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PAX South 2016 & San Antonio Impressions from an Exhibiting Indie Game Dev

PAX South 2016 & San Antonio Impressions from an Exhibiting Indie Game Dev

Feature 0 comments

Last week I flew to San Antonio, Texas to exhibit Karaski at PAX South! It was an exhausting blast. Here's my experience.

Guns of the Old West (part 1)
Blood will be Spilled

Guns of the Old West (part 1)

Blood will be Spilled 0 comments

We wanted our guns in Blood will be Spilled to be artifacts - based on the true guns of the Old West, yet stylized in our own way. Take a look at the...

The Facility (Prototype)
The Facility (Prototype)

The Facility (Prototype)

The Facility (Prototype) 4 comments

A 3d first-person horror game set in a dark and atmospheric environment.

OGAT - Update 75.21 - Map Editor is out!
Of Guards And Thieves

OGAT - Update 75.21 - Map Editor is out!

Of Guards And Thieves 0 comments

Finally the Map Editor v.1 is available for everyone! It took us a lot of time and a huge amount of work but it's a really important addition to the game...

The Art of Crimson Keep 1: Flora and Fire
Crimson Keep

The Art of Crimson Keep 1: Flora and Fire

Crimson Keep 0 comments

This week, Ian talks about the art style of Crimson Keep, and some new art assets.

Game Mechanics - Nearing completion
MoltenFury

Game Mechanics - Nearing completion

MoltenFury 0 comments

After over a year of development, working on the small details on how things move, fly, crash, fire weapons etc... The AI in my game is finally becoming...

Lessons from my first Exhibition at an Indie Game Expo
Karaski: What Goes Up...

Lessons from my first Exhibition at an Indie Game Expo

Karaski: What Goes Up... 0 comments

End of September I flew to Poland for Pixel Heaven Indie Gaming Fest which Karaski was a finalist at. I showcased the game at a small booth and made many...

How Deep Space Mine came to be
Deep Space Mine

How Deep Space Mine came to be

Deep Space Mine 0 comments

Our feature on Double Up Gaming about how Deep Space Mine came to be. Take a behind the scenes look at the development process!

Mechanics Series #11- Typography
Lord of Rigel

Mechanics Series #11- Typography

Lord of Rigel 0 comments

This entry of our mechanics series covers something a little different, typography in Lord of Rigel and how it shapes our user interfaces!

A mosquito bounty hunter - creating our protagonist
Blood will be Spilled

A mosquito bounty hunter - creating our protagonist

Blood will be Spilled 6 comments

Jack is a mosquito and a bounty hunter. An insight into how we created the main character for our spaghetti western game and where we got all the inspiration...

Early Access or Early Grave? A small dev's perspective.
Thea: The Awakening

Early Access or Early Grave? A small dev's perspective.

Thea: The Awakening 0 comments

The curse of the Early Access - an easy cash cow, or genuine need for a smaller indie?

A live interview with Wave 102 in Dundee
Deep Space Mine

A live interview with Wave 102 in Dundee

Deep Space Mine 0 comments

Wave 102, a local radio station, interviewed us live on air to talk about who we are and what Deep Space Mine is. You can just about see a Deep Space...

Gaming fans descend on Dundee for Dare Protoplay festival
Deep Space Mine

Gaming fans descend on Dundee for Dare Protoplay festival

Deep Space Mine 0 comments

The Courier interviews Hello Sausage at the 2015 Dundee ProtoPlay

Hello Sausage's interview with Develop Online
Deep Space Mine

Hello Sausage's interview with Develop Online

Deep Space Mine 2 comments

The Dare to be Digital 2015 team talks to Develop about working on their entry title Deep Space Mine

Dare to be Digital 2015 launches worldwide
Deep Space Mine

Dare to be Digital 2015 launches worldwide

Deep Space Mine 0 comments

This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.

Austrian CG Awards 2014
Noomix

Austrian CG Awards 2014

Noomix 0 comments

For the third time the ACGA is awarded as part of the PIXELvienna conference. Once again an international renowned jury has honored great projects from...

Outland 17: Void Of Liberty, last week to vote
Outland 17:Void of Liberty

Outland 17: Void Of Liberty, last week to vote

Outland 17:Void of Liberty 0 comments

With five days left to go, Scott Blows gives a summary of our big features on the Collective and why you should vote for Outland 17: Void of Liberty.

GameDev Diary v.0.0.3: Lolly and a full metal drawer
Lolly: Surrounded by Men

GameDev Diary v.0.0.3: Lolly and a full metal drawer

Lolly: Surrounded by Men 0 comments

‘Lolly: Surrounded by Men’ is already online! After two weeks of production, we released the game for everyone. You can find it below, on #wathta...

GameDev Diary v.0.0.1: Lolly and (her) robots
Lolly: Surrounded by Men

GameDev Diary v.0.0.1: Lolly and (her) robots

Lolly: Surrounded by Men 3 comments

At the beginning, I have to say what, or rather who, is Lolly. She is the main character from a game, being created by me and Gregory, called “Lolly...

The Burning of Atlas: September 25th, 2246
INT

The Burning of Atlas: September 25th, 2246

INT 0 comments

This is the story behind infamous The Burning of Atlas.

National Assembly faction review
Rogue Republic

National Assembly faction review

Rogue Republic 13 comments

National Assembly faction review for lore and getting to know this side more closely. The article is not final and may be changed up to completely in...

TV Developer Interview
Towers of Altrac - Epic Defense Battles

TV Developer Interview

Towers of Altrac - Epic Defense Battles 0 comments

TSO (Tele Südostschweiz), a swiss TV channel interviewed the 3 developers behind "Towers of Altrac - Epic Defense Battles".

Zpocalypse: Survival - Audio Process
Zpocalypse: Survival

Zpocalypse: Survival - Audio Process

Zpocalypse: Survival 0 comments

Details from our partner Serial Labs Studios about their process for creating our current audio.

Zpocalypse: Survival What Makes Us Different
Zpocalypse: Survival

Zpocalypse: Survival What Makes Us Different

Zpocalypse: Survival 0 comments

Summary of some of the things that differntiate us from other games in the genre.

Zpocalypse: Survival Overview
Zpocalypse: Survival

Zpocalypse: Survival Overview

Zpocalypse: Survival 0 comments

This is an overview of the Zpocalypse: Survival game.

Mech Inferno Feature List
Mech Inferno

Mech Inferno Feature List

Mech Inferno 0 comments

Okay, so maybe not quite a feature list but more of a proposal. This is basically what I started with when Mech Inferno was first developed. I don't try...

Databases + Unity 3D
Heathen Engineering's Terran

Databases + Unity 3D

Heathen Engineering's Terran 1 comment

A new blog entry over on the main site covering off database options with Unity 3D. As you might have guessed we have implemented a database backend to...

Mummy Martyr! NEW GAME!
Mummy Martyr

Mummy Martyr! NEW GAME!

Mummy Martyr 0 comments

Mummy Martyr can be explained in one sentence," You will lose your head!" Coming soon to mobile!

Mammoth Gravity Battles - Campaign

Mammoth Gravity Battles - Campaign

Feature 1 comment

The single player campaign in Mammoth Gravity Battles is coming along nicely. It features more than 50 levels with a number of different challenges and...

Inverto HD and Basic visual comparison
Inverto

Inverto HD and Basic visual comparison

Inverto 0 comments

This article is a comparison between 'Normal' and 'HD' versions of Inverto.