All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

Report article RSS Feed Mutant Rocket Squad

.After all this time, the TVP team is proud to present to you the Mutant Marauders unit profile. Credits to Starfox100 and Smallchange for helping with the vid.

Posted by playmsbk on Mar 27th, 2011

Designation: Basic Assault Infantry
Affiliation: Mutants
Role: Anti- armor, Anti- aircraft
Armament: Tiberium Double RPG
Type: Advanced Infantry
Speed: Slow\Medium


Background

The Mutants have always used rocket firing soldiers alongside their regular machinegunners. Despite the latter, Mutant Rocket soldiers never fought for any other army other than the Forgotten, which made them win a high place in the Forgotten's rank system.

With the creation of the Mutant militia forces after the Mutant Exodus, the Mutant Rocket soldiers quickly found a place among their ranks. Unlike the Marauders, they used a gun developed by the Forgotten themselves, the Dual Tiberium RPG. Using spare parts from Nod RPGs, GDI missile locking systems and the Forgotten's own design for Tiberium Rockets, the weapon was of great power, being powerful enough to destroy tank armor and having the ability to lock on and hit enemy aircraft. Their physical strength and resistance to damage made them powerful enough to stand face-to-face with enemy armored units and deafeat them.

"Intel suggests that the Forgotten have placed numerous Mutant Rocket Squads on patrol in the area. Their powerful Tiberium rockets can destroy our aircraft quickly while they are a match for our light and medium armored units. Infantry strike teams should be sent to clear the area for our armored convoys to pass. Send unescorted bombers over the area at your own risk."

--Nod HQ Report To Commanders--

Armor, Beware
The Mutant Rocket Squad is powerful enough to annihilate even heavy armor if the numbers are right. They are also unmatched when fighting inside Tiberium fields as they can heal any damage taken. They can also serve as a good and fast solution to enemy bombers.

Post comment Comments
Smallchange
Smallchange Mar 27 2011, 6:33am says:

almighty coolness :D

+2 votes     reply to comment
█Black/Brunez█
█Black/Brunez█ Mar 27 2011, 12:20pm says:

WHAT? I´M NOT THE FIRST? oh... Mission faild.

I always capture the Mutant Hovel to get them.

+3 votes     reply to comment
Smallchange
Smallchange Mar 28 2011, 1:46am says:

Still not first :D

yeah i love hovels

+3 votes     reply to comment
Chinka
Chinka Mar 28 2011, 2:29pm says:

From upcoming version, when you capture Mutant Hovel, you are fully won :D

+1 vote     reply to comment
Zone_Lexus_50
Zone_Lexus_50 Mar 30 2011, 3:36am says:

<<<<INCOMING TRANSMISSION>>>>

Commander. Be advised that GDI will be sending their 10 ORCA bomber squadrons from Germany to destroy Kane's temple prime HQ. Advise to capture all mutant hovels in 15 minutes with saboteurs to persuade the mutant rocket squads to join our cause. Their rockets are powerful enough to take one bomber down to the ground.

use them in combinations with your SAM turrets and your rocket firing soldiers.

<<<<END TRANSMISSION>>>>

-1 votes     reply to comment
Smallchange
Smallchange Mar 30 2011, 9:54am replied:

brother, that is the perfect airial defence

+1 vote     reply to comment
GooberTrooper
GooberTrooper Mar 30 2011, 4:14pm replied:

If I'm right. Temple Prime wouldn't need to worry abut a few little Orca Bombers. They have enough SAMs to deal with that. Also... Thats a long flight. From Germany to Sarajevo...

+2 votes     reply to comment
Smallchange
Smallchange Mar 30 2011, 5:41pm replied:

maybe they emp'ed it to stop thier sam's?

+1 vote     reply to comment
GooberTrooper
GooberTrooper Mar 30 2011, 10:00pm replied:

There weren't any of those EMP structures on the map were there? You would need a lot of them anyways.
Although I'm not trying to belittle the power of the Forgotten. I'm just sayin the SAMs would be good enough for 10 Orca Bombers.

+1 vote     reply to comment
Smallchange
Smallchange Mar 31 2011, 6:25am says:

actually i think you are right.... i dont think there were any now that you mension it...

GRR, ARE YOU TRYING TO SAY THE FORGOTTEN ARE USELESS... "LET'S MAKE EM UGLY"
just kidding

+1 vote     reply to comment
GooberTrooper
GooberTrooper Mar 31 2011, 12:02pm replied:

[Sarcasm] The Forgotten are definitely useless cause they got FORGOTTEN! :O [/Sarcasm]

+2 votes     reply to comment
Smallchange
Smallchange Apr 1 2011, 11:10am replied:

:O how dare you :D

+1 vote     reply to comment
Oaks
Oaks Apr 9 2011, 7:51am says:

Those are NOD Fanatic missile squads with green eyes and nothing more..xd

0 votes     reply to comment
TheNodCommander
TheNodCommander Apr 29 2011, 2:42pm says:

It's a double RPG, but it seems more like the fire one RPG, then reloading, doesnt it?

+1 vote     reply to comment
playmsbk
playmsbk Apr 30 2011, 6:12am replied:

That's true, it should be fixed.

+2 votes     reply to comment
APB_ICE
APB_ICE Sep 6 2011, 11:30am replied:

I always assumed that the second rocket was just for a quick-access reload. It's the only theory that makes sense with that design.

+2 votes     reply to comment
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