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Jim Sterling
Still Not Dead

Jim Sterling

Still Not Dead

He played the game and liked it, video inside. Also a video update in header.

Intro and First DevBlog
Don't Drive Drunk

Intro and First DevBlog

Don't Drive Drunk 2 comments

Welcome to our introduction and first dev blog for Don't Drive Drunk, our soon to be released game. Make sure to check out the trailer!

Computer Tycoon - Company Building Sites and Graphics Optimization
Computer Tycoon

Computer Tycoon - Company Building Sites and Graphics Optimization

Computer Tycoon 2 comments

Computer Tycoon the Computer evolution business simulator got a 3D building site. I talk a bit about its concept and challenge.

NAIRI July Update: Lizard Gang Boss?!
Nairi

NAIRI July Update: Lizard Gang Boss?!

Nairi

Check out our NAIRI July Update! A lot of images and a new video!

Preparing for Early Access release in 2 weeks
Pixel Arcade

Preparing for Early Access release in 2 weeks

Pixel Arcade

Pixel Arcade has finally got a game build uploaded to the Steam store for beta users. The game is still under development and more levels and final touches...

Progress since early access
Veil of Crows

Progress since early access

Veil of Crows 2 comments

Since we have released Veil of Crows, a number of things have changed to improve the game. This article will outline some of those changes, and highlight...

DENIZEN DevBlog #2 - "Banshee" Art Breakdown
DENIZEN

DENIZEN DevBlog #2 - "Banshee" Art Breakdown

DENIZEN

A quick breakdown of the process used to create the "Banshee" enemy artwork for DENIZEN.

Crawling Dungeon now with classes (update verision v0.0.2)
Crawling Dungeon Alpha

Crawling Dungeon now with classes (update verision v0.0.2)

Crawling Dungeon Alpha

In this update i have added classes!You can choose between Warrior (a tank class), an Assassin (a melee DPS class) and a Mage (Ranged DPS class). I hope...

Journey's End Feature Spotlight: Magic
Journey's End

Journey's End Feature Spotlight: Magic

Journey's End

In this Feature Spotlight we'll take a look at Magic in Journey's End!

Cublast HD | Version 1.0.1.0 | New Coop & Versus Stage + 4 New Accent Colors!
Cublast HD

Cublast HD | Version 1.0.1.0 | New Coop & Versus Stage + 4 New Accent Colors!

Cublast HD

Fresh out of the oven! In this update we added a stage to both coop and versus! In each stage you're able to unlock 2 accent colors. Have fun exploring...

Devlog update#1
Battlecruiser

Devlog update#1

Battlecruiser

Today I would like to share my video dev log update of the Battlecruiser, the game I currently develop.

Antegods Code Update #22: Redesigning weapons through playtesting
Antegods

Antegods Code Update #22: Redesigning weapons through playtesting

Antegods 1 comment

Our lead designer Wytze took some time out to write about how to overcome some challenges with creating new weapons (drill and shotgun) and reworking...

The Inspiration behind novaWARS
novaWARS - console like shooter on touchscreen+PC

The Inspiration behind novaWARS

novaWARS - console like shooter on touchscreen+PC

The inspiration behind the creation of novaWARS - Star Control, Master of Orion, and Babylon 5!

DevBlog: Base Building
Ardent Seas

DevBlog: Base Building

Ardent Seas 6 comments

Today we're having a look at the general base building mechanics!

Cublast HD | Update 1.3.865 | New Stage1 & 2 New Accent Colors!
Cublast HD

Cublast HD | Update 1.3.865 | New Stage1 & 2 New Accent Colors!

Cublast HD

Hot from the press! Today is the release of a new single playerstage. That is not all! We also added 2 new accent colors! Make sure to look out to next...

Journey's End Feature Spotlight: Power System
Journey's End

Journey's End Feature Spotlight: Power System

Journey's End

In this feature spotlight we'll cover our unique power system!

Necken devlog #7
Necken

Necken devlog #7

Necken

The devlog video covers the new features in Necken: the new HUD, the updates on combat, building tiles and some other stuff.

Devlog 12 / Sound Design By Andy Guy
BeeBeeQ

Devlog 12 / Sound Design By Andy Guy

BeeBeeQ

Although Mark and I manage to do a lot between the two of us we are lucky enough to have made contact with the extremely talented Andy Guy (@Andy_Guuuy...

EXO ONE Reveal Trailer + Kickstarter is LIVE!
EXO ONE

EXO ONE Reveal Trailer + Kickstarter is LIVE!

EXO ONE

Following on the heels of a successful EGX Rezzed with coverage from the likes of Edge, Eurogamer and RPS, EXO ONE is now live on Kickstarter!

Journey's End Feature Spotlight: The Codex
Journey's End

Journey's End Feature Spotlight: The Codex

Journey's End

In this feature spotlight we showcase our codex system and two new creatures!

The DEMO is Available!
Starflint the Blackhole Prophecy

The DEMO is Available!

Starflint the Blackhole Prophecy

We are so happy! PC DEMO IS Available! Come and Test!

Bubble Birds Pop - The Wittiest Bubble Shooter on mobile
Bubble Birds Pop

Bubble Birds Pop - The Wittiest Bubble Shooter on mobile

Bubble Birds Pop

From the makers of Bubble Shoot Magic, Baby Witch & Bubble Blossom, MadOverGames is proud to present the next chapter in bubble shooting saga - Bubble...

Necken devlog #6
Necken

Necken devlog #6

Necken

The devlog video covers the new features in Necken, mainly the Greed system, Mushrooms, Animations, Losing and Breaking tiles.

Architectural enemies and making the player blame themselves: the level design of Dead Man’s Trail
Dead Man's Trail

Architectural enemies and making the player blame themselves: the level design of Dead Man’s Trail

Dead Man's Trail

This article describes several architectural design concepts for use in level design, how to invite players to explore, and how to balance difficulty...

Progress since greenlight
Veil of Crows

Progress since greenlight

Veil of Crows

This feature outlines the most important feature upgrades since the Veil of Crows greenlight campaign.

How to design efficiently for indie games
Warlocks 2: God Slayers

How to design efficiently for indie games

Warlocks 2: God Slayers

Based on my design process behind Kheera, the Shamaness – a character from our current project.

Designing enemy spawn mechanic
Necken

Designing enemy spawn mechanic

Necken

How do you go about designing an enemy that spawns only when the player is greedy, and how do you make it feel "right" with the other game mechanics...

3 Pro-Tips for Completing the Amazing Fantastics Prologue
The Amazing Fantastics

3 Pro-Tips for Completing the Amazing Fantastics Prologue

The Amazing Fantastics

Sure you could just punch and shoot your way through the prison and ice caves, but if you want to be a legendary hero you're gonna need to spice things...

New trailer and early access release date announcement.
Veil of Crows

New trailer and early access release date announcement.

Veil of Crows

Early access release date, new steam store page, a publisher and a brand new trailer with updated graphics. It is all coming together for Veil of crows!

Movement System Feature Spotlight
Journey's End

Movement System Feature Spotlight

Journey's End

Recently we've been revamping our core movement system, here's an overview of movement in Journey's End.