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Announcing Retro Racing Rampage
Retro Racing Rampage

Announcing Retro Racing Rampage

Retro Racing Rampage 1 comment

Retro Racing Rampage is a multi-mode low poly racing game for most platforms, it includes a standard race mode, a crash mode as well as an arena based...

The NeuroSlicers Pre-Alpha Game Guide and FAQ
NeuroSlicers

The NeuroSlicers Pre-Alpha Game Guide and FAQ

NeuroSlicers

Check out this epic game guide for the NeuroSlicers Pre-Alpha and prepare for all out PVP cyber warfare within the NeuroNet this Friday 13th April until...

March Update
To Eat Love

March Update

To Eat Love

New update. Now you can drive a humvee, and some minor bugs fixed.

Things that go Boom!
Bad Guy Brawl

Things that go Boom!

Bad Guy Brawl

Bad Guy Brawl gets the addition of the Thumper Grenade Launcher

Dev log 3: Ship Creation
Pieces of 8-Bit

Dev log 3: Ship Creation

Pieces of 8-Bit 3 comments

The current state of ship creation, and about how it was achieved.

Friktal - One man's journey for purpose
Friktal

Friktal - One man's journey for purpose

Friktal

What is your purpose in life? This is a question I have struggled with over the years. I invite you to join me for a little story about Frikal and finding...

Porting to Xbox One and the Things I learned
Ergastulum

Porting to Xbox One and the Things I learned

Ergastulum 6 comments

Since the beginning of March I have been porting the beta to Xbox One and learned many things on the way

Steel Gear - Stalingrad: Dev Blog #1
Steel Gear - Stalingrad

Steel Gear - Stalingrad: Dev Blog #1

Steel Gear - Stalingrad

Welcome to the first Dev Blog of Steel Gear - Stalingrad. For this first post, I am going to talk about the two recently features: the loading system...

Dev. Diary #2: How we created the cards for the Fated Kingdom
Fated Kingdom

Dev. Diary #2: How we created the cards for the Fated Kingdom

Fated Kingdom

Why it is important to be able to find faults in your work, but do not get hung up on it, re-doing it again and again in an attempt to achieve the ideal.

Progress
Radical Relocation

Progress

Radical Relocation

Our first weekly progress update for Radical Relocation, our new game.

Colonist Needs In Starmancer
Starmancer

Colonist Needs In Starmancer

Starmancer

Needs are the things that kill colonists when ignored. Oxygen, food, and sleep are all needs. States and memories are queued as needs get too low.

New Starmancer Objects
Starmancer

New Starmancer Objects

Starmancer

We're working on many new objects for Starmancer (that didn't make it into the demo), so we thought it would be interesting to show them off. You'll be...

Dev Diary 2: Knowledge and Slinger
The Fertile Crescent

Dev Diary 2: Knowledge and Slinger

The Fertile Crescent

The system for researching new technologies has been completely overhauled and a new unit has been added. Here I will discuss changes and additions since...

Update v0.131
Freeman: Guerrilla Warfare

Update v0.131

Freeman: Guerrilla Warfare

Patch notes v0.131.

Missions in Starmancer
Starmancer

Missions in Starmancer

Starmancer 2 comments

This is an overview of how players interact with the outside world in Starmancer. Missions allow to you harvest raw resources, forge alliances, and discover...

Update v0.130 - Character Customization & Companions
Freeman: Guerrilla Warfare

Update v0.130 - Character Customization & Companions

Freeman: Guerrilla Warfare

Hi everyone, Thank you for your patience, we finally finished the update.

Dev Diary 1: Activities to help me finish my game
The Fertile Crescent

Dev Diary 1: Activities to help me finish my game

The Fertile Crescent

I've thought about developing an RTS game for 16 years, and I've made numerous attempts since then. This time I've implemented a good foundation. How...

Fhtagn! - Tales of the Creeping Madness
Fhtagn! - Tales of the Creeping Madness

Fhtagn! - Tales of the Creeping Madness

Fhtagn! - Tales of the Creeping Madness

Fhtagn! is a choose-your-own-adventure mini-game with couch co-op and just a hint of betrayal. Play as one of four cultists intent on releasing the Ancient...

CyberThreat® - 2018 Improvements and News
CyberThreat®

CyberThreat® - 2018 Improvements and News

CyberThreat®

Find out about the latest changes to CyberThreat® for 2018, including improvements to graphics, gameplay and UI/UX, as well as news about the latest...

Colonist A.I.
Starmancer

Colonist A.I.

Starmancer

This is an overview of the colonist A.I system in Starmancer

Computer Tycoon's GUI didn't have a good start
Computer Tycoon

Computer Tycoon's GUI didn't have a good start

Computer Tycoon

Computer Tycoon is the first game about Computer Evolution. It is a strategy and management game hybrid in which you see a lot of data. Showing a lot...

The road so far: February 2018
The Vrennman Case

The road so far: February 2018

The Vrennman Case

In this feature John talks about what has happened... since February 2017. Art updates, trouble with engine upgrades and 2d pixel lights.

Update V0.120 Uploaded
Freeman: Guerrilla Warfare

Update V0.120 Uploaded

Freeman: Guerrilla Warfare

Freeman is now updated with a day/night cycle and weather system + Change Notes

Making a Game vs Moving House Analogy
BlacksmithTheGame

Making a Game vs Moving House Analogy

BlacksmithTheGame

An analogy between moving house and making a game.

Using FX to elevate Epic Loon's look, feel and playability (Part 2/2)
Epic Loon

Using FX to elevate Epic Loon's look, feel and playability (Part 2/2)

Epic Loon

As explained in part 1, FX have been a big part of the work on Epic Loon, because they were used at different crucial steps of its development.

Journey's End Melee Feature Spotlight
Journey's End

Journey's End Melee Feature Spotlight

Journey's End

In this update we'll take a look at the melee combat in Journey's End!

What Is... Railgun?
Worbital

What Is... Railgun?

Worbital

Let’s get to the basics. This week we explain Railgun, the primary weapon of Worbital. How does Railgun work and what are some hacks you can use to...

The wait is over: CO-OP is coming to Debris February 26th!
Debris

The wait is over: CO-OP is coming to Debris February 26th!

Debris

After a soft launch of Debris months ago we're proud to announce the full game play experience is coming to you February 26th!

Starmancer 3D Models
Starmancer

Starmancer 3D Models

Starmancer 1 comment

Starmancer features 3d models with pixel art textures, here are a few of the models from our SketchFab!

Using FX to elevate Epic Loon's look, feel, and playability! (Part 1/2)
Epic Loon

Using FX to elevate Epic Loon's look, feel, and playability! (Part 1/2)

Epic Loon

FX have been a substantial part of the work on Epic Loon, because they were used at different crucial steps of its development.

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