For all Unity developers and developers-to-be, both beginners and professionals!

Post feature RSS feed Features  (0 - 30 of 79)
Upgrades and Purchases
Pulsar-Legacies

Upgrades and Purchases

Pulsar-Legacies 0 comments

Yes there will be a lot of opportunity to upgrade and customize your ships load out. However, there WONT be in game purchases for cash, I don't believe...

Backstory
Pulsar-Legacies

Backstory

Pulsar-Legacies 0 comments

The year is 2423. It’s been 355 years since the end of the great war on Earth. Humanity nearly decimated itself, but in the end learned to live in peace...

Human Factions
Pulsar-Legacies

Human Factions

Pulsar-Legacies 0 comments

Some details on each of the human factions. Let me know what you think. Are there any factions you'd rather join over another? Any that I've not included...

DevBlog: Armor changes
Ardent Seas

DevBlog: Armor changes

Ardent Seas 2 comments

We're making some changes to the way Armor is going to work. More info inside!

DevBlog: Schism, one of our maps, and Maps in general
Ardent Seas

DevBlog: Schism, one of our maps, and Maps in general

Ardent Seas 1 comment

Today we'll take a look at one of our maps, and talk about maps in general, in a somewhat short dev blog

Procedurally Generating the Islands of Lost Sea
Lost Sea

Procedurally Generating the Islands of Lost Sea

Lost Sea 0 comments

When we demo Lost Sea, one of the things that really grabs people's attention is the fact that all of the islands are procedurally generated. We get a...

Lost Sea Launching Soon on PS4, XB1, PC
Lost Sea

Lost Sea Launching Soon on PS4, XB1, PC

Lost Sea 0 comments

After months of toiling away in secrecy we can now official announce Lost Sea will be launching on June 29th (Xbox One) and July 5th (PS4, Steam)! You...

Elements of Damage
Totem Topple

Elements of Damage

Totem Topple 0 comments

Introducing a rock-paper-scissors style system of damage types proved a quick way of adding depth and variety to Totem Topple's basic mechanics. Ass did...

Totem Tutorial the 3rd
Totem Topple

Totem Tutorial the 3rd

Totem Topple 1 comment

Juicing your game up is not only about making it look and feel good. When teaching players a game, visual feedback can be as important as any tutorial...

Rescuing Totem Topple
Totem Topple

Rescuing Totem Topple

Totem Topple 0 comments

I was pretty gutted with how Totem Topple was received after it launched, both in terms of poor reviews and poor sales. This is the story of what went...

Arcade Machines come to Project Lounge!
Project Lounge

Arcade Machines come to Project Lounge!

Project Lounge 0 comments

Project Lounge now features arcade machines! First two arcade to be featured are Snake and Pong. Some minor news included aswell!

Crusher Chronicles #7: MCE Graphics - Tools
Mushroom Crusher Extreme

Crusher Chronicles #7: MCE Graphics - Tools

Mushroom Crusher Extreme 2 comments

Our artist, Tuukka, is sharing insights on his tools of trade.

Triangle 180 v3.0 New Features
Triangle 180

Triangle 180 v3.0 New Features

Triangle 180 0 comments

Let us introduce the new features in v3.0 and upcoming news to you!

Core Gameplay: Resources
Ardent Seas

Core Gameplay: Resources

Ardent Seas 0 comments

Continuing our mission to bring only the finest of spam to your update feed, this dev blog is focused on the Resources in Ardent Seas.

Crusher Chronicles #5: The Music of MCE
Mushroom Crusher Extreme

Crusher Chronicles #5: The Music of MCE

Mushroom Crusher Extreme 0 comments

Our composer, Ville (aka Kuwabara Voltage), shares his influences and work process on the creation of the MCE soundtrack.

Core Gameplay: Ships and Weaponry
Ardent Seas

Core Gameplay: Ships and Weaponry

Ardent Seas 2 comments

In this devblog, we'll take a look at how ships and weapons function in general.

DevBlog: Ground Combat, maybe?
Ardent Seas

DevBlog: Ground Combat, maybe?

Ardent Seas 2 comments

In this dev blog, we're going to take a look at how ground combat might end up working.

Terminal Conflict - Bringing back the cool into Statehood - Developer Diary 2
Terminal Conflict

Terminal Conflict - Bringing back the cool into Statehood - Developer Diary 2

Terminal Conflict 1 comment

Bringing back the cool into statehood, historical leaders make their historical arrival in Terminal Conflict.

Composition of a Motion comics
Blood will be Spilled

Composition of a Motion comics

Blood will be Spilled 10 comments

A closer look at a composition of one of our motion comics cutscenes. We talk a little about all the steps that go into creating one scene of such cutscene...

TerraTech 0.6 Is Live
TerraTech

TerraTech 0.6 Is Live

TerraTech 5 comments

In the biggest update to TerraTech yet, we have some awesome new toys for you to play with! The SCU (Singularity Containment Unit) Storage block makes...

Entomology of characters in Blood will be Spilled (Part 1)
Blood will be Spilled

Entomology of characters in Blood will be Spilled (Part 1)

Blood will be Spilled 0 comments

Entomology (from Greek "entomon" meaning "divided into segments") is the scientific study of insects. Let's take a look at insects of Blood will be Spilled...

Building Mini-Engines in Unity
Super Wall Crash

Building Mini-Engines in Unity

Super Wall Crash 0 comments

How Super Wall Crash Helped Us Streamline Rapid Content Development

Rogue Space || Episode 5: Novel Ideas
INT

Rogue Space || Episode 5: Novel Ideas

INT 0 comments

Debbie, Jango, and Jacob are joined by Brian Olszewski – Starboard Games LLC’s Creative Development Lead – as they come together to discuss comic...

Duels in Blood will be Spilled
Blood will be Spilled

Duels in Blood will be Spilled

Blood will be Spilled 6 comments

About duels in Western movies, what makes them great and how we build our own duel mechanic in Blood will be Spilled.

PAX South 2016 & San Antonio Impressions from an Exhibiting Indie Game Dev

PAX South 2016 & San Antonio Impressions from an Exhibiting Indie Game Dev

Feature 0 comments

Last week I flew to San Antonio, Texas to exhibit Karaski at PAX South! It was an exhausting blast. Here's my experience.

Guns of the Old West (part 1)
Blood will be Spilled

Guns of the Old West (part 1)

Blood will be Spilled 0 comments

We wanted our guns in Blood will be Spilled to be artifacts - based on the true guns of the Old West, yet stylized in our own way. Take a look at the...

The Facility (Prototype)
The Facility (Prototype)

The Facility (Prototype)

The Facility (Prototype) 4 comments

A 3d first-person horror game set in a dark and atmospheric environment.

OGAT - Update 75.21 - Map Editor is out!
Of Guards And Thieves

OGAT - Update 75.21 - Map Editor is out!

Of Guards And Thieves 0 comments

Finally the Map Editor v.1 is available for everyone! It took us a lot of time and a huge amount of work but it's a really important addition to the game...

The Art of Crimson Keep 1: Flora and Fire
Crimson Keep

The Art of Crimson Keep 1: Flora and Fire

Crimson Keep 0 comments

This week, Ian talks about the art style of Crimson Keep, and some new art assets.

Game Mechanics - Nearing completion
MoltenFury

Game Mechanics - Nearing completion

MoltenFury 0 comments

After over a year of development, working on the small details on how things move, fly, crash, fire weapons etc... The AI in my game is finally becoming...