All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

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Upgrade: Nod Soldier training (Groups : Tiberium Essence Fans : Forum : Nod Ideas : Upgrade: Nod Soldier training) Locked
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Mar 26 2011, 7:35pm Anchor

(Name/title in progress).

Hello!

As we all know, we got rid of that horrible looking terrorist-on-drugs look on the Nod militants. They are still rather pathetic though. And considering them and the GDI soldiers where equal in TS, it's kind of odd. Now, I mentioned this once to Carnius, who said something among the lines of that it would make them too much of a copy of the GDI soldiers if they where given a new sets of stats.

Now I had this new idea about it: What if Nod where given an upgrade, something among the lines of "improved training", which would turn all the "Nod Militant Squad"s into "Nod Soldier Squad"s. The changes, including the name and style of the unit could be things like improved damage or faster movement, etc.

That way, the standard infantry for Nod would be different from the others, being the fact that it's upgradeable (From what building though?), and perhaps a little bit more useful, not to mention making more sense in the story.

Mar 26 2011, 9:57pm Anchor

Every starting infantry on almost any early WW game was because the limits of those years or simply a bit of lazyness X D

But... I´m misunderstanding you... You want one upgrade to make Nod infantry able to be as good as GDI one, but you still say "the standard infantry for Nod would be different from the others" :confused:

Also, your upgrade exist. Well, I mean upgrades. Look around the Secret Shrine.

Even more, every starting infantry for every faction have their won caracteristics. Rifle Men is the best on 1 vs 1 battles and can make Foxholes, Buzzer have ridicule range and strong attack (also clear garrisons have that ability on other Scrin vehicles), and Milliants are week and on big numbersalso having two good upgrades: Tiberium Evovolution, making them faster, stronger and immune to tiberium and the Black Hand Elite, givving extra firepower and using the really useful hallucinetic granades)

playmsbk
playmsbk 21st Special Nod Division
Mar 27 2011, 3:55am Anchor

The Militants can be the most annoying unit in the game. Here is an occasion:
You send an army of extreme cost. In there, 50% is infantry. These guys with the Black Hand Elite can throw hallucinating grenades (which also have a really mean range of effect). They will make your army kill itself within a few seconds.

So the Forced Evolution upgrade mainly focuses on improving the battle capabilities of the Militant Squad and the Black Hand Elite upgrade focuses on the micromanmagement capabilities of the unit.

--

FIGHT FOR THE BROTHERHOOD, DIE FOR KANE!

Mar 27 2011, 4:36am Anchor

Exactly, and excuse the confusion! I wrothe that at around 01:30 yesterday night.

Anywho, What I am saying is, this mod is all about making the C&C story and units in C&C3 make more sense, right? Well, then the downgrade from trained soldiers in TS to these terrorist-inspirered soldiers in C&C3 makes no sense at all. Yes, we have the tiberium infusion upgrade for them, but, it still does not quite fit in with the Nod operate, especialy those under Slavik's Black Hand.

Oh and, all ideas I gave were simple suggestions. Of course it shouldnt be like the GDI rifleman-squad. But they should have something to make them stand a bit more of a chance up against GDI and Scrin infantry. Yes, we got the tiberium upgrade, but at what tech level is that? No one will build those units at that level, you'd just build Radier buggies and Venoms to counter other infantry.

I used to play Nod in competive onlinegames back a few years ago when the game was new, and I say one thing, there is no real reason at all you would build basic troops once you reach that tech level.

playmsbk
playmsbk 21st Special Nod Division
Mar 27 2011, 6:30am Anchor

The Militants are one of the few T1 units that I believe are worth buying in late game.

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FIGHT FOR THE BROTHERHOOD, DIE FOR KANE!

Mar 27 2011, 9:46am Anchor

* Different dudes, different strategies. You´re not forced to use any unit/upgrade.
* Actually the Miliants fit. Remember that Nod was divided in many groups/clans. Also Kane something beleaves that the Tiberium would cause the evolution of the humanity, so the tiberium infusion also fits.
* Also Macion simply fucked up the Black Hand

Mar 28 2011, 3:47am Anchor

Yes guys, that is true; in EA's version of the game.
Also remember that this tiberium infusion upgrade you have is not some kind of "final evolution" at all. In that case, Nod's man goal would have been reached already.

And of course we got EA's little explaination to why they couldnt get the actor of Slavik to work for them.

I certainly do not like the turn of style EA went with Nod in vanillia C&C3 (Aka not Kanes wrath), Nod have never been terrorists in any way other than the ingame media. EA however made them a GLA-clone in C&C3. If thats due lazyness, lack of money or just pure stupidity I dont know, but one think I know, and that is that something went wrong there.

GoldenArbiter
GoldenArbiter Proud servant of Kane
Mar 28 2011, 7:18am Anchor

i think that we need more black hand as a regular army, rather than more (better) militants.

--

"Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb

playmsbk
playmsbk 21st Special Nod Division
Mar 28 2011, 8:22am Anchor

Nod's goal is not to transform a couple of Militants with cheap infusions (those would most possibly die or become unable to do most things in a couple of years, that's why not all Nod infantry are not resistant to Tiberium) but to transform the planet along with all creatures on it in a sufficient way. The Militants are rather disposable, why waste time and money to train them?

--

FIGHT FOR THE BROTHERHOOD, DIE FOR KANE!

Mar 28 2011, 8:54am Anchor

AtlasTasume, are you thinking thet Confessor Cabal should be better than regular militant squad? Personally I think militant squad are pretty strong and powerful, and they have 2 very useful upgrades. Maybe the name (militant) isn't that nice, but the unit itself works fine for me.

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I agree, also they need the "deploy" ability in order to fire. now they are too fast, they can fire and run without any time delay.

The "minibomb" of the shadow team (and their explosive) is too much weak.

Mar 28 2011, 1:24pm Anchor
playmsbk wrote:The Militants are one of the few T1 units that I believe are worth buying in late game.
Black/Brunez wrote:* Different dudes, different strategies. You´re not forced to use any unit/upgrade.

Exactly, I still use em in any late game.. Both rifle and rocket militant fully upgraded, is something cheap and very effective lategames.

Black/Brunez wrote:* Actually the Miliants fit. Remember that Nod was divided in many groups/clans.

You do have a point but I still think "Militant" doesn't fit simply because we are NOT playing as one of Nods groups/clans.. We're playing as the MAIN Nod faction.

a little off topic
@FortressMaximus, playmsbk & GoldenAbiter: How do guys do the "In the name of Kane!" signature and the "Proud servant of Kane" thing?

Edited by: Hijacker

--

"No keys? No problem.."

playmsbk
playmsbk 21st Special Nod Division
Mar 28 2011, 2:31pm Anchor

The word "militant" has many meanings. It can mean a soldier who is on national guard duty, anyone who uses violence to achieve their goals, soldiers who serve a private military or rebel group but are not mercenaries, a terrorist, a fanatic of the Roman Catholic Church, or it can mean agressive. But, the most fitting to out case is the millitary meaning. The militants are civilians who are forced to join a group or join it as volunteers, that group is usually a non-goverment one. They are also responsible for using violence as the means of defending or expanding their group's cause. And those few sentences held all the meaning, you can see a match between real-life militants and Nod's militants, don't you?

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FIGHT FOR THE BROTHERHOOD, DIE FOR KANE!

Mar 28 2011, 2:38pm Anchor

Even so, I still dislike the word. It sounded too low for a super faction like Nod..

--

"No keys? No problem.."

GoldenArbiter
GoldenArbiter Proud servant of Kane
Mar 28 2011, 3:37pm Anchor
DvTr!! wrote:a little off topic
@FortressMaximus, playmsbk & GoldenAbiter: How do guys do the "In the name of Kane!" signature and the "Proud servant of Kane" thing?

right next to your profile name, itll say edit. click there, and you should be able to figure it out. if not, pm me, and ill give you a more detailed walkthrough.

--

"Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb

Mar 29 2011, 1:18am Anchor

So that's what the edit button next to profile names are for.. Thanks man :)

--

"No keys? No problem.."

GoldenArbiter
GoldenArbiter Proud servant of Kane
Mar 29 2011, 1:25pm Anchor

no problem.

--

"Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb

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