All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

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The AI needs Improvement.... (Groups : Tiberium Essence Fans : Forum : General Banter : The AI needs Improvement....) Locked
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May 29 2012, 5:19pm Anchor

IMO the AI is not that very good.

For starters the AI needs to spam less turrets.

Is there any plans to edit it so it can use all the units in TE?

There is a way to edit em, just not in a normal fashion.

Edited by: CM32

GoldenArbiter
GoldenArbiter Proud servant of Kane
Jun 1 2012, 10:41pm Anchor

Erm, have you played the new 1.5? The hard AI (balanced) is bloody brutal. Me and smallchange were fighting two of them, and got our asses handed to us 3 out of four times! Admittedly, this was my third match with 1.5, but that's no excuse...

And as far as I know, they use quite a few of the TE units...

Edited by: GoldenArbiter

--

"Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb

Jun 1 2012, 11:44pm Anchor

Not really, there are some variables in XML coding that dictates their use of units.

(WARNING, Modding Geek wording detected)
All the TE units are classified by the AI as the standard 100% offensive and defensive modifier.
The TW AI has coding that helps them use most if not all units, and certain ones, such as stealth tanks, attack in attack teams.
Rather than spamming certain TE units and not using other TE units at all.
Take note that the Vanilla TW AI CANNOT be edited in anyway without a crash, but there IS a workaround...

One note is that Carnius did not acually edit the AI.

What I wanna see is the AI use all the units, which I willing to make em do when the time comes...

Edited by: CM32

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