All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

Post news Report RSS Mutant Rocket Squad

.After all this time, the TVP team is proud to present to you the Mutant Marauders unit profile. Credits to Starfox100 and Smallchange for helping with the vid.

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Designation: Basic Assault Infantry
Affiliation: Mutants
Role: Anti- armor, Anti- aircraft
Armament: Tiberium Double RPG
Type: Advanced Infantry
Speed: Slow\Medium


Background

The Mutants have always used rocket firing soldiers alongside their regular machinegunners. Despite the latter, Mutant Rocket soldiers never fought for any other army other than the Forgotten, which made them win a high place in the Forgotten's rank system.

With the creation of the Mutant militia forces after the Mutant Exodus, the Mutant Rocket soldiers quickly found a place among their ranks. Unlike the Marauders, they used a gun developed by the Forgotten themselves, the Dual Tiberium RPG. Using spare parts from Nod RPGs, GDI missile locking systems and the Forgotten's own design for Tiberium Rockets, the weapon was of great power, being powerful enough to destroy tank armor and having the ability to lock on and hit enemy aircraft. Their physical strength and resistance to damage made them powerful enough to stand face-to-face with enemy armored units and deafeat them.

"Intel suggests that the Forgotten have placed numerous Mutant Rocket Squads on patrol in the area. Their powerful Tiberium rockets can destroy our aircraft quickly while they are a match for our light and medium armored units. Infantry strike teams should be sent to clear the area for our armored convoys to pass. Send unescorted bombers over the area at your own risk."

--Nod HQ Report To Commanders--

Armor, Beware
The Mutant Rocket Squad is powerful enough to annihilate even heavy armor if the numbers are right. They are also unmatched when fighting inside Tiberium fields as they can heal any damage taken. They can also serve as a good and fast solution to enemy bombers.

Post comment Comments
Smallchange Creator
Smallchange - - 2,108 comments

almighty coolness :D

Reply Good karma+2 votes
justgoaway
justgoaway - - 8,208 comments

WHAT? I´M NOT THE FIRST? oh... Mission faild.

I always capture the Mutant Hovel to get them.

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Smallchange Creator
Smallchange - - 2,108 comments

Still not first :D

yeah i love hovels

Reply Good karma+3 votes
Chinka
Chinka - - 837 comments

From upcoming version, when you capture Mutant Hovel, you are fully won :D

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Zone_Lexus_50
Zone_Lexus_50 - - 362 comments

<<<<INCOMING TRANSMISSION>>>>

Commander. Be advised that GDI will be sending their 10 ORCA bomber squadrons from Germany to destroy Kane's temple prime HQ. Advise to capture all mutant hovels in 15 minutes with saboteurs to persuade the mutant rocket squads to join our cause. Their rockets are powerful enough to take one bomber down to the ground.

use them in combinations with your SAM turrets and your rocket firing soldiers.

<<<<END TRANSMISSION>>>>

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Smallchange Creator
Smallchange - - 2,108 comments

brother, that is the perfect airial defence

Reply Good karma+1 vote
GooberTrooper
GooberTrooper - - 2,197 comments

If I'm right. Temple Prime wouldn't need to worry abut a few little Orca Bombers. They have enough SAMs to deal with that. Also... Thats a long flight. From Germany to Sarajevo...

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Smallchange Creator
Smallchange - - 2,108 comments

maybe they emp'ed it to stop thier sam's?

Reply Good karma+1 vote
GooberTrooper
GooberTrooper - - 2,197 comments

There weren't any of those EMP structures on the map were there? You would need a lot of them anyways.
Although I'm not trying to belittle the power of the Forgotten. I'm just sayin the SAMs would be good enough for 10 Orca Bombers.

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Smallchange Creator
Smallchange - - 2,108 comments

actually i think you are right.... i dont think there were any now that you mension it...

GRR, ARE YOU TRYING TO SAY THE FORGOTTEN ARE USELESS... "LET'S MAKE EM UGLY"
just kidding

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GooberTrooper
GooberTrooper - - 2,197 comments

[Sarcasm] The Forgotten are definitely useless cause they got FORGOTTEN! :O [/Sarcasm]

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Smallchange Creator
Smallchange - - 2,108 comments

:O how dare you :D

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Oaks
Oaks - - 2,242 comments

Those are NOD Fanatic missile squads with green eyes and nothing more..xd

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TheNodCommander Creator
TheNodCommander - - 1,114 comments

It's a double RPG, but it seems more like the fire one RPG, then reloading, doesnt it?

Reply Good karma+1 vote
playmsbk Author
playmsbk - - 2,388 comments

That's true, it should be fixed.

Reply Good karma+2 votes
APB_ICE
APB_ICE - - 1,245 comments

I always assumed that the second rocket was just for a quick-access reload. It's the only theory that makes sense with that design.

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