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All Information regarding Twisted Dawn's GDI Vehicles.
Posted by Aro on Dec 5th, 2013
This is a complete list of the Twisted Dawn GDI Vehicles assigned to your command during Twisted Insurrection. Each unit has it's own introductory during the campaign progression so you can figure out what unit is best for what roles. Please note that changes will more than likely occur over time and some unit/cameos are still using placeholder images as we are still in our beta stages.
HMMWV's are a main stay within Global Defense Initiative. They are relatively fast but lightly armoured vehicles, sporting a 50.cal heavy machinegun, capable of eliminating most infantry types with relative ease.
The Armored Personnel Carrier (A.P.C.) transports and protects up to five troops heading to and from battle locations. Its heavy armor, fast speed, and long sight range make it an ideal scouting unit. It is also useful for crushing infantry.
From its single barrel, the Medium Tank fires armor-piercing shells. It is faster, heavier and more destructive than Nod's Light Tank. This is one of the best all around vehicles in the game. It is effective against both vehicles and structures, but can be taken down by groups of infantry or aerial units.
GDI's primary anti-aircraft support vehicle, the Avenger consists of a gyro-stabilized air defense turret mounted on a modified heavy Humvee. The turret has two Stinger missile launcher pods, each capable of discharging multiple fire-and-forget guided missiles in rapid succession. However the Avenger is unable to engage ground based threats and so a constant escort is advised.
Mobile devastation. GDI's longest-range attacker fires 227mm rockets and is effective against just about everything, excluding aerial threats. With no short-range fighting ability, this unit needs close-quarter backup. This is an attack only vehicle. Keep it in the background and don't let enemies in close to it.
Armed with dual 120mm cannons and Mammoth Tusk Missiles, this giant is a very versatile attack unit. These weapons help compensate for its lack of speed and mobility. When this unit takes a lot of damage, it can slowly regenerate its health back up to 50%. When the Mammoth tank is placed in guard mode, it can fire at aerial units.
This armor-plated vehicle seeks out and scoops up raw Tiberium, then transports it to refineries for processing. It is slow and unwieldy and will need to be protected. Its good points are that it can take a beating before being destroyed and it is proficient at crushing enemy infantry.
The mobile construction vehicle lets you search for suitable base sites. Once one is found, convert the MCV into a full-service Construction Yard and use it to build other structures. Since this vehicle is slow, unarmed, and expensive, you will want to keep it well guarded with other units.
This vertical takeoff and landing (V.T.O.L.) craft carries five salvos of TOW rockets. Orcas are exceptionally useful for taking out enemy armor like Harvesters. When used in conjunction with Ion Cannon strikes, then can easily destroy enemy structures. When an Orca runs out of rockets, it must return to base for reloading.
Provides field transportation for all infantry, rapidly deploying new troops into, or out of battle. This unit is basically an aerial version of the A.P.C. without the weapon.