For all Unity developers and developers-to-be, both beginners and professionals!
In this update I decided to focus on the movement of the plane through space, as well as sound. There is still more to come!
Posted by Cronixgames on May 22nd, 2013
These past few days after the last update, I decided to update the plane movement a little more. I recognized that (in a movie for example) when a camera is following a plane, it's not going to be 100% correct in keeping it in it's eye. Being said, I wrote a script basically telling the plane "whenever the user move the mouse in a direction, move the plane a bit and reset it back to it's original position smoothly. I didn't think it would look THAT well! It came out pretty nice and I'm proud that it's there now.
I have also tuned the WARP sound effect a little bit as well. It's not that high pitch squeal anymore. It's actually now a low hum (yes even lower then the afterburner idle sound). You CAN hear it somewhat. It adds that ambient feel when you do enter into warp.
Now this is a big one, I actually put in firing capabilities for the stingray (Looks freaking cool! IGOTTA give you guys a screenshot later!). However, there is a problem in the script. I'm trying to get a timer so I can set it to each planes liking (Yes, planes will have attributes!), and it's not going right somehow. I'll fix it though, with time in effort! =D
Anyways, here's the video! Hope you all enjoy!
Thanks for reading!