For all Unity developers and developers-to-be, both beginners and professionals!
The start of this puzzle madness back in '05, with hints to where it led and is now leading.
I am presenting new map, with new features. Also, presenting quality of life additions, such as UI size and minimap.
A former high school student's inspiring story of passion-driven game development in the realm of space. They overcame 3D modeling limitations, crafting...
Intro to the Turret Carrier and defenses deployed directly by rail car. Plus, how the enemy units were designed with level of difficulty in mind.
Zombie Cakes is a cooperative wave survival game where you and a partner bake pastries to feed hungry zombies in order to survive. Join us in our developer...
Life has a new enemy with legs, AI and terrain hugging abilities. It is not a robot you want near your plants.
Countries: ANS is a free text-based nation simulation game that was made with unity. You can play in a world with up to 10 different AI nations and compete...
Countries: ANS is a text-based nation creation game for Android, wherein the user can create and maintain a nation of their liking and try to lead it...
Join me working on the gray box version of the sulfite ground level. Find out how I approach level design and see me building the level brick by brick.
My newsletter subscriber count grew from around 500 to almost 40 000 in just a couple of days, but how is that possible?
Last time I talked about the parameters of the character in Lost Scavenger and settled on the health of our unfortunate hero, who is forced to starve...
In this article we delve into Unity's "Resources" feature and some basic and more advanced ways in which we can use it.
Today we'll talk about the parameters of the characters and how they change and what they affect.
Hello everyone! I would like to talk about a mechanic of crafting in Lost Scavenger. Main emphasis of the game is on surviving in a hostile environment...
Game Baking is an indie game development log series where I document my process while participating in the one-game-a-month challenge!
A quick overview of the Stats system in our game, how we designed it and what we learned along the way.
How do you feel about the use of drugs and stimulants in the game in general? What interesting drug mechanics have you come across?
I show all the secret moves in this time-lapsed video of the spider illustration for Leif's Adventure.
My first mobile game. I'll talk about the game mechanics and a bit of the story.
An overview of new CyberThreat features showng off since the beginning of the year. Check out what's new with the game so far this year!
Talk about our near future plans for Early Access with Enemy Remains.
Leif's Adventure is coming along nicely. Have a look at the latest game development updates.
Long-form discussion about polishing Enemy Remains for early access launch and game development overall.
Our animated trailer for our in-development game has released on YouTube! Check it out and check our other DevLogs to learn more on the game.
Read more about the question of depth charge attacks carried out by our escort vessels in the game.
We've been updating Area 51 Defense extensively, and are now gearing for an early access release of Enemy Remains on Steam.
We've been working hard for long time and now, thanx to our audience that gave us good advice, we can compare some features in the game which have changed...
The Prologue for School of Magic is now available for free on Steam.
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