For all Unity developers and developers-to-be, both beginners and professionals!
Press R to restart and Esc to quit. WASD to move, and spacebar to jump. Jump as you hit the floor to activate a second, higher jump. The purpose of this room is to test my asset pipeline, rendering all assets in Blender complete with shadows and ambient occlusion, and bringing those bakes into Unity with 16 bit textures and a special retro shader. Physics for the ball have also been updated and further fixed.