All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.
Carnius has returned once more, and he has proven that this mod goes forward, despite the difficulties and lack of resources, he has made us all proud for not losing faith on him.
Posted by playmsbk on Dec 1st, 2011
This last update was the third update in the past few weeks, and this time, it was Nod-themed. After not having an update for almost a year, we get to see the work Carnius has put up with all that long time, and we must think, did it deserve the wait? Of course it did, do not forget that mod-making is an extremely difficult and time-wasting hobby and Carnius is one man. Also, do not forget that all tis started by Starfox100, a fan of Tiberium Essence, meaning that your opinion and advice can get through to Carnius and you shouldn't be afraid asking him things.
Anyway, let's get to the more relevant stuff, a list of waht new we've seen in these updates:
New models for Rifleman, Missile and Disk Thrower squads (looking more armored)
Orca Transport (used for infantry, we've still got the Orca Carryall for vehicles)
Condor (utility aircraft used for repairs, modern looking)
Zone Commando (zone suit and laser targeting, the laser targetting might not stay though :()
Slightly changed Zone Troopers and Juggernaut
New Avatar (changed almost everything)
New Reaper (with web launcher and lots of rockets)
New air transport, Nightwind Transport (used only or vehicles and it's stealthed)
Slightly changed Cyborg Commando (with stealth upgrade, might not be kept)
Slightly changed War Factory (it won't spin anymore)
New Laser Turret (a hubrid of TD and TS turrets)
New Stealth Generator (just like in TS)
Mutant Garage (Mutant counterpart to War Factories)
Tiberian Fiend (also as roaming around in some maps)
New Visceroid (still WIP)
Moar TS structures (yeah)
Moar Tib Flora (Kane's vision comes true)
That's all for now, maybe next time we'll see what new toys the Scrin got? I don't know, just a speculation as we haven't seen much of them in 1.5. Also, don't forget to vote for TE (http://www.moddb.com/groups/tiberium-essence-fans/news/moty-is-open-and-te-needs-your-support ) for the 2011 MOTY awards! Show your support to Carnius. Brothers and Sisters of TE, for now goodbye!
PLAYMSBK - TEF CO-LEADER