Good evening, ladies and gentlemen. I'm aware that it has been relatively silent here on the TI boards and pages, but this is a busy time of year for pretty much everybody, getting back on our feet after the Xmas rush, getting back to work, college, school etc. etc. etc. Despite that however, we have been getting plenty of work done where we can.
I've been working on several bits and pieces during my busy schedule of working, bill-paying and sleeping (and the occasional eating), currenty have four WIP Multiplayer maps that will be finished pretty soon I hope. Lin Kuei Ominae, the Nod structure artist for Twisted Insurrection has lots of work in progress material (which will be shown publicly once complete), ErastusMercy has been working hard on some new voxels, Q45 is finalizing the GDI and Nod campaign and much more.
(The new GDI WASP A.P.C. Image by ErastusMercy)
The main reason for this post is that I would like to share with you the amount of progress that Public Beta 5 has been through since Public Beta 4's release just over a year ago. Our current changelog has a massive total of 1102 Changes so far, and the number will be increasing ever more as we approach the release of Beta 5 later this year. Since the sheer size of the changelog and the amount of text that it contains, I can't post it here (it seems to break posts by cutting off half of the text), so this is a direct link to the current Twisted Insurrection Beta 5 Changelog.
Happy reading, ladies and gentelmen, or if you'd rather not read it, the release isn't too far off (month of the release is still to be announced), there are just a few more things that we would like to get done first before we make it public. Finally, once the final Public Beta is out of the way, we can crack on with Twisted Insurrection 1.0. One final thing: If you missed the last Twisted Insurrection Live Stream (The Brotherhood of Nod Spotlight), you can view it at any time here!