Designation: Basic Assault Infantry The Mutants have always used rocket firing soldiers alongside their regular machinegunners. Despite the latter, Mutant Rocket soldiers never fought for any other army other than the Forgotten, which made them win a high place in the Forgotten's rank system.
Role: Anti- armor, Anti- aircraft
Armament: Tiberium Double RPG
Type: Advanced Infantry
The Mutants have always used rocket firing soldiers alongside their regular machinegunners. Despite the latter, Mutant Rocket soldiers never fought for any other army other than the Forgotten, which made them win a high place in the Forgotten's rank system.
With the creation of the Mutant militia forces after the Mutant Exodus, the Mutant Rocket soldiers quickly found a place among their ranks. Unlike the Marauders, they used a gun developed by the Forgotten themselves, the Dual Tiberium RPG. Using spare parts from Nod RPGs, GDI missile locking systems and the Forgotten's own design for Tiberium Rockets, the weapon was of great power, being powerful enough to destroy tank armor and having the ability to lock on and hit enemy aircraft. Their physical strength and resistance to damage made them powerful enough to stand face-to-face with enemy armored units and deafeat them.
"Intel suggests that the Forgotten have placed numerous Mutant Rocket Squads on patrol in the area. Their powerful Tiberium rockets can destroy our aircraft quickly while they are a match for our light and medium armored units. Infantry strike teams should be sent to clear the area for our armored convoys to pass. Send unescorted bombers over the area at your own risk."
--Nod HQ Report To Commanders--
The Mutant Rocket Squad is powerful enough to annihilate even heavy armor if the numbers are right. They are also unmatched when fighting inside Tiberium fields as they can heal any damage taken. They can also serve as a good and fast solution to enemy bombers.