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Outland 17: Void Of Liberty, last week to vote
Outland 17: Void of Liberty

Outland 17: Void Of Liberty, last week to vote

Oct 16, 2014 Outland 17: Void of Liberty Article 0 comments

With five days left to go, Scott Blows gives a summary of our big features on the Collective and why you should vote for Outland 17: Void of Liberty.

GameDev Diary v.0.0.3: Lolly and a full metal drawer
Lolly: Surrounded by Men

GameDev Diary v.0.0.3: Lolly and a full metal drawer

Jul 5, 2014 Lolly: Surrounded by Men Article 0 comments

‘Lolly: Surrounded by Men’ is already online! After two weeks of production, we released the game for everyone. You can find it below, on #wathta jam.

GameDev Diary v.0.0.1: Lolly and (her) robots
Lolly: Surrounded by Men

GameDev Diary v.0.0.1: Lolly and (her) robots

Jun 25, 2014 Lolly: Surrounded by Men Article 3 comments

At the beginning, I have to say what, or rather who, is Lolly. She is the main character from a game, being created by me and Gregory, called “Lolly...

The Burning of Atlas: September 25th, 2246
INT

The Burning of Atlas: September 25th, 2246

Jun 24, 2014 INT Article 0 comments

This is the story behind infamous The Burning of Atlas.

National Assembly faction review
Rogue Republic

National Assembly faction review

Jun 20, 2014 Rogue Republic Article 12 comments

National Assembly faction review for lore and getting to know this side more closely. The article is not final and may be changed up to completely in...

TV Developer Interview
Towers of Altrac - Epic Defense Battles

TV Developer Interview

Mar 28, 2014 Towers of Altrac - Epic Defense Battles Interview 0 comments

TSO (Tele Südostschweiz), a swiss TV channel interviewed the 3 developers behind "Towers of Altrac - Epic Defense Battles".

Zpocalypse: Survival - Audio Process
Zpocalypse: Survival

Zpocalypse: Survival - Audio Process

Mar 22, 2014 Zpocalypse: Survival Article 0 comments

Details from our partner Serial Labs Studios about their process for creating our current audio.

Zpocalypse: Survival What Makes Us Different
Zpocalypse: Survival

Zpocalypse: Survival What Makes Us Different

Mar 15, 2014 Zpocalypse: Survival Article 0 comments

Summary of some of the things that differntiate us from other games in the genre.

Zpocalypse: Survival Overview
Zpocalypse: Survival

Zpocalypse: Survival Overview

Mar 13, 2014 Zpocalypse: Survival Article 0 comments

This is an overview of the Zpocalypse: Survival game.

Mech Inferno Feature List
Mech Inferno

Mech Inferno Feature List

Jan 9, 2014 Mech Inferno Article 0 comments

Okay, so maybe not quite a feature list but more of a proposal. This is basically what I started with when Mech Inferno was first developed. I don't try...

Databases + Unity 3D
Heathen Engineering's Terran

Databases + Unity 3D

Jan 4, 2014 Heathen Engineering's Terran Article 1 comment

A new blog entry over on the main site covering off database options with Unity 3D. As you might have guessed we have implemented a database backend to...

Mummy Martyr! NEW GAME!
Mummy Martyr

Mummy Martyr! NEW GAME!

Oct 28, 2013 Mummy Martyr Article 0 comments

Mummy Martyr can be explained in one sentence," You will lose your head!" Coming soon to mobile!

Mammoth Gravity Battles - Campaign
Game

Mammoth Gravity Battles - Campaign

Aug 5, 2013 Article 1 comment

The single player campaign in Mammoth Gravity Battles is coming along nicely. It features more than 50 levels with a number of different challenges and...

Inverto HD and Basic visual comparison
Inverto

Inverto HD and Basic visual comparison

May 28, 2013 Inverto Article 0 comments

This article is a comparison between 'Normal' and 'HD' versions of Inverto.

TRI - Dev Diary #1 Walkthrough new levels
TRI - Of Friendship and Madness

TRI - Dev Diary #1 Walkthrough new levels

Mar 20, 2013 TRI - Of Friendship and Madness Article 0 comments

Jana made a clip introducing the next update. Check out the new design and what playing TRI feels like in version 0.2.

Zee's Interview with GamersDiaries
Pokemon 3DXP

Zee's Interview with GamersDiaries

Mar 18, 2013 Pokemon 3DXP Interview 0 comments

Recently had the tremendous honor of being covered in an interview by GamersDiaries. Even has a stylized cover image with my character "The Creator...

#5 - TRI - New levels revealed
TRI - Of Friendship and Madness

#5 - TRI - New levels revealed

Mar 13, 2013 TRI - Of Friendship and Madness Article 1 comment

Have a look at the upcoming levels for our TRI update on March, 27th!

On Targeting the Most Niche of Niche Genres
Exodus Wars: Fractured Empire

On Targeting the Most Niche of Niche Genres

Jan 30, 2013 Exodus Wars: Fractured Empire Article 1 comment

A feature article discussing Membraine Studios' choice to work within the very specific niche of a computer version of a tabletop miniatures wargame

Deadly Walkers: The Features
Deadly Walkers

Deadly Walkers: The Features

Dec 15, 2012 Deadly Walkers Article 0 comments

The features of Deadly Walkers, the FPS Zombie Game that will be released in 2013 by Animantz and Dysotek.

Knight Runner: Gems, Bonus Multipliers, and Big Points
Knight Runner

Knight Runner: Gems, Bonus Multipliers, and Big Points

Dec 9, 2012 Knight Runner Article 1 comment

Ever gained more than 150,000 points at once? It's possible!

Recyx Weather System
Recyx

Recyx Weather System

Nov 16, 2012 Recyx Article 2 comments

Weather is a big part of the game in Recyx. Even if you can completly ignore it, you'd better know how to use it at your advanage and prenvent the catastrophy...

Things you wanted to know about UFHO2 but never dared to ask
UFHO2

Things you wanted to know about UFHO2 but never dared to ask

Sep 17, 2012 UFHO2 Article 1 comment

People tend not to understand UFHO2 at first sight. In this small article we take some time to explain it in full. Images included for the lazy ones! :)

pre-alpha survey evaluation + updates + Kickstarter
TRI - Of Friendship and Madness

pre-alpha survey evaluation + updates + Kickstarter

Aug 3, 2012 TRI - Of Friendship and Madness Article 1 comment

Almost 50 people filled out our survey and I want to show you some of the results of my evaluation. + more infos about the upcoming update!

#04 - TRI - Play-testing and a dogma
TRI - Of Friendship and Madness

#04 - TRI - Play-testing and a dogma

Jun 25, 2012 TRI - Of Friendship and Madness Article 0 comments

Just 1.5 weeks and the TRI pre-alpha plus demo will be out! This means testing, testing, testing. This article is about what makes TRI so special and...

#03 – TRI – Doing the big Reset
TRI - Of Friendship and Madness

#03 – TRI – Doing the big Reset

Jun 3, 2012 TRI - Of Friendship and Madness Article 3 comments

TRI will be a first-person game with environmental puzzles; you can create triangles to build platforms, reflect lightrays and activate crystals. This...

Cosmicube: Cube Mechanics
Cosmicube

Cosmicube: Cube Mechanics

Apr 24, 2012 Cosmicube Article 0 comments

Different cubes have different mechanics. Here we will discuss the purpose of each of these.

11 Improvements for your brainstorm
Game

11 Improvements for your brainstorm

Apr 8, 2012 Article 5 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

6 steps to play with player's mind
The Amazing Goblin's Workshop

6 steps to play with player's mind

Mar 24, 2012 The Amazing Goblin's Workshop Article 4 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

What a game designer needs to know?
The Amazing Goblin's Workshop

What a game designer needs to know?

Mar 24, 2012 The Amazing Goblin's Workshop Article 1 comment

Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs has...

[Submerge] Art Hints - Texturing for Unity 3/7
Submerge

[Submerge] Art Hints - Texturing for Unity 3/7

Mar 2, 2012 Submerge Article 0 comments

In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

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Popular Features
11 Improvements for your brainstorm
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Cosmicube: Cube Mechanics
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