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An overview of the Black Hole ground vehicles, some links and some mechanics!

Posted by TotalSnappy on Jul 18th, 2011

To kick things off, we're still alive, don't worry! We've just been busy on other things as well as Frontline is all! As well as working on our other mod, Red Alert 3 Synergy, we've made the 8 Black Hole ground vehicles!


Black Hole Ground Vehicles Black Hole Ground VehiclesBlack Hole Ground Vehicles Black Hole Ground VehiclesBlack Hole Ground Vehicles Black Hole Ground Vehicles
Black Hole Ground Vehicles Black Hole Ground Vehicles

And here's a render of them all! I've posted everything we have so far at SighNapse.net!



We've long been discussing new mechanics to take away part of the "C&Cness" from the gameplay and have come to the following suggestions:

1) Units "lock" into combat, by this we mean when attacking or being attacked, units slow down considerably. This makes hit and run attacks more difficult. 

2) Unit firepower degrades with health. In Advance Wars, a 10/10hp tank will do much more damage than a 1/10hp tank, this increases the value of new units and makes it more important to repair existing ones.

Let us know what you think!



Also give a big thumbs up to Lee Barguss for making us some new Frontline page graphics in the style of the Advance Wars 1 box art!


Advance Wars: Frontline Header

 


Want to make Frontline a better game? Spread the word, let's kick up a community around here! If you're on a different forum outside of moddb then be sure to get in contact with us through e-mail (on our userpages) or via Facebook and we'll be sure to drop by!

Don't forget to check out our other mod, Red Alert 3 Synergy too and be sure to like us on Facebook for the latest Frontline news before we post it on moddb! 


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Post comment Comments
SlayerX3
SlayerX3 Jul 18 2011, 11:38pm says:

Nice

+4 votes     reply to comment
SPR
SPR Jul 18 2011, 11:41pm says:

Looks good

+2 votes     reply to comment
Joshh
Joshh Jul 19 2011, 12:13am says:

The whole "locking into combat" sounds very cool and is a good way to represent a tbs game in rts. However, I'm worried about APCs and infantry if they are locked in - they often rely on speed in a fight to either move or hit.

+3 votes     reply to comment
R3ven
R3ven Jul 19 2011, 1:26am replied:

Only units that can attack can lock in, and they will only lock in when fighting units they can target.

+1 vote     reply to comment
Zeke_Dlyoung
Zeke_Dlyoung Jul 19 2011, 3:41am says:

interesting...

can't wait to see the new mechanics in action :D

+2 votes     reply to comment
leebarguss
leebarguss Jul 19 2011, 7:48am says:

Thanks for the mention Dave :)

+1 vote     reply to comment
x3nu
x3nu Jul 19 2011, 11:12am says:

So, will this be full tbs or have tbs like mechanics?

Your doing a great job capturing the look, btw ;)

+1 vote     reply to comment
TotalSnappy
TotalSnappy Jul 27 2011, 12:17pm replied:

Well it's an RTS game so it'll be in real time. We're trying to make a mixture by making it real time but not clickmashbuttonspam, for example locking combat will slow down the game as will terrain effects

+1 vote     reply to comment
horny97
horny97 Jul 19 2011, 2:37pm says:

looks AWESOME specially like the new box art ;D

+1 vote     reply to comment
Fellgrave
Fellgrave Jul 19 2011, 7:03pm says:

Two questions. Where's the Neotank? And will you add any Dual Strike or Days of Ruin units?

+1 vote     reply to comment
TotalSnappy
TotalSnappy Jul 20 2011, 4:45am replied:

At the moment we're just making AW1 content (minus the Black Hole as an individual army)

+1 vote     reply to comment
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