alpha version for PC and Mac.

Interplanetary Update: Pretty Things and Other Tweaks
Interplanetary

Interplanetary Update: Pretty Things and Other Tweaks

May 16, 2014 Interplanetary 0 comments

Just in time for Saturday's "Whack-a-Dev", we've pushed out a new update! We have a lot of eye candy in store for you.

Fog of War Implementation
Fractured State

Fog of War Implementation

May 16, 2014 Fractured State 1 comment

I've seen a fair number of people posting on the Unity user forums over the years about how to implement some type of shroud or fog of war system. We...

The World's Dumbest Game NEW GUI
The World's Dumbest Game

The World's Dumbest Game NEW GUI

May 15, 2014 The World's Dumbest Game 0 comments

I have changed the GUI to look WAY better than what it was. Here are some images of the new GUI.

Open Beta Approaching
Board of Agents

Open Beta Approaching

May 15, 2014 Board of Agents 0 comments

Get ready to outsmart your opponents with the open beta of Board of Agents coming soon!

Dev Diary: Designing TerraTech's vehicle building blocks
TerraTech

Dev Diary: Designing TerraTech's vehicle building blocks

May 15, 2014 TerraTech 4 comments

Art Director, Jolyon Webb, explains the design of TerraTech's unique modular vehicles.

Magnetic Development Blog Three - The Level Design Process
Magnetic: Cage Closed

Magnetic Development Blog Three - The Level Design Process

May 15, 2014 Magnetic: Cage Closed 0 comments

It's time for our third Development Blog and this time our Lead Designer will talk about the Level Design process for Magnetic and how we work with block...

New gameplay video
Enforcer: Police Crime Action

New gameplay video

May 15, 2014 Enforcer: Police Crime Action 10 comments

We just released a new gameplay video showing the new engine system for the game. This was actually to help on Pitch the game with some publishers and...

Weekend tests and features news!
Enforcer: Police Crime Action

Weekend tests and features news!

May 12, 2014 Enforcer: Police Crime Action 9 comments

This weekend we worked on a few more tests. There are many more features ready for the game: traffic light system is totally done; vehicles respond better...

TerraTech demo out on Friday!
TerraTech

TerraTech demo out on Friday!

May 12, 2014 TerraTech 3 comments

Mark your calendars for the first Pre-Alpha Demo! Fri May 16th.

SkullDive Dev Diary #12 - Introducing AI Driven enemies and SideQuests
SkullDive

SkullDive Dev Diary #12 - Introducing AI Driven enemies and SideQuests

May 12, 2014 SkullDive 2 comments

While the Alpha Release of SkullDive is coming I introduce some of the features that you will find on it! AI Dungeon Raiders, SideQuests and More!

SMGs and endurance
Black Market: Nemesis

SMGs and endurance

May 11, 2014 Black Market: Nemesis 10 comments

Two new guns and we talk about our endurance mechanic!

Guarding, & rolling, new boss, massive improvements and crossover art!
The Legend of The Artifact

Guarding, & rolling, new boss, massive improvements and crossover art!

May 10, 2014 The Legend of The Artifact 0 comments

This time I have two new abilities called guarding and rolling, a new boss, some massive improvements all over and even crossover art!

Now with beam weapons
Contested Space

Now with beam weapons

May 9, 2014 Contested Space 0 comments

Contested Space now has beam weapons. Unlike projectile turrets you just have to point at what you want to burn.

Draw&Play on PlayStore
Draw&Play

Draw&Play on PlayStore

May 9, 2014 Draw&Play 0 comments

My first game Draw&Play is now in the Android PlayStore. Now you can draw your own levels and play in it!

We're now officially a Nintendo developer + Future of Super Distro
Super Distro

We're now officially a Nintendo developer + Future of Super Distro

May 8, 2014 Super Distro 0 comments

Super Distro for Wii U confirmed, PS Vita, PS4 & Xbox One versions planned. Also, we explain the differences between versions of Super Distro and...

Hyper Gauntlet Now Available On Desura
Hyper Gauntlet

Hyper Gauntlet Now Available On Desura

May 8, 2014 Hyper Gauntlet 0 comments

You can now buy Hyper Gauntlet: Legacy of Nozzlethruster III for $5 on Desura!

Just the Beginning
Game

Just the Beginning

May 8, 2014 0 comments

This is just an introduction to the development of a game project that I have been personally developing for the past 4 months.

SkullDive vs The Original Soundtrack
SkullDive

SkullDive vs The Original Soundtrack

May 8, 2014 SkullDive 0 comments

SkullDive will have an official Soundtrack for the game composed by John J. Harvey, and it will be AWESOME!

Inner City Kids - "Revolutionary" Pixel Art
Inner City Kids

Inner City Kids - "Revolutionary" Pixel Art

May 8, 2014 Inner City Kids 0 comments

Rotate the pixel art levels to get a full view of the battlefield in this new Inner City Kids feature!

Alpha Phase 2 and the Pilot Update (Devlog 28+29)
PULSAR: Lost Colony

Alpha Phase 2 and the Pilot Update (Devlog 28+29)

May 8, 2014 PULSAR: Lost Colony 2 comments

This update revolves around how the Pilot maneuvers the ship, as well as further developing the Pilot’s role in ship-to-ship combat. This is no doubt...

Telos Development Video Update 003 - First Weapon!
Arms of Telos

Telos Development Video Update 003 - First Weapon!

May 8, 2014 Arms of Telos 4 comments

The first weapon is implemented and I held a playtest with some local gamedev friends! Check out the video!

TerraTech demo coming soon!
TerraTech

TerraTech demo coming soon!

May 8, 2014 TerraTech 0 comments

We're finally getting our first Pre-Alpha Demo ready for release next week!

Introduction to Broken Memories
Broken Memories

Introduction to Broken Memories

May 8, 2014 Broken Memories 1 comment

Hello everyone! We are a small team working with our first commercial title Broken Memories. Our game is going to be a surreal 3D Point & Click thriller...

EGX Rezzed, Amaze and Making-of part 3
TRI: Of Friendship and Madness

EGX Rezzed, Amaze and Making-of part 3

May 8, 2014 TRI: Of Friendship and Madness 0 comments

We showed TRI at festivals like EGX Rezzed in Birmingham and the A Maze in Berlin. + Watch a new episode of our TRI making-of.

Pre-Alpha update with new models and features!
Eternal Resonance Arena

Pre-Alpha update with new models and features!

May 8, 2014 Eternal Resonance Arena 2 comments

This update contains, a brief overview of what we are currently working on, some pictures of models created for the game and a description of them. We...

Crafting Somewhere VIII
Somewhere

Crafting Somewhere VIII

May 5, 2014 Somewhere 8 comments

Creating stories, people and the places that they live in. (Part One.)

SkullDive Dev Diary #11 - The beginning of the end!
SkullDive

SkullDive Dev Diary #11 - The beginning of the end!

May 5, 2014 SkullDive 7 comments

SkullDive's alpha is almost here! Today I'll bring you the changes of the last dev week including the biggest one, the complete save system. [Animated...

Forward to the Sky - Gameplay Concept 4 / 4, Light
Forward to the Sky

Forward to the Sky - Gameplay Concept 4 / 4, Light

May 5, 2014 Forward to the Sky 6 comments

This is the last gameplay concept video during the campaign, concept of light. The concept of this level is illusive: can’t see but existed, can see but...