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All Information regarding Twisted Insurrection's Nod Vehicles.

Posted by Aro on Dec 4th, 2013
Article


This is a complete list of the Nod Vehicles assigned to your command during Twisted Insurrection. Each unit has it's own introductory during the campaign progression so you can figure out what unit is best for what roles. Please note that changes will more than likely occur over time and some unit/cameos are still using placeholder images as we are still in our beta stages.

'Viper' Drone

Unit pcture

With the old DPV fast becoming obsolete, The Inner Circle commissioned a project that would build an entirely robotic successor. After several designs were put forward and eventually rejected, two candidates were found: The first, the Cobra was a fully automated walker- initially rumoured to be the favoured design for its revolutionary locomotive design, was soon scrapped as it proved to be flawed. Its movement was ungainly and the cost of manufacture too high for the benefits it would bring to The Brotherhood.

The Viper, however, soon showed itself to outshine all other competitors. Though its wheeled design was more in vein with those of a conventional quad-bike, the design was sleek, easy to manufacture and included an experimental nanite-repair system (which activates when in close proximity to Tiberium radiation), making it the superior unit. While it too had issues, namely its targeting software, the developers pulled together and showed everyone what it means to be in The Brotherhood. They sacrificed their base AI and worked non-stop to perfect the design and software so that, upon its release, the Viper was the equal and more to its predecessors.

  • Cost: 500
  • Requires: Fist of Nod
  • Primary Weapon: Dual Lasers
  • Purpose: Anti Infantry
  • Firepower: Low
  • Armour: Light
  • Speed: Fast
  • Tech Level: 2


'Scorpion' Light Tank

Unit pcture

Nod Scorpion Tanks can move at very high speeds on paved grounds making them excellent units for quick hit and run assaults. To prevent the lightly armored Scoripons from being targeted by GDI Rocketeers they are armed with a set of flak cannons which can prove fatal to most airborne units.

  • Cost: 600
  • Requires: Fist of Nod
  • Primary Weapon: High Speed Shells
  • Secondary Weapon: Dual Flak Cannon
  • Purpose: Anti-Armour, Anti-Aircraft
  • Firepower: Low
  • Armour: Light
  • Speed: Fast
  • Tech Level: 2


'Eclipse' Heavy Tank

Unit pcture

The Nod Heavy Tank is a very efficient unit on the battlefield. The Tank has an advanced hardened composite armor which makes it nearly invulnerable to any type of small arms. Though strong armor piercing weapons can destroy the thin but strong layer of armor quite fast. Due-to this advanced armor, the weight is still quite low which give it a reasonable pace on any form of land. The Heavy Tank was officially named the "Energy Tank" but is known commonly as the Heavy Tank. The Heavy Tank is armed with a turret that can produce high amounts of pulse energy which propels energy projectile at tremendous speeds, the result is a very powerful armor piercing gun which does a significant amount of damage to the target armor, however the energy generation takes a while which leads to a quite slow fire-rate. Tests have shown that the advanced technology can cause problems during Ion-Storms which can lead to a shutdown of the main energy cannon.

  • Cost: 900
  • Requires: Fist of Nod, Radar
  • Primary Weapon: Pulse Cannon
  • Secondary Weapon: 75mm Cannon (used only during Ion Storms)
  • Purpose: Anti-Armour
  • Firepower: Average
  • Armour: Heavy
  • Speed: Average
  • Tech Level: 4


'Inferno' Flame Tank

Unit pcture

This new generation of the deadly Flame Tank, utilises Nod's recently developed anti-gravetic engines (AGE), the technology of which was derived from the Tacitus. As the AGE is held alot by a repulsor feild, its more stable and can carry a heavier load than GDI's jet based hover engines, however the repuslor feilds major advantage over GDI's hover tech is its immunity to Ion Storms.

  • Cost: 750
  • Requires: Fist of Nod, Radar
  • Primary Weapon: Primary: Dual Flame Thrower.
  • Purpose: Anti-Structure, Anti-Infantry
  • Firepower: High
  • Armour: Average
  • Speed: Average
  • Tech Level: 5


''Hammerhead' Howitzer

Unit pcture

These large Howitzers have the ability to out-range most normal base defenses making them very critical units in Nod operations. They're armed with high explosive shells which prove very effective against large structures, base defenses and Infantry. Hammerheads are slow moving and lightly armored thus they should never be left un-escorted.

  • Cost: 900
  • Requires: Fist of Nod, Radar
  • Primary Weapon: High Explosive Shells
  • Purpose: Defense, Anti-Infantry
  • Firepower: Average
  • Armour: Light
  • Speed: Slow
  • Tech Level: 6


'Cleaver' Drone

Unit pcture

The product of cybernetic developments and Nod brutality, the Cleaver Drone is armed with several blades which rotate at an extremely rapid pace capable of ripping infantry to shreds and damaging lighter armor. Along with it's mobility and brutality, these heavily armored drones are also capable of self-destruction which results in the blades damaging everything within a large radius of the explosion.

The Cleaver Drone utilizes anti-gravity technology which allows it to move across all forms of terrain including across rivers and lakes.

  • Cost: 600
  • Requires: Fist of Nod, Radar
  • Primary Weapon: Anti-infantry Blades
  • Secondary Weapon: Anti-Armor Mine
  • Purpose: Defense
  • Firepower: Average
  • Armour: Average
  • Speed: Average
  • Tech Level: 4



'Stinger' Mobile S.A.M.

Unit pcture


T
he Stinger Mobile SAM is The Brotherhoods primary anti-air unit; its advanced onboard targeting systems coupled together with its Stinger SAMs can eliminate an enemy aircraft within a matter of moments. This armoured unit normally travels with any Nod convoys to protect them from airborne threats; however, the Stinger itself is incapable of engaging land targets, it should never be without an escort.

  • Cost: 700
  • Requires: Fist of Nod, Radar
  • Primary Weapon: Anti-air missiles
  • Purpose: Anti-Aircraft
  • Firepower: High
  • Armour: Average
  • Speed: Fast
  • Tech Level: 6


'Mole' Artillery

Unit pcture

Artillery has always been an important part of the Brotherhood’s Arsenal. Although the MM10 was effective artillery, it suffered from a high loss rate while in transit to their assigned objectives. With the development of advanced drilling equipment Nods corps of engineers decided upon a somewhat unusual solution. The Mole Artillery was built to travel underground en-route to its destination; this mode of transport gives the artillery excellent protection and stealth. To protect its cannon from being damaged whilst in transit, it is shielded by a large armored compartment that when deploying falls down the sides of the vehicle becoming armored skirts that protect the rear wheels, the 155mm Artillery Cannon then telescopically extends into the firing position ready to bombard enemy forces. Due-to its huge size and heavy weaponry, the mole is unable to move very fast whilst surfaced and cannot protect itself from enemy aircraft or close combat units, as such it should never be left un-escorted.

  • Cost: 1200
  • Requires: Fist of Nod, Technology Center
  • Primary Weapon: Artillery Cannon
  • Purpose: Artillery, Defense, Sneak Attack
  • Firepower: High
  • Armour: Heavy
  • Speed: Very Slow
  • Tech Level: 7


Demolition Drone

Unit pcture

The Demolition Drone Is used as a last resort in the Nod War effort. Demolition Drones are unmanned robotic units with a small but powerful explosive device on the back which can either be triggered manually or if fired upon. The Demo-Charge is lethal to All kinds of Armor and Infantry including friendly units.

  • Cost: 1000
  • Requires: Fist of Nod, Technology Center
  • Primary Weapon: Demo-charge
  • Purpose: Anti-Structure
  • Firepower: Very High
  • Armour: Light
  • Speed: Slow
  • Tech Level: 8


'Shadow' Stealth Tank

Unit pcture

After being found ineffective for proper sneak attacks, Nod scientists explored possibilities to make the Stealth tank more effective. Using the Anti-Grav technology of the Cleaver Drone and the Inferno Flame Tank, the Stealth Tank has become much more effective as it is able to sneak across rivers and lakes avoiding detection units stationed at passable areas. Though the new version of the Stealth Tank is on the field, older versions can still be found in Nod bases performing particular roles which the new version can't fulfill. This new stealth tank nicknamed the Shadow tank is armed with Trio rocket pods built upon a turret giving it a boost in attack power, but in order to keep both cloaking technology and anti-grav technology for a speed boost, heavy armor had to be cut from the new design meaning the Shadow Stealth Tank is extremely vulnerable once detected.

  • Cost: 1100
  • Requires: Fist of Nod, Technology Center
  • Primary Weapon: Trio Rocket Pods
  • Purpose: Sneak Attack
  • Firepower: High
  • Armour: Light
  • Speed: Fast
  • Tech Level: 8


'Termite' Subterranean APC

Unit pcture

This special Nod APC was designed to travel underground protecting the infantry units inside (a maximum of five) en-route to their destination. The APC itself is unarmed, therefore it is unable to protect itself while surfaced.

  • Cost: 800
  • Requires: Fist of Nod, Technology Center
  • Purpose: Transport
  • Passengers: 5
  • Armour: Heavy
  • Speed: Average
  • Tech Level: 7


Harvester

Unit pcture

Nod's Tiberium Harvesters are faster than the GDI counterpart but have a lower storage capacity.

  • Cost: 1100
  • Requires: Fist of Nod, Tiberium Refinery
  • Purpose: Resource Collection
  • Storage: +25
  • Armour: Very Heavy
  • Speed: Fast
  • Tech Level: 1


Mobile Repair Vehicle (M.R.V.)

Unit pcture

Nod Mobile Repair Tanks are large units supplied by any Repair Bay that is constructed on the battle-field. These large vehicles can repair even the largest units on the battle-field in a matter of moments. In order for a vehicle this large to maintain a necessary movement pace, heavy armor had to be sacrificed.

  • Cost: 1000
  • Requires: Fist of Nod, Repair Bay
  • Primary Ability: Repair Grappler
  • Purpose: Support
  • Armour: Average
  • Speed: Average
  • Tech Level: 6


Mobile Construction Vehicle (M.C.V.)

Unit pcture

The foundation of any base starts with the Mobile Construction Vehicle (M.C.V.). Able to deploy itself into a fully functioning Construction Yard, the M.C.V. is a highly prized piece of equipment for Nod.

To deploy the M.C.V., select it, then double-click. If you get a "no deploy" cursor, something is blocking deployment of the unit. Move any other vehicles and infantry away from it, or move it away from trees or rocks that would prevent deployment.

  • Cost: 2500
  • Requires: Fist of Nod, Technology Center
  • Purpose: Construction
  • Armour: Very Heavy
  • Speed: Slow
  • Tech Level: 7
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