All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.
|Unit Cap||Post Reply|
|Apr 10 2013, 2:31pm Anchor|
I absolutely love the Forgotten and other Tiberian mutations and so I got pleasant surprise when I captured my first Mutant Mercenary Hovel. I was disappointed at the three units only cap though. Would it be possible to be able to produce infinite marauders, fiends and the like?
|Aug 12 2013, 11:03am Anchor|
Agree. By the way there are other 2 mutant structures in some campaign maps. A Hovel is to train mutant infantries, and a Garage to build mutant vehicles. Both of these structures can produce infinite units except for Hunter, Ghost Stalker, Hijacker, and Mobile Sensor Array (Seriously I have no idea why a unarmed detector has a unit cap of ONE).
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