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RC Simulation 2.0 Workshop & Track Editor
RC Simulation 2.0

RC Simulation 2.0 Workshop & Track Editor

RC Simulation 2.0

RC Simulation 2.0 is a radio controlled vehicle “modable physics sandbox”. It was developed by veteran RC Racer of 25+ years and an indie game developer...

Weapons in Rough Rush (part 2)
Rough Rush

Weapons in Rough Rush (part 2)

Rough Rush

Cars equipped with weapons to shoot robots! What kind of weapons? Well, here are a couple more devices, which are quite different from the previous three...

DevLog #1: Making of The Amazing Fantastics Pt. 1
The Amazing Fantastics

DevLog #1: Making of The Amazing Fantastics Pt. 1

The Amazing Fantastics 1 comment

Since The Amazing Fantastics demo is finally complete, I get to sit back for a bit and reflect on various aspects of the game's design and development...

Swordy Champions Update now live!
Swordy

Swordy Champions Update now live!

Swordy

Swordy just got more hardcore with a new Champions mode!

The Final Countdown
Tidal Fall

The Final Countdown

Tidal Fall

The wait is nearly over, so before Tidal Fall is released I thought I'd share some of the concept renders I made during development.

Weapons in Rough Rush (part 1)
Rough Rush

Weapons in Rough Rush (part 1)

Rough Rush

Cars equipped with weapons to shoot robots! What kind of weapons? Well, check them out!

Power-ups in Rough Rush
Rough Rush

Power-ups in Rough Rush

Rough Rush

There are 4 types of power-ups in Rough Rush: turbo boost, flying, shield and invisibility. Turbo and flying are with you all the time while shield and...

A Kickstarter Postmortem, Her Majesty's SPIFFING
Her Majesty's SPIFFING

A Kickstarter Postmortem, Her Majesty's SPIFFING

Her Majesty's SPIFFING

Will Barr delivers a postmortem of Her Majesty's SPIFFING, a comedy adventure game kickstarted in November 2014. Will highlights the dizzying highs and...

Nostalgia to fuel your passion
ARENA  3D

Nostalgia to fuel your passion

ARENA 3D 1 comment

ARENA 3D is a long, slow burning project for me as a one man team. It's good to look back at old screenshots and work to see how far you have come and...

Super Lovely Planet - An Introduction
Super Lovely Planet

Super Lovely Planet - An Introduction

Super Lovely Planet

A brief history of the game and its prototype that evolved to become Super Lovely Planet.

Getting ready to release your game or demo? Read this first!
Depth of Extinction

Getting ready to release your game or demo? Read this first!

Depth of Extinction

We recently released the demo for our turn-based, tactical RPG Depth of Extinction that was featured and downloaded more than 1,400 times. I've collected...

Update 3
Heroes of Virtue

Update 3

Heroes of Virtue

This article will display some changes in combat and ability system, it will also show some examples of trap-generation.

Driven to Develop
ARENA  3D

Driven to Develop

ARENA 3D

Racing Driver turned Game Developer. Looking back two years, my journey into game development had yet to begin

Early Access Diaries #1: Our First Week
Mushroom Crusher Extreme

Early Access Diaries #1: Our First Week

Mushroom Crusher Extreme

We discuss our first week on Steam Early Access and the state of Mushroom Crusher Extreme now.

IndieDB Page!

IndieDB Page!

Feature

Launching an IndieDB Page!, follow our Twitter and Facebook for game/studio updates

The importance of making your game flexible
Duck n' Dodge

The importance of making your game flexible

Duck n' Dodge

Rob writes about how he develops games in such a way that it is easy to make changes and improvements. Hinting at future features to come.

Release 1Color on Amazon Apps! Free Download!
1Color

Release 1Color on Amazon Apps! Free Download!

1Color

Not enough to be agile, you have to be considerate! Check out the gameplay trailer and download our free Amazon Apps!

Wave & Pooling System
Assault on Isegran

Wave & Pooling System

Assault on Isegran

Included a networked wave & enemy pooling system to allow players to fight waves of enemies. Also a prototype of the game will be available to try out...

Animations : Breathing life to characters
Blood will be Spilled

Animations : Breathing life to characters

Blood will be Spilled 9 comments

A closer look at how we breathe life into our characters with animations. What are our rules, what is the process and what the final product looks like?

Upgrades and Purchases
Pulsar-Legacies

Upgrades and Purchases

Pulsar-Legacies

Yes there will be a lot of opportunity to upgrade and customize your ships load out. However, there WONT be in game purchases for cash, I don't believe...

Backstory
Pulsar-Legacies

Backstory

Pulsar-Legacies

The year is 2423. It’s been 355 years since the end of the great war on Earth. Humanity nearly decimated itself, but in the end learned to live in peace...

Human Factions
Pulsar-Legacies

Human Factions

Pulsar-Legacies

Some details on each of the human factions. Let me know what you think. Are there any factions you'd rather join over another? Any that I've not included...

DevBlog: Armor changes
Ardent Seas

DevBlog: Armor changes

Ardent Seas 2 comments

We're making some changes to the way Armor is going to work. More info inside!

DevBlog: Schism, one of our maps, and Maps in general
Ardent Seas

DevBlog: Schism, one of our maps, and Maps in general

Ardent Seas 1 comment

Today we'll take a look at one of our maps, and talk about maps in general, in a somewhat short dev blog

Procedurally Generating the Islands of Lost Sea
Lost Sea

Procedurally Generating the Islands of Lost Sea

Lost Sea

When we demo Lost Sea, one of the things that really grabs people's attention is the fact that all of the islands are procedurally generated. We get a...

Lost Sea Launching Soon on PS4, XB1, PC
Lost Sea

Lost Sea Launching Soon on PS4, XB1, PC

Lost Sea

After months of toiling away in secrecy we can now official announce Lost Sea will be launching on June 29th (Xbox One) and July 5th (PS4, Steam)! You...

Elements of Damage
Totem Topple

Elements of Damage

Totem Topple

Introducing a rock-paper-scissors style system of damage types proved a quick way of adding depth and variety to Totem Topple's basic mechanics. Ass did...

Totem Tutorial the 3rd
Totem Topple

Totem Tutorial the 3rd

Totem Topple 1 comment

Juicing your game up is not only about making it look and feel good. When teaching players a game, visual feedback can be as important as any tutorial...

Rescuing Totem Topple
Totem Topple

Rescuing Totem Topple

Totem Topple

I was pretty gutted with how Totem Topple was received after it launched, both in terms of poor reviews and poor sales. This is the story of what went...

Arcade Machines come to Project Lounge!
Project Lounge

Arcade Machines come to Project Lounge!

Project Lounge

Project Lounge now features arcade machines! First two arcade to be featured are Snake and Pong. Some minor news included aswell!

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