For all Unity developers and developers-to-be, both beginners and professionals!

Posted | Game Title | Type
TRI - Dev Diary #1 Walkthrough new levels
TRI

TRI - Dev Diary #1 Walkthrough new levels

Mar 20, 2013 TRI Article 0 comments

Jana made a clip introducing the next update. Check out the new design and what playing TRI feels like in version 0.2.

Zee's Interview with GamersDiaries
Pokemon 3DXP

Zee's Interview with GamersDiaries

Mar 18, 2013 Pokemon 3DXP Interview 0 comments

Recently had the tremendous honor of being covered in an interview by GamersDiaries. Even has a stylized cover image with my character "The Creator...

#5 - TRI - New levels revealed
TRI

#5 - TRI - New levels revealed

Mar 13, 2013 TRI Article 1 comment

Have a look at the upcoming levels for our TRI update on March, 27th!

On Targeting the Most Niche of Niche Genres
Exodus Wars: Fractured Empire

On Targeting the Most Niche of Niche Genres

Jan 30, 2013 Exodus Wars: Fractured Empire Article 1 comment

A feature article discussing Membraine Studios' choice to work within the very specific niche of a computer version of a tabletop miniatures wargame

Deadly Walkers: The Features
Deadly Walkers

Deadly Walkers: The Features

Dec 15, 2012 Deadly Walkers Article 0 comments

The features of Deadly Walkers, the FPS Zombie Game that will be released in 2013 by Animantz and Dysotek.

Knight Runner: Gems, Bonus Multipliers, and Big Points
Knight Runner

Knight Runner: Gems, Bonus Multipliers, and Big Points

Dec 9, 2012 Knight Runner Article 1 comment

Ever gained more than 150,000 points at once? It's possible!

Recyx Weather System
Recyx

Recyx Weather System

Nov 16, 2012 Recyx Article 2 comments

Weather is a big part of the game in Recyx. Even if you can completly ignore it, you'd better know how to use it at your advanage and prenvent the catastrophy...

Things you wanted to know about UFHO2 but never dared to ask
UFHO2

Things you wanted to know about UFHO2 but never dared to ask

Sep 17, 2012 UFHO2 Article 1 comment

People tend not to understand UFHO2 at first sight. In this small article we take some time to explain it in full. Images included for the lazy ones! :)

pre-alpha survey evaluation + updates + Kickstarter
TRI

pre-alpha survey evaluation + updates + Kickstarter

Aug 3, 2012 TRI Article 1 comment

Almost 50 people filled out our survey and I want to show you some of the results of my evaluation. + more infos about the upcoming update!

#04 - TRI - Play-testing and a dogma
TRI

#04 - TRI - Play-testing and a dogma

Jun 25, 2012 TRI Article 0 comments

Just 1.5 weeks and the TRI pre-alpha plus demo will be out! This means testing, testing, testing. This article is about what makes TRI so special and...

#03 – TRI – Doing the big Reset
TRI

#03 – TRI – Doing the big Reset

Jun 3, 2012 TRI Article 3 comments

TRI will be a first-person game with environmental puzzles; you can create triangles to build platforms, reflect lightrays and activate crystals. This...

Cosmicube: Cube Mechanics
Cosmicube

Cosmicube: Cube Mechanics

Apr 24, 2012 Cosmicube Article 0 comments

Different cubes have different mechanics. Here we will discuss the purpose of each of these.

11 Improvements for your brainstorm
Game

11 Improvements for your brainstorm

Apr 8, 2012 Article 5 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

6 steps to play with player's mind
The Amazing Goblin's Workshop

6 steps to play with player's mind

Mar 24, 2012 The Amazing Goblin's Workshop Article 4 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

What a game designer needs to know?
The Amazing Goblin's Workshop

What a game designer needs to know?

Mar 24, 2012 The Amazing Goblin's Workshop Article 1 comment

Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs has...

[Submerge] Art Hints - Texturing for Unity 3/7
Submerge

[Submerge] Art Hints - Texturing for Unity 3/7

Mar 2, 2012 Submerge Article 0 comments

In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

[Submerge] Art Hints - Mesh Creation 2/7
Submerge

[Submerge] Art Hints - Mesh Creation 2/7

Feb 24, 2012 Submerge Article 1 comment

In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

"Amp, Watts & Circuit" interview on The Indie Shelter
Amp, Watts & Circuit

"Amp, Watts & Circuit" interview on The Indie Shelter

Feb 2, 2012 Amp, Watts & Circuit Interview 0 comments

The good people at The Indie Shelter and I do an interview about "Amp, Watts & Circuit", and we celebrate with a free download!

The 57th Parallel Interview: Dave Lindsay
City of Steam

The 57th Parallel Interview: Dave Lindsay

Jan 20, 2012 City of Steam Interview 0 comments

Another interview about the lead designer of City of Steam, check it out!!

City Of Steam: David Lindsay Exclusive Interview
City of Steam

City Of Steam: David Lindsay Exclusive Interview

Dec 21, 2011 City of Steam Interview 2 comments

David Lindasy, lead designer of City of Steam, talked about the steampunk world in his mind.

[Submerge] Art Hints - Workflow 1/7
Submerge

[Submerge] Art Hints - Workflow 1/7

Dec 11, 2011 Submerge Article 0 comments

In this article we explain the workflows for Unity 3D of our art department for Submerge in seven steps. We hope this article could be useful for other...

Pitman Krumb - The first week in development Part II
Pitman

Pitman Krumb - The first week in development Part II

May 3, 2011 Pitman Article 0 comments

In this article we want to share the lessons we learned when making a small, but relatively complex game in just one week. The game "Pitman Krumb" was...

Basic things
Beyblade:Spinning Heroes

Basic things

Feb 10, 2011 Beyblade:Spinning Heroes Article 0 comments

Here we will add everything that will be in the game as features...soo we will keep this update as much as possible :D Current work is here :P

Picture of the Week
Interstellar Marines

Picture of the Week

Jan 4, 2011 Interstellar Marines Article 13 comments

Here we'll share various pictures of early concept art, test renders, design suggestions etc. which we make during production.

Concept Contest
Halo Revived

Concept Contest

Dec 12, 2010 Halo Revived Competition 1 comment

A competition for Halo Revived that allows you to submit your own concept and/or artwork that you believe would fit in Halo Revived.

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Popular Features
Picture of the Week
Picture of the Week Article - Jan 4, 2011
Deadly Walkers: The Features
Deadly Walkers: The Features Article - Dec 15, 2012
Basic things
Basic things Article - Feb 10, 2011
6 steps to play with player's mind
6 steps to play with player's mind Article - Mar 24, 2012
#03 – TRI – Doing the big Reset
#03 – TRI – Doing the big Reset Article - Jun 3, 2012
#5 - TRI - New levels revealed
#5 - TRI - New levels revealed Article - Mar 13, 2013