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Computer Tycoon's GUI didn't have a good start
Computer Tycoon

Computer Tycoon's GUI didn't have a good start

Computer Tycoon

Computer Tycoon is the first game about Computer Evolution. It is a strategy and management game hybrid in which you see a lot of data. Showing a lot...

The road so far: February 2018
The Vrennman Case

The road so far: February 2018

The Vrennman Case

In this feature John talks about what has happened... since February 2017. Art updates, trouble with engine upgrades and 2d pixel lights.

Update V0.120 Uploaded
Freeman: Guerrilla Warfare

Update V0.120 Uploaded

Freeman: Guerrilla Warfare

Freeman is now updated with a day/night cycle and weather system + Change Notes

Making a Game vs Moving House Analogy
BlacksmithTheGame

Making a Game vs Moving House Analogy

BlacksmithTheGame

An analogy between moving house and making a game.

Using FX to elevate Epic Loon's look, feel and playability (Part 2/2)
Epic Loon

Using FX to elevate Epic Loon's look, feel and playability (Part 2/2)

Epic Loon

As explained in part 1, FX have been a big part of the work on Epic Loon, because they were used at different crucial steps of its development.

Journey's End Melee Feature Spotlight
Journey's End

Journey's End Melee Feature Spotlight

Journey's End

In this update we'll take a look at the melee combat in Journey's End!

What Is... Railgun?
Worbital

What Is... Railgun?

Worbital

Let’s get to the basics. This week we explain Railgun, the primary weapon of Worbital. How does Railgun work and what are some hacks you can use to...

The wait is over: CO-OP is coming to Debris February 26th!
Debris

The wait is over: CO-OP is coming to Debris February 26th!

Debris

After a soft launch of Debris months ago we're proud to announce the full game play experience is coming to you February 26th!

Starmancer 3D Models
Starmancer

Starmancer 3D Models

Starmancer 1 comment

Starmancer features 3d models with pixel art textures, here are a few of the models from our SketchFab!

Using FX to elevate Epic Loon's look, feel, and playability! (Part 1/2)
Epic Loon

Using FX to elevate Epic Loon's look, feel, and playability! (Part 1/2)

Epic Loon

FX have been a substantial part of the work on Epic Loon, because they were used at different crucial steps of its development.

How a Collaborative Approach Drives the Development of Body of Evidence
Body of Evidence

How a Collaborative Approach Drives the Development of Body of Evidence

Body of Evidence

There is a studio in Cracow, Poland, which is currently contemplating how to best hide a dead body in a gym and how much time it should take. Meet Empyrean...

Warlocks 2: Gods Slayers: How Frozen District Navigates the Indie Landscape
Warlocks: God Slayers

Warlocks 2: Gods Slayers: How Frozen District Navigates the Indie Landscape

Warlocks: God Slayers

Frozen District, a young Polish team currently developing Warlocks 2: God Slayers, knows how to start an indie studio from scratch, and survive, while...

The new GoblinZ Discord System
Robothorium: Tactical Revolution (RPG / Strategy)

The new GoblinZ Discord System

Robothorium: Tactical Revolution (RPG / Strategy)

Ready to join our weekly Giveaway events, Open Beta weekend and so much more? Every week we are going to organise events like giveaway, devlogs, polls…...

3571 THE GAME v.0.63 "NPC WARS" UPDATE
3571 The Game

3571 THE GAME v.0.63 "NPC WARS" UPDATE

3571 The Game 3 comments

Planet Earth is at war! NPC A.I. have been upgraded: enjoy crazy random battles everywhere, an easier combat system with less one-shot kills and a few...

Animating 2D characters with a 3D animation workflow
Epic Loon

Animating 2D characters with a 3D animation workflow

Epic Loon 1 comment

How we manage the transition between 3D characters/animations and 2D characters/animations.

1/29/18 - Getting INT-Depth – Setting The Stage
INT

1/29/18 - Getting INT-Depth – Setting The Stage

INT 1 comment

Getting INT-Depth is a dev blog series that takes a deeper look at the different aspects of the upcoming game INT, produced by Starboard Games. Every...

What Is… Colonizer?
Worbital

What Is… Colonizer?

Worbital

This week, we are introducing another one of the Worbital weapons—Colonizer.

To Eat Love Review
To Eat Love

To Eat Love Review

To Eat Love

To Eat Love is a new Android game. It's supposed to be about driving, but it also features a catching scene. In this scene you are a mouth catching hearts...

Corporation Management and The City Around You
Neon Sword

Corporation Management and The City Around You

Neon Sword 2 comments

Corporation Management within the world of Neon Sword.

Scrapped: Custom Pony Avatars (Solid Design > OCs)
Adventures in Equica: Unicorn Training

Scrapped: Custom Pony Avatars (Solid Design > OCs)

Adventures in Equica: Unicorn Training

I made a big deal about designing Clover the Cloaked for Unicorn Training. And after some back and forth, I decided not to include player customization...

Game Programming Resources

Game Programming Resources

Feature

Inspired by Rodrigos Monteiro's Twitter thread over the 2017 holidays, here's a collection of game programming resources, guides, articles, and videos...

2017 - A look back at our most interesting year
Blood will be Spilled

2017 - A look back at our most interesting year

Blood will be Spilled

A look back at our year 2017 which was one of our most interesting years yet in the history of Blood will be Spilled. Plenty of things happened - some...

Stations
Miner Bob

Stations

Miner Bob

Stations, docking-system and trading. Part 1: Stations and docking with them.

Designing gameplay mechanics for multiplayer mode
Epic Loon

Designing gameplay mechanics for multiplayer mode

Epic Loon

When we decided to implement multiplayer in Epic Loon, we encountered a very important problem: how do you keep dynamic gameplay?

The Indie Developers Remaking Classic Games In New Engines
Tomb Raider: The Dagger of Xian

The Indie Developers Remaking Classic Games In New Engines

Tomb Raider: The Dagger of Xian 22 comments

Here are the childhood classics from Nintendo, Sega, and more being remade in Unity and Unreal Engine 4.

Kiyotario VR: Craft with your friends to survive enemy waves!
Kiyotario VR

Kiyotario VR: Craft with your friends to survive enemy waves!

Kiyotario VR

Gather, craft, survive, and stumble all over your friends (maybe even on purpose!). KIYOTARIO VR is a unique experience which blends wave-based survival...

Update
Urban War Defense

Update

Urban War Defense

Updates to gameplay and fixes for bugs and some minor changes to the game and levels.

Bringing traps into the game
Ergastulum

Bringing traps into the game

Ergastulum

A sneak peek at the traps in the game and a final send off to 2017.

Update - NAIRI Is Almost Done!
NAIRI - Tower of Shirin

Update - NAIRI Is Almost Done!

NAIRI - Tower of Shirin 3 comments

Our charming graphic adventure is prepped for testing and almost ready to be released! Read more about our progress in this image-filled update!

Robo X - The Lost Energy
Robo X - The Lost Energy

Robo X - The Lost Energy

Robo X - The Lost Energy

Join RoboX as he collects the data clusters to restore the energy back to RoBo City. RoBo City is out of energy and the robots are losing their mind...

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