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Journey's End Feature Spotlight: The Codex
Journey's End

Journey's End Feature Spotlight: The Codex

Journey's End

In this feature spotlight we showcase our codex system and two new creatures!

The DEMO is Available!
Starflint the Blackhole Prophecy

The DEMO is Available!

Starflint the Blackhole Prophecy

We are so happy! PC DEMO IS Available! Come and Test!

Bubble Birds Pop - The Wittiest Bubble Shooter on mobile
Bubble Birds Pop

Bubble Birds Pop - The Wittiest Bubble Shooter on mobile

Bubble Birds Pop

From the makers of Bubble Shoot Magic, Baby Witch & Bubble Blossom, MadOverGames is proud to present the next chapter in bubble shooting saga - Bubble...

Necken devlog #6
Necken

Necken devlog #6

Necken

The devlog video covers the new features in Necken, mainly the Greed system, Mushrooms, Animations, Losing and Breaking tiles.

Architectural enemies and making the player blame themselves: the level design of Dead Man’s Trail
Dead Man's Trail

Architectural enemies and making the player blame themselves: the level design of Dead Man’s Trail

Dead Man's Trail

This article describes several architectural design concepts for use in level design, how to invite players to explore, and how to balance difficulty...

Progress since greenlight
Veil of Crows

Progress since greenlight

Veil of Crows

This feature outlines the most important feature upgrades since the Veil of Crows greenlight campaign.

How to design efficiently for indie games
Warlocks 2: God Slayers

How to design efficiently for indie games

Warlocks 2: God Slayers

Based on my design process behind Kheera, the Shamaness – a character from our current project.

Designing enemy spawn mechanic
Necken

Designing enemy spawn mechanic

Necken

How do you go about designing an enemy that spawns only when the player is greedy, and how do you make it feel "right" with the other game mechanics...

3 Pro-Tips for Completing the Amazing Fantastics Prologue
The Amazing Fantastics

3 Pro-Tips for Completing the Amazing Fantastics Prologue

The Amazing Fantastics

Sure you could just punch and shoot your way through the prison and ice caves, but if you want to be a legendary hero you're gonna need to spice things...

New trailer and early access release date announcement.
Veil of Crows

New trailer and early access release date announcement.

Veil of Crows

Early access release date, new steam store page, a publisher and a brand new trailer with updated graphics. It is all coming together for Veil of crows!

Movement System Feature Spotlight
Journey's End

Movement System Feature Spotlight

Journey's End

Recently we've been revamping our core movement system, here's an overview of movement in Journey's End.

Mac! Linux! French! Oh my!
Hollow Knight

Mac! Linux! French! Oh my!

Hollow Knight

Now available on Mac & Linux! And in French! Dive into the depths of Hallownest!

It all starts with pens, papers and scissors (part 2)
Swim Out

It all starts with pens, papers and scissors (part 2)

Swim Out

Here is a brief presentation of how we are prototyping the graphical part of our current game, Swim Out.

EXO ONE’s EGX Rezzed Wrap-Up
EXO ONE

EXO ONE’s EGX Rezzed Wrap-Up

EXO ONE

Here's everything that happened during my trip to London to show EXO ONE at EGX Rezzed 2017. I cover pre-event stuff, emailing press, meetings, and the...

Crusher Chronicles #9: Plain Trinkets
Mushroom Crusher Extreme

Crusher Chronicles #9: Plain Trinkets

Mushroom Crusher Extreme

A new update is coming up next week. While it's cooking, our designer and artist, Tuukka, is explaining its main feature - Plain Trinkets.

Turning our 8-bit game into 3D stonepunk!
Antegods

Turning our 8-bit game into 3D stonepunk!

Antegods

Our artist Tom Rutjens talks about the development and evolution of the Antegods art style : going from an 8-bit pixel art style to a 3D style dubbed...

Tacheman Is Now Free
The Adventures of Tacheman

Tacheman Is Now Free

The Adventures of Tacheman

Play as the moustachioed hero for free starting from today!

Journey's End Lore Spotlight - The Zeneth
Journey's End

Journey's End Lore Spotlight - The Zeneth

Journey's End

In this post we highlight one of the 3 playable races, The Zeneth!

A Cat's Manor at PAX East 2017
A Cat's Manor

A Cat's Manor at PAX East 2017

A Cat's Manor

A Cat's Manor was invited to be part of PAX Rising and showcased at PAX East 2017. The public got the chance to try out the game first hand!

Antegods Code Update #20: The ever changing battlefields
Antegods

Antegods Code Update #20: The ever changing battlefields

Antegods

We’re 3 weeks into our crowdfunding campaign over on Fig! That means everyone is really busy but are still committed to keeping you up to date on our...

Moonfall presents the second class "Shadow"
Moonfall

Moonfall presents the second class "Shadow"

Moonfall

This article is focused on the class called Shadow.

Inverse Kinematics: How One Line of Code Gave my NPC More Life
Ergastulum

Inverse Kinematics: How One Line of Code Gave my NPC More Life

Ergastulum

Giving Life to a Monster by using Inverse Kinematics.

Ka MATE!
Ka MATE -

Ka MATE!

Ka MATE -

According to the legend, Te Rauparaha, one of the war chiefs of the Maori tribe in New Zealand in the 1800s, began to escape from his rival tribes when...

Quest System Feature Spotlight
Journey's End

Quest System Feature Spotlight

Journey's End

For this feature spotlight we'll be exploring the quest system in Journey's End.

Cublast HD | Development Update | 24th March 2017
Cublast HD

Cublast HD | Development Update | 24th March 2017

Cublast HD

A new challenging stage! More techniques to master and the ability to take different paths to finish each level.

Moonfall presents its class "Vanguard"
Moonfall

Moonfall presents its class "Vanguard"

Moonfall

This article is focused on the class called Vanguard.

It all starts with pens, papers and scissors (part 1)
Swim Out

It all starts with pens, papers and scissors (part 1)

Swim Out

Here is a brief presentation of how we prototyped the gameplay of our current game, Swim Out.

Antegods Design Update #18: Special Powers or Animal Instincts?
Antegods

Antegods Design Update #18: Special Powers or Animal Instincts?

Antegods

With the crowdfunding campaign for Antegods on Fig.co ongoing, development of the game has been a little slow, but still we will try to keep you up to...

Cover System Feature Spotlight
Journey's End

Cover System Feature Spotlight

Journey's End

In this feature spotlight we showcase the cover system in Journey's End, our Sidescroller RPG.

Devlog 2 - Enemies enchanted
Adam and Ricky

Devlog 2 - Enemies enchanted

Adam and Ricky 2 comments

We have given our enemies a bunch of magic properties! Now they can poison you, burn you alive, run like hell, or make you feel miserable.