For all Unity developers and developers-to-be, both beginners and professionals!
Jana made a clip introducing the next update. Check out the new design and what playing TRI feels like in version 0.2.
Recently had the tremendous honor of being covered in an interview by GamersDiaries. Even has a stylized cover image with my character "The Creator...
Have a look at the upcoming levels for our TRI update on March, 27th!
A feature article discussing Membraine Studios' choice to work within the very specific niche of a computer version of a tabletop miniatures wargame
The features of Deadly Walkers, the FPS Zombie Game that will be released in 2013 by Animantz and Dysotek.
Ever gained more than 150,000 points at once? It's possible!
Weather is a big part of the game in Recyx. Even if you can completly ignore it, you'd better know how to use it at your advanage and prenvent the catastrophy...
People tend not to understand UFHO2 at first sight. In this small article we take some time to explain it in full. Images included for the lazy ones! :)
Almost 50 people filled out our survey and I want to show you some of the results of my evaluation. + more infos about the upcoming update!
Just 1.5 weeks and the TRI pre-alpha plus demo will be out! This means testing, testing, testing. This article is about what makes TRI so special and...
TRI will be a first-person game with environmental puzzles; you can create triangles to build platforms, reflect lightrays and activate crystals. This...
Different cubes have different mechanics. Here we will discuss the purpose of each of these.
The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...
This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...
Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs has...
In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...
In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...
The good people at The Indie Shelter and I do an interview about "Amp, Watts & Circuit", and we celebrate with a free download!
Another interview about the lead designer of City of Steam, check it out!!
David Lindasy, lead designer of City of Steam, talked about the steampunk world in his mind.
In this article we explain the workflows for Unity 3D of our art department for Submerge in seven steps. We hope this article could be useful for other...
In this article we want to share the lessons we learned when making a small, but relatively complex game in just one week. The game "Pitman Krumb" was...
Here we will add everything that will be in the game as features...soo we will keep this update as much as possible :D Current work is here :P
Here we'll share various pictures of early concept art, test renders, design suggestions etc. which we make during production.
A competition for Halo Revived that allows you to submit your own concept and/or artwork that you believe would fit in Halo Revived.