For all Unity developers and developers-to-be, both beginners and professionals!

Post news Report content RSS feed Folk Tale Dev Blog 19

With Patch 0.2.2 just around the corner we've been importing a lot of the assets from the last six months of dev blogs into the Editor, and some of the original assets from the Tutorial that we'll need for the next slice of playable content in 0.3. In the video we take a fly around the Human Village map in the Editor to visit some of the new assets.

Posted by on

With Patch 0.2.2 just around the corner we've been importing a lot of the assets from the last six months of dev blogs into the Editor, and some of the original assets from the Tutorial that we'll need for the next slice of playable content in 0.3. In the video we take a fly around the Human Village map in the Editor to visit some of the new assets.

Community Requested AssetsWhen we launched Patch 0.2.0 the community set to work with the Grassland Kit, combining assets to suggest new assets that would be useful to have. In Patch 0.2.2 we'll be adding some new assets that we've created in direct response to community feedback.
First up are additional water tiles. Now you can add tributaries and forks to your rivers, as well as multiple feeders into larger lakes.
User Posted Image

Water presents a major navigational hazard ( especially since there is no swimming ) and a number of community members mocked together simple wooden bridges using the wood plank assets. We've taken those ideas a little further and introduced a number of complete bridge assets, three of which can be seen below.


User Posted Image


Migrated and Extended Assets
The Tutorial established much of the Art Direction for Sandbox, and we'll be migrating many of the assets across for use in the Editor. While not strictly limited to Kobolds, the Kobold Camp Kit includes lots of useful assets for primitive races. Each of the monsters released in Patch 0.2.2 will in time have their own battle camp kits. The Undead will use the Graveyard Kit, while the Beastmen, Goblins and Ogres still need theirs creating at some point during the 0.2.x release cycle.

User Posted Image


Farmer
The finishing touches are being made to the male and female Farmer, who along with the Miner shared in the previous blog will be included as assets in Patch 0.2.2.

User Posted Image


Feature Icon
User Posted Image

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Established
Privacy
Public
Subscription
Open to all members
Contact
Send Message
Homepage
Unity3d.com
Membership
Join group
Group watch
Start tracking
News
Browse
News
New
Post news
Share
Related Games
Related Engines
Unity
Unity Commercial
Related Groups
Indie Devs
Indie Devs Hobbies & Interests with 1,411 members
Unity Devs
Unity Devs Hobbies & Interests with 1,573 members