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Post feature Report RSS GDI: Twisted Dawn Vehicles

All Information regarding Twisted Dawn's GDI Vehicles.

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This is a complete list of the Twisted Dawn GDI Vehicles assigned to your command during Twisted Insurrection. Each unit has it's own introductory during the campaign progression so you can figure out what unit is best for what roles. Please note that changes will more than likely occur over time and some unit/cameos are still using placeholder images as we are still in our beta stages.


H.M.M.W.V. (Humvee)

Unit pcture

HMMWV's are a main stay within Global Defense Initiative. They are relatively fast but lightly armoured vehicles, sporting a 50.cal heavy machinegun, capable of eliminating most infantry types with relative ease.

  • Cost: N/A
  • Requires: N/A
  • Primary Weapon: 50.cal
  • Purpose: Anti-Infantry
  • Firepower: Low
  • Armour: Light
  • Speed: Fast
  • Tech Level: N/A


M113 A.P.C.

Unit pcture

The Armored Personnel Carrier (A.P.C.) transports and protects up to five troops heading to and from battle locations. Its heavy armor, fast speed, and long sight range make it an ideal scouting unit. It is also useful for crushing infantry.

  • Cost: N/A
  • Requires: N/A
  • Primary Weapon: 50.cal
  • Purpose: Transport, Anti-Infantry
  • Firepower: Low
  • Armour: Heavy
  • Speed: Average
  • Tech Level: N/A


M1A1 Abrams (Medium Tank)

Unit pcture

From its single barrel, the Medium Tank fires armor-piercing shells. It is faster, heavier and more destructive than Nod's Light Tank. This is one of the best all around vehicles in the game. It is effective against both vehicles and structures, but can be taken down by groups of infantry or aerial units.

  • Cost: N/A
  • Requires: N/A
  • Primary Weapon: 105mm Anti-Armour Shells
  • Purpose: Anti-Armour
  • Firepower: Average
  • Armour: Average
  • Speed: Average
  • Tech Level: N/A


H.M.M.W.V. Avenger

Unit pcture

GDI's primary anti-aircraft support vehicle, the Avenger consists of a gyro-stabilized air defense turret mounted on a modified heavy Humvee. The turret has two Stinger missile launcher pods, each capable of discharging multiple fire-and-forget guided missiles in rapid succession. However the Avenger is unable to engage ground based threats and so a constant escort is advised.

  • Cost: N/A
  • Requires: N/A
  • Primary Weapon: Dual Stinger Missile Launchers
  • Purpose: Anti-Air
  • Firepower: High
  • Armour: Light
  • Speed: Average
  • Tech Level: N/A


M270 M.L.R.S.

Unit pcture

Mobile devastation. GDI's longest-range attacker fires 227mm rockets and is effective against just about everything, excluding aerial threats. With no short-range fighting ability, this unit needs close-quarter backup. This is an attack only vehicle. Keep it in the background and don't let enemies in close to it.

  • Cost: N/A
  • Requires: N/A
  • Primary Weapon: 227mm Long Range Missiles
  • Purpose: Artillery, Anti-Armour
  • Firepower: High
  • Armour: Light
  • Speed: Slow
  • Tech Level: N/A


X67 Mammoth Tank

Unit pcture

Armed with dual 120mm cannons and Mammoth Tusk Missiles, this giant is a very versatile attack unit. These weapons help compensate for its lack of speed and mobility. When this unit takes a lot of damage, it can slowly regenerate its health back up to 50%. When the Mammoth tank is placed in guard mode, it can fire at aerial units.

  • Cost: N/A
  • Requires: N/A
  • Primary Weapon:Dual 120MM Anti-Armour Shells
  • Secondary Weapon:Mammoth Tusk Missiles
  • Purpose: Special
  • Firepower: High
  • Armour: Very Heavy
  • Speed: Slow
  • Tech Level: N/A


Harvester

Unit pcture

This armor-plated vehicle seeks out and scoops up raw Tiberium, then transports it to refineries for processing. It is slow and unwieldy and will need to be protected. Its good points are that it can take a beating before being destroyed and it is proficient at crushing enemy infantry.

  • Cost: N/A
  • Requires: N/A
  • Purpose: Resource Collection
  • Storage: +30
  • Armour: Very Heavy
  • Speed: Average
  • Tech Level: N/A


Mobile Construction Vehicle (M.C.V.)

Unit pcture

The mobile construction vehicle lets you search for suitable base sites. Once one is found, convert the MCV into a full-service Construction Yard and use it to build other structures. Since this vehicle is slow, unarmed, and expensive, you will want to keep it well guarded with other units.

  • Cost: N/A
  • Requires: N/A
  • Purpose: Construction
  • Armour: Very Heavy
  • Speed: Slow
  • Tech Level: N/A


Orca V.T.O.L. Assault Craft

Unit pcture

This vertical takeoff and landing (V.T.O.L.) craft carries five salvos of TOW rockets. Orcas are exceptionally useful for taking out enemy armor like Harvesters. When used in conjunction with Ion Cannon strikes, then can easily destroy enemy structures. When an Orca runs out of rockets, it must return to base for reloading.

  • Cost: N/A
  • Requires: N/A
  • Primary Weapon: Dragon TOW Rockets
  • Purpose: Support
  • Firepower: Average
  • Armour: Low
  • Speed: Fast
  • Tech Level: N/A


CH-47 Chinook

Unit pcture

Provides field transportation for all infantry, rapidly deploying new troops into, or out of battle. This unit is basically an aerial version of the A.P.C. without the weapon.

  • Cost: N/A
  • Requires: N/A
  • Purpose: Transport
  • Passengers: 10
  • Armour: Heavy
  • Speed: Average
  • Tech Level: N/A
Comments
CundC
CundC

Nice work, keep up the good work.

Reply Good karma Bad karma+2 votes
tjarek129
tjarek129

The descriptions are pretty descriptive, like you can already visualize it.

Reply Good karma Bad karma+3 votes
Shadow_Micha
Shadow_Micha

Wow, bring back the old memory :D

Reply Good karma Bad karma+3 votes
Guest
Guest

I hope that we can somehow use this Twisted Dawn unit in the skirmish etc

Reply Good karma Bad karma+4 votes
Jeffman12
Jeffman12

Those chinooks look like they might be able to skylift an MCV, or even offload a single MLRS.

Reply Good karma Bad karma+3 votes
Aro Author
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