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Core Gameplay: Resources
Ardent Seas

Core Gameplay: Resources

Ardent Seas 0 comments

Continuing our mission to bring only the finest of spam to your update feed, this dev blog is focused on the Resources in Ardent Seas.

Crusher Chronicles #5: The Music of MCE
Mushroom Crusher Extreme

Crusher Chronicles #5: The Music of MCE

Mushroom Crusher Extreme 0 comments

Our composer, Ville (aka Kuwabara Voltage), shares his influences and work process on the creation of the MCE soundtrack.

Core Gameplay: Ships and Weaponry
Ardent Seas

Core Gameplay: Ships and Weaponry

Ardent Seas 2 comments

In this devblog, we'll take a look at how ships and weapons function in general.

DevBlog: Ground Combat, maybe?
Ardent Seas

DevBlog: Ground Combat, maybe?

Ardent Seas 2 comments

In this dev blog, we're going to take a look at how ground combat might end up working.

Terminal Conflict - Bringing back the cool into Statehood - Developer Diary 2
Terminal Conflict

Terminal Conflict - Bringing back the cool into Statehood - Developer Diary 2

Terminal Conflict 1 comment

Bringing back the cool into statehood, historical leaders make their historical arrival in Terminal Conflict.

Composition of a Motion comics
Blood will be Spilled

Composition of a Motion comics

Blood will be Spilled 10 comments

A closer look at a composition of one of our motion comics cutscenes. We talk a little about all the steps that go into creating one scene of such cutscene...

TerraTech 0.6 Is Live
TerraTech

TerraTech 0.6 Is Live

TerraTech 5 comments

In the biggest update to TerraTech yet, we have some awesome new toys for you to play with! The SCU (Singularity Containment Unit) Storage block makes...

Entomology of characters in Blood will be Spilled (Part 1)
Blood will be Spilled

Entomology of characters in Blood will be Spilled (Part 1)

Blood will be Spilled 0 comments

Entomology (from Greek "entomon" meaning "divided into segments") is the scientific study of insects. Let's take a look at insects of Blood will be Spilled...

Building Mini-Engines in Unity
Super Wall Crash

Building Mini-Engines in Unity

Super Wall Crash 0 comments

How Super Wall Crash Helped Us Streamline Rapid Content Development

Rogue Space || Episode 5: Novel Ideas
INT

Rogue Space || Episode 5: Novel Ideas

INT 0 comments

Debbie, Jango, and Jacob are joined by Brian Olszewski – Starboard Games LLC’s Creative Development Lead – as they come together to discuss comic...

Duels in Blood will be Spilled
Blood will be Spilled

Duels in Blood will be Spilled

Blood will be Spilled 6 comments

About duels in Western movies, what makes them great and how we build our own duel mechanic in Blood will be Spilled.

PAX South 2016 & San Antonio Impressions from an Exhibiting Indie Game Dev

PAX South 2016 & San Antonio Impressions from an Exhibiting Indie Game Dev

Feature 0 comments

Last week I flew to San Antonio, Texas to exhibit Karaski at PAX South! It was an exhausting blast. Here's my experience.

Guns of the Old West (part 1)
Blood will be Spilled

Guns of the Old West (part 1)

Blood will be Spilled 0 comments

We wanted our guns in Blood will be Spilled to be artifacts - based on the true guns of the Old West, yet stylized in our own way. Take a look at the...

The Facility (Prototype)
The Facility (Prototype)

The Facility (Prototype)

The Facility (Prototype) 4 comments

A 3d first-person horror game set in a dark and atmospheric environment.

OGAT - Update 75.21 - Map Editor is out!
Of Guards And Thieves

OGAT - Update 75.21 - Map Editor is out!

Of Guards And Thieves 0 comments

Finally the Map Editor v.1 is available for everyone! It took us a lot of time and a huge amount of work but it's a really important addition to the game...

The Art of Crimson Keep 1: Flora and Fire
Crimson Keep

The Art of Crimson Keep 1: Flora and Fire

Crimson Keep 0 comments

This week, Ian talks about the art style of Crimson Keep, and some new art assets.

Game Mechanics - Nearing completion
MoltenFury

Game Mechanics - Nearing completion

MoltenFury 0 comments

After over a year of development, working on the small details on how things move, fly, crash, fire weapons etc... The AI in my game is finally becoming...

Lessons from my first Exhibition at an Indie Game Expo
Karaski: What Goes Up...

Lessons from my first Exhibition at an Indie Game Expo

Karaski: What Goes Up... 0 comments

End of September I flew to Poland for Pixel Heaven Indie Gaming Fest which Karaski was a finalist at. I showcased the game at a small booth and made many...

How Deep Space Mine came to be
Deep Space Mine

How Deep Space Mine came to be

Deep Space Mine 0 comments

Our feature on Double Up Gaming about how Deep Space Mine came to be. Take a behind the scenes look at the development process!

Mechanics Series #11- Typography
Lord of Rigel

Mechanics Series #11- Typography

Lord of Rigel 0 comments

This entry of our mechanics series covers something a little different, typography in Lord of Rigel and how it shapes our user interfaces!

A mosquito bounty hunter - creating our protagonist
Blood will be Spilled

A mosquito bounty hunter - creating our protagonist

Blood will be Spilled 6 comments

Jack is a mosquito and a bounty hunter. An insight into how we created the main character for our spaghetti western game and where we got all the inspiration...

Early Access or Early Grave? A small dev's perspective.
Thea: The Awakening

Early Access or Early Grave? A small dev's perspective.

Thea: The Awakening 0 comments

The curse of the Early Access - an easy cash cow, or genuine need for a smaller indie?

A live interview with Wave 102 in Dundee
Deep Space Mine

A live interview with Wave 102 in Dundee

Deep Space Mine 0 comments

Wave 102, a local radio station, interviewed us live on air to talk about who we are and what Deep Space Mine is. You can just about see a Deep Space...

Gaming fans descend on Dundee for Dare Protoplay festival
Deep Space Mine

Gaming fans descend on Dundee for Dare Protoplay festival

Deep Space Mine 0 comments

The Courier interviews Hello Sausage at the 2015 Dundee ProtoPlay

Hello Sausage's interview with Develop Online
Deep Space Mine

Hello Sausage's interview with Develop Online

Deep Space Mine 2 comments

The Dare to be Digital 2015 team talks to Develop about working on their entry title Deep Space Mine

Dare to be Digital 2015 launches worldwide
Deep Space Mine

Dare to be Digital 2015 launches worldwide

Deep Space Mine 0 comments

This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.

Austrian CG Awards 2014
Noomix

Austrian CG Awards 2014

Noomix 0 comments

For the third time the ACGA is awarded as part of the PIXELvienna conference. Once again an international renowned jury has honored great projects from...

Outland 17: Void Of Liberty, last week to vote
Outland 17:Void of Liberty

Outland 17: Void Of Liberty, last week to vote

Outland 17:Void of Liberty 0 comments

With five days left to go, Scott Blows gives a summary of our big features on the Collective and why you should vote for Outland 17: Void of Liberty.

GameDev Diary v.0.0.3: Lolly and a full metal drawer
Lolly: Surrounded by Men

GameDev Diary v.0.0.3: Lolly and a full metal drawer

Lolly: Surrounded by Men 0 comments

‘Lolly: Surrounded by Men’ is already online! After two weeks of production, we released the game for everyone. You can find it below, on #wathta...

GameDev Diary v.0.0.1: Lolly and (her) robots
Lolly: Surrounded by Men

GameDev Diary v.0.0.1: Lolly and (her) robots

Lolly: Surrounded by Men 3 comments

At the beginning, I have to say what, or rather who, is Lolly. She is the main character from a game, being created by me and Gregory, called “Lolly...