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Something Is Stirring
Incursion

Something Is Stirring

Incursion 2 comments

As the light of day cools and fades, something old and long forgotten stirs once more...

Incursion Official Soundtrack Available Now!
Incursion

Incursion Official Soundtrack Available Now!

Incursion 0 comments

You can now help us fund development, while getting something awesome in return.

Thank You All So Much
Incursion

Thank You All So Much

Incursion 4 comments

An amazing release day, better than we could've hoped.

BETA DEMO AVAILABLE NOW
Incursion

BETA DEMO AVAILABLE NOW

Incursion 7 comments

DRM-Free Download For PC, Mac, and Linux is now on the Incursion website.

Beta Demo VERY Soon
Incursion

Beta Demo VERY Soon

Incursion 2 comments

This will be the last news post you see from us before the Beta Demo is released via our website and Desura.

iCL Development Update!
International Combat League (iCL)

iCL Development Update!

International Combat League (iCL) 2 comments

Includes Music, Modelling, Level Design, Particle FX and even Creative writing!! This is an update you don't want to miss.

For the love of Gaming
Thanatophobia

For the love of Gaming

Thanatophobia 5 comments

It's been a busy month at Death Knell Games and we've been going through a teenage growth spurt since our last news update.

New Composer Chosen
Incursion

New Composer Chosen

Incursion 3 comments

Welcoming a brand new member of the Cube Noir team.

Progress has been made!
International Combat League (iCL)

Progress has been made!

International Combat League (iCL) 4 comments

Hello my fellow Games Dev enthusiasts! It has been a very productive month or two since the last news update. Here are some of our achievements:

Final Cube Noir Logo
Incursion

Final Cube Noir Logo

Incursion 2 comments

At long last, we have something professional, clean, and resonant with our title.

What We've Been Working On
Incursion

What We've Been Working On

Incursion 5 comments

A video announcement from Creative Director and Programmer at Cube Noir; Peter Moorhead, along with a whole bunch of never before seen screenshots.

Final Logo Design
Incursion

Final Logo Design

Incursion 0 comments

In preparation for the first professional build being released next month, GAZ has made a final version of the Incursion logo.

A warm welcome and an upcoming reveal
Thanatophobia

A warm welcome and an upcoming reveal

Thanatophobia 0 comments

A shout out to Austin Lewis, our new artist. Along with updates about the game, in-game shots and a talk about a demo.

Frozen Synapse Wins Two IndieVisibility Awards!
Frozen Synapse

Frozen Synapse Wins Two IndieVisibility Awards!

Frozen Synapse 1 comment

We take home Indiegames.com Strategy GOTY and RockPaperShotgun's Best Glowy Lines Award!

Cube Noir - Dev Story
Incursion

Cube Noir - Dev Story

Incursion 2 comments

A short video on the game so far, and a little bit of insight into where it all started.

Past antics and news of the future
Thanatophobia

Past antics and news of the future

Thanatophobia 0 comments

New team members, a look to the future and a glimpse of the past work! Also, a riddle from Andreas for you to solve...

30.11.11-25.12.11 Advent Calender
ZGame

30.11.11-25.12.11 Advent Calender

ZGame 2 comments

ZGame's own virtual advent calender each and every day leading up to Christmas we will bring you some new media or update. On Christmas Day we will have...

Frozen Synapse - iPad UI Part 2
Frozen Synapse

Frozen Synapse - iPad UI Part 2

Frozen Synapse 0 comments

We start kicking some ideas around about the iPad UI...

Touch and Go - Frozen Synapse iPad Devblog
Frozen Synapse

Touch and Go - Frozen Synapse iPad Devblog

Frozen Synapse 3 comments

An inside look at the early days of Frozen Synapse iPad development...

November 16th - Release Day
Waves

November 16th - Release Day

Waves 4 comments

Waves will be out on November 16th. That's a Wednesday. You should buy it. It's pretty good.

What is Thanatophobia?
Thanatophobia

What is Thanatophobia?

Thanatophobia 4 comments

The new PC game Thanatophobia, by devoted and independent development team "Death Knell Games", is sure to dig deep into your mind and pique your curiosity...

Warzone is now better known as Deadzone.
Half-Life 2

Warzone is now better known as Deadzone.

Warzone 0 comments

The End is now. My insides just broke. Sorry to say but we have decided to not further the development of this mod.

Pixel Lab Games on YouTube!

Pixel Lab Games on YouTube!

News 0 comments

Pixel Lab Games team have been working on pumping some videos out over on our YouTube channel, broadening out our video subjects form basic game developing...

We're Back
Incursion

We're Back

Incursion 7 comments

GAZ explains the period of absence, as well as talking about the team's new look and feel and some other exciting things that are going on...

My First Press Release
Waves

My First Press Release

Waves 0 comments

The first ever official Press Release about Waves and it's all good news.

July 2011 Update
C&C: Tiberian Sun

July 2011 Update

Twisted Insurrection 12 comments

A huge amount of work is going into Twisted Insurrection's upcoming Public Beta 3. Check out this update for a glance of what is new and soon to be implemented...

Glamorous Indie Rock & Roll...
Incursion

Glamorous Indie Rock & Roll...

Incursion 2 comments

GAZORNONPLAT discusses his own inspiration for the project, as well as some of the teams goals, and other noteworthy facts about Cube Noir...

Worried About Warzone???
Half-Life 2

Worried About Warzone???

Warzone 3 comments

Worried About Warzone??? DON'T BE! Warzone is still a "Alive Mod" the rest of the team and i have just put Warzone on pause.?

Black Hole Ground Vehicles & Mechanics
C&C: Red Alert 3

Black Hole Ground Vehicles & Mechanics

Advance Wars: Frontline 11 comments

An overview of the Black Hole ground vehicles, some links and some mechanics!

Pixel Tanks Alpha V1.4 now released!
Pixel Wars Series: Pixel Tanks

Pixel Tanks Alpha V1.4 now released!

Pixel Wars Series: Pixel Tanks 0 comments

Yes, I know we're missing Alpha V1.3. There's a reason for that! We have come so far since our previous release (around 6 months ago) that we've decided...