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Version 1.11, new OST, release date closing in, and other projects!
The Legend of The Artifact

Version 1.11, new OST, release date closing in, and other projects!

Jul 24, 2014 The Legend of The Artifact 0 comments

I have now uploaded demo version 1.11, and done a whole ton of work not related to the demo. This means that the full release date is getting closer!

Panic Train now available on IOS
Panic Train

Panic Train now available on IOS

Jul 24, 2014 Panic Train 0 comments

My first game Panic Train is now on the AppStore for iPhone and iPad.

TerraTech vehicle building masterclass
TerraTech

TerraTech vehicle building masterclass

Jul 24, 2014 TerraTech 0 comments

TerraTech Designer, Kris Skellorn offers tips on how to get the most out of the vehicles you build in our free demo.

Shroud of the Avatar Release 8 Instructions
Shroud of the Avatar: Forsaken Virtues

Shroud of the Avatar Release 8 Instructions

Jul 24, 2014 Shroud of the Avatar: Forsaken Virtues 2 comments

Shroud of the Avatar's eighth pre-alpha test release begins tomorrow, and brings PvP to the game for all to experiment with.

Doorways: The Underworld - Creatures!
Doorways: The Underworld

Doorways: The Underworld - Creatures!

Jul 23, 2014 Doorways: The Underworld 0 comments

The new creatures from the twisted worlds of The Underworld

New Gameplay & Promo videos!
Racing Method

New Gameplay & Promo videos!

Jul 23, 2014 Racing Method 0 comments

The last week I've been hard at work adjusting the physics. There was a huge issue in Unity with some of the sizing of components, the physics was completely...

Development Update #6 - Islanded Alpha on Desura!
Islanded

Development Update #6 - Islanded Alpha on Desura!

Jul 23, 2014 Islanded 0 comments

The open Alpha is ready to be played. This first Alpha update (0.0.4.0) add the crafting system, repair some bugs, and improves highly the performance...

Dev Blog #1: Rebooting and Restarting
Project Spikes

Dev Blog #1: Rebooting and Restarting

Jul 23, 2014 Project Spikes 0 comments

Project Spikes has had a reboot over the last couple of months, overhauling a lot of the scripts and bringing a fresh new approach to its development...

Cuberts World "A Cubeastrophic Day"
Cuberts World

Cuberts World "A Cubeastrophic Day"

Jul 23, 2014 Cuberts World "A Cubeastrophic Day" 0 comments

Cuberts World "A Cubeastrophic day " was started as a learning tool to become more familiar with the Wii U Dev Kit and has grown from there. Cuberts World...

Development Update #1: First Steps and Concepts
Valencia: City of Colors

Development Update #1: First Steps and Concepts

Jul 22, 2014 Valencia: City of Colors 0 comments

Hello World. Welcome to Valencia: City of Colors. In this first Development Update, we'll introduce you to our weapon concepts and our new website!

Greenlight Concept on steam
Hive Wars

Greenlight Concept on steam

Jul 22, 2014 Hive Wars 0 comments

After only four months of development we have decided to share our game concept with the world.

Chat Commands
Societatem

Chat Commands

Jul 22, 2014 Societatem 0 comments

Hey guys, thought I would give a quick little update about what's happening in the development of Societatem right now. You can now write commands in...

Super Hipster Lumberjack demo released
Super Hipster Lumberjack

Super Hipster Lumberjack demo released

Jul 21, 2014 Super Hipster Lumberjack 0 comments

The first three levels of Super Hipster Lumberjack are up to play for free right now. You can download it at:

We have a publisher!
TRI: Of Friendship and Madness

We have a publisher!

Jul 21, 2014 TRI: Of Friendship and Madness 3 comments

Our first-person Puzzle Tringulator has a Publisher. And more upcoming events.

Deriva | 0.260 " Quo vadis? "
Deriva

Deriva | 0.260 " Quo vadis? "

Jul 20, 2014 Deriva 0 comments

We rolled out a new major update the last weekend with a lot of new features. In order to survive ingame you will now need a more tactical approach.

Update on equipping items
Hevn

Update on equipping items

Jul 20, 2014 Hevn 0 comments

This brief post covers how items or tools can be equipped in the game.

Mustache Ride full PC version available!
MUSTACHE RIDE [The Game]

Mustache Ride full PC version available!

Jul 19, 2014 MUSTACHE RIDE [The Game] 0 comments

Pay-what-you-want full version of Mustache Ride now available for Windows PC!

Folk Tale Dev Blog 25
Folk Tale

Folk Tale Dev Blog 25

Jul 19, 2014 Folk Tale 0 comments

With Folk Tale Patch 0.2.7 up on Steam we've got lots of improvements to share in a monster 100-minute long dev hangout.

The Process Of Making Scene
Bima Satria Garuda The Game

The Process Of Making Scene

Jul 18, 2014 Bima Satria Garuda The Game 0 comments

Like What The Process Of Making Scene, Let's take a look.

Besiege
Besiege

Besiege

Jul 18, 2014 Besiege 5 comments

Today we want to show you a bit about how the game is structured. In Besiege, you must conquer every kingdom on the globe.

Indie Game Dev Time Lapse - Featuring members David and Forrest!
Comatose

Indie Game Dev Time Lapse - Featuring members David and Forrest!

Jul 18, 2014 Comatose 0 comments

This is a small time lapse videos that we created to give the fans an all access pass to see what we are doing!

Welcome Home and Super Hipster lumberjack Merchandise

Welcome Home and Super Hipster lumberjack Merchandise

Jul 17, 2014 0 comments

I am excited to announce the start of Day Dreamer Games official society6 page. Now we have the opportunity to make some t-shirts and many other awesome...

TerraTech Dev Diary: Surfacing harvestable resources
TerraTech

TerraTech Dev Diary: Surfacing harvestable resources

Jul 17, 2014 TerraTech 0 comments

Terratech Lead Artist, Jolyon Webb, explains the design of TerraTech's intergalactic natural resources.

Day Dreamer Games update 1

Day Dreamer Games update 1

Jul 16, 2014 0 comments

This is a recap of what has been going on with Day Dreamer Games through small snippets to redirect you to the cool work and such that has been going...

TerraTech Sumo Showdown Demo available now!
TerraTech

TerraTech Sumo Showdown Demo available now!

Jul 16, 2014 TerraTech 0 comments

Try our first local multiplayer mode in the latest free Demo!

Crafting Somewhere 12
Somewhere

Crafting Somewhere 12

Jul 15, 2014 Somewhere 10 comments

The first environment from Rituals : our alpha build.

Gravity Gobbler Alpha 0.8 Linux download is up!
Gravity Gobbler

Gravity Gobbler Alpha 0.8 Linux download is up!

Jul 15, 2014 Gravity Gobbler 0 comments

The Linux download of gravity Gobbler alpha is now up and ready to be tested!

Top 100 on Steam Greenlight!
Rock Zombie

Top 100 on Steam Greenlight!

Jul 14, 2014 Rock Zombie 0 comments

Rock Zombie has just hit top 100! Thanks everyone for your votes!

Magnetic Development Blog Five - Magnet Gun goes Metal
Magnetic: Cage Closed

Magnetic Development Blog Five - Magnet Gun goes Metal

Jul 14, 2014 Magnetic: Cage Closed 0 comments

It's time for our fifth development blog! Sorry for the delay, but we've had a million things to do with the game and therefore the development blog was...

Hierarchy - Game Dev - Update #7
HIERARCHY

Hierarchy - Game Dev - Update #7

Jul 13, 2014 HIERARCHY 0 comments

Welcome to Game Dev update #7 at IndieDb! Discussing the new status effect system with the first healing move, the beginnings of evasion steering mechanics...

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