All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

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Jun 1 2012, 2:39am Anchor

Oh yes, the AI needs fixen.

Its not too hard to do, just takes some time and the technical knowledge of AI programming and XML coding...
(Which I know how to do)

Anyway I do like the Tib Based Rife Gen too.

BTW gonna need to check that AA battery Weapon, its bugged I say...

Jun 1 2012, 8:00am Anchor

Zone_Lexus_50 wrote:Firehawks tend to shoot their anti-air missiles against their foes like a stormrider shooting its plasma cannon in any degree. the jets should only fire at its 12 o clock sight.
.

Why? it makes them more useful. They are AA only now.

No, I mean when the firehawks passes by the enemy aircraft  after hitting it with missiles, it keeps on launching it from its behind. That's not supposed to happen.

Zone_Lexus_50 wrote:Firehawks tend to shoot their anti-air missiles against their foes like a stormrider shooting its plasma cannon in any degree. the jets should only fire at its 12 o clock sight.
.

Nazara wrote:Why? it makes them more useful. They are AA only now.

No, I mean when the firehawks passes by the enemy aircraft  after hitting it with missiles, it keeps on launching it from its behind. That's not supposed to happen.

Jun 1 2012, 8:42am Anchor

about the Nod building called the 'Air Tower' , new design is good but its not a tower anymore lol.. the name should change.

Jun 1 2012, 9:34am Anchor

some descriptions of the Armory dont fit properly, like the scanners (snipers have now :D) and the power packs(jetpack infantry).
and the Orca immediately receive the emp ammo when you get the tech center. I think it should come with the falcon/turret emp upgrade (was the impression I got).  :)

Jun 1 2012, 11:23am Anchor
redbee7 wrote:about the Nod building called the 'Air Tower' , new design is good but its not a tower anymore lol.. the name should change.

NOD Airbase... no wait a sec.: NOD underground Airbase.

Jun 1 2012, 1:51pm Anchor
Zone_Lexus_50 wrote:No, I mean when the firehawks passes by the enemy aircraft  after hitting it with missiles, it keeps on launching it from its behind. That's not supposed to happen.

You dont know movie Firefox with Clint Eastwood, dont you :D
Its movie about fictional soviet super jetfighter - firefox, that can do that, i mean it can fire missiles from behind.
Ok, that is not best explanation, altought im big fan of Clint Eastwood this movie was a bit silly, also because of this feature xD

Anyway is not so dumb idea, it all depends on targeting systems. With right targeting  system and right missiles - lets say from future, you can fire front missile that hit target behind you. This is at least plausible if not possible.
But the main reason behind this is balance not anything fancy. Firehawk is now gdi main AA counter, but it feels unbalanced when he needs to face the enemy to fire comparing to harpy and stormrider. Also firehawk has limited ammo that needs to balanced some way too.  Of course, regarding ballance, more testing is needed.

Jun 1 2012, 10:25pm Anchor

This seems crazy
Moddb.com

GoldenArbiter
GoldenArbiter Proud servant of Kane
Jun 1 2012, 11:19pm Anchor

Hmm, apperently (smallchange told me this when we were playing) The scrin super weapon is still visible on the map, while none of the others are.

Not sure about this one, only tested once: Random enemy has a tendency to make all of the random players, one faction.

Also, just a really cool suggestion that me and smallchange thought of: The scrin mothership should be able to turn into something land based, and use the prongs as legs. that would be so cool.

--

"Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb

Jun 2 2012, 4:08am Anchor
GoldenArbiter wrote:Also, just a really cool suggestion that me and smallchange thought of: The scrin mothership should be able to turn into something land based, and use the prongs as legs. that would be so cool.

You guys read my mind xD I get similar idea some time ago, i  made already model variant with colapsable legs, but i was not comfortable with result so i have put that aside for now. Once i release patched version, which must happen soon as possible is, i will return to this idea and try it again.

Jun 2 2012, 6:47am Anchor

I had a thought of that too Carnius, in my vision it turned into a massive Tripod. lol

Jun 2 2012, 8:20am Anchor

scrin

'statis' chamber - it supposed to 'stasis' chamber.
assimilator - since the stealth ability is removed, but description still mention 'stealth when standing still'.
stalwart - like others said, their model changes to Disintegrators after the Tiberium Integration upgrade, also the close combat assault ability has no sound ,it need a sound i guess.
Pacifier - their units description is missing info in Teleport Beacon upgrade.
Reaver - the weapon laser can penetrate into the ground. Moddb.com

also the Particle Accelerator upgrade and Light Forcefield Generator upgrade,when u click on the units that can use it,description says research at Tech Assembler but it suppose to be at Nerve Center. For Tiberium Enhancement and Ion storm Generator upgrade, units that can use it is missing 'research at technology assembler', in their description when selected.

leviathan mothership - the ion storm ability can be used repeatedly without cooldown, its also happen in previous version.

p/s : i know its a small matter but its a bit confusing ingame.

Edited by: redbee7

Jun 2 2012, 10:33am Anchor

So how is the patched up version coming up?

Got most of those bugs squashed? :O

Edited by: CM32

Jun 2 2012, 11:26am Anchor

Yes, sort of. I have to disable stealth upgrade on militants, it seem the best solution for now. Jumpack Trooper still bother me a bit. Rest is mostly trivial problems that only consume time, not much thinking. I understand that we need patched version soon as possible. I cant guarantee anything, but if everything goes well i should have it tomorrow.

Jun 2 2012, 1:48pm Anchor

For the mutant hovel it says you can train only 3 units of each type however if you hold down shift it will train 5 excluding the Hijacker Ghost Stalker and Hunter

Jun 2 2012, 4:15pm Anchor

Enemy Cyborg Commando did the same as Juggernauts did earlier: Shoot air units. That f*cker destroyed 6 out of 8 Orca Bombers when it targeted them with its special ability.

Jun 2 2012, 7:26pm Anchor

some new tiberian environments prevent building, this could cause problems to the game
ahh and theres a "evacuate all" option on nod outpost! ;)
goliath emp minefield are too bright... and they have the nod logo(EA screwed up there hehee)
just saw that nod apc on subterranean strike are invincible (and vertigo shoots Anti-Air without its guns hehe)

Edited by: arthur_balen

Jun 2 2012, 7:51pm Anchor

Look at this:
Tinypic.com

I think there is a texture error on the Goliath APC and the mobile emp. The GDI logo is facing the wrong way on one side on both of these vehicles in comparison to all the others GDI vehicles.
And if these gets fixed, don't forget to change the build icon of the goliath apc/mobile emp where the logo is visible to the corrected versions.

Edited by: Fox2503

Jun 2 2012, 9:13pm Anchor

LOL

Good eye Fox2503.

Jun 2 2012, 9:15pm Anchor

Lightening spike cannot detect stealth enemy

Jun 2 2012, 10:02pm Anchor

scrin

Extractor - description spell 'cappacity'

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Jun 2 2012, 11:13pm Anchor

Scrin

Pacifier can take aircraft, but won't automatically do it like it will with everything else, you have to do it manually.

Jun 3 2012, 1:36am Anchor

Cyborg squad has confessor H grenade ability and I can't use it

Banshee cannot target when using afterburner

Jun 3 2012, 1:59am Anchor

Actually Banshees aren't ment to attack when at full speed, thats the intention...

Its more useful in getting away from attacks.

Jun 3 2012, 11:25am Anchor

Nod

Network Espionage (support power) - the actual price tag is $600 per use, but it cut off $1200

Jun 3 2012, 12:35pm Anchor

Scrin construction yard has the radar minimap active without nerve center.

--

I agree, also they need the "deploy" ability in order to fire. now they are too fast, they can fire and run without any time delay.

The "minibomb" of the shadow team (and their explosive) is too much weak.

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