All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

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May 30 2012, 7:06am Anchor

when upgrading the wolverine with sub-calibre bullets, its armor container (that thing built behind its Gatling gun arm) on the left disappears and reappears when firing.

Also, when building the Scrin stalwarts, they exit the portal wrongly as disintergrators.

May 30 2012, 8:31am Anchor
Fox2503 wrote:
Someone wrote:6) Secret shrine building - image in build tab is still old version.

Yea, it's pretty obvious, so is both Nod and GDI refinery build icon who do not reflect the actual building.


Although a minor problem but I think should be fix.
bug I found Moddb.com
Before the BH elite upgrade they were normal(cept that rifle militant has scorpion's dig in ability) but after upgrade both militants were stealth. Was that intentional or a bug?

Mobile Sensor Array has repair vehicle icon when deployed.

Edited by: Hijacker

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"No keys? No problem.."

May 30 2012, 9:02am Anchor

Tripod's shield dissapears on tiberium (wierd). Need to wait to restore that.

May 30 2012, 10:07am Anchor
Someone wrote:Also the price for transporting any type of infantry is 1200 and for any type of vehicle its 1500. Is that fair?

Oaks@ that is because you are paying for the transporting aircraft aswell. Notice how the aircraft stays for you to control?

Edited by: Fox2503

May 30 2012, 11:45am Anchor

Tempest MLRS do very little damage. Before or after weapon upgrade I forgot.

Fiends has very small weapon range while the wild fiends has really long one.

Edited by: Hijacker

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"No keys? No problem.."

May 30 2012, 1:47pm Anchor

Titans can't squish vehicle anymore, only heavy infantry instead! They are heavy walkers so what the deal?  I don't know is it glitch or the author's choice but its so unbalanced, thus they are the most expensive T1 units.

May 30 2012, 2:32pm Anchor

Large post. Sry for it. And I thank U Carnius!

Bug reports/suggestions.

GDI

-1) Vulcan turret rotating animation for minigun barrels. (yeah I know that I am obsessed with all those little details, but we all know that U can do everything with this game.)
-2) Orca payload issues, if U click on it in air it can change back to previous type of rockets.
-3) Suggestion. Orca engines, if it would be animated like on others air units it will be very cool.
-4) Wolverine ammo box bug. it blinks when W. is firing. (P.S. Thanks a lot for minigun barrel animation on Wolverine, I was so happy to such power with all things working!!! Thx very much.)
-5) Mamoth MK II..yeah.. I think U know bout issue, it simply should not be transportable...for balance and of course for to be sure not seeing it riding on Condor.
-6) Jetpack trooper. Minigun barrel animation (yeah, again I know..sry), and there is a bug with direction of fire, its changing while unit is fire to ambient horizontal state and then back to aiming angle.
-7) Firehawk engine bug, always active even in when its on the landing bay. (And does it suppose to be AA only?)
-8) Vulcan tower cant detect Scrin engineer. (Didn't test with all other stealth units)
-9) Zone commando. Minigun animations, and moving animation is need to be detailed, to match appropriate speed.
-10) Zone Commando after using jetpack jump landing animations needed, like what Zone troopers have.

Nod

-1) Militants have wierd icons with Scorpion tanks.
-2) Harpy animation when changing its altitude is missing, it changes too brisk.
-3) Avatar chosen upgrade icon is missing from up's bar.

Scrin

-1) Stalwart unit is bugged like hell.. I think U already know it.
-2) Sug. Rift generator, I think that original effect of black hole was better, I understand that U are testing all the stuff...but still, hope U'll understand.

May 30 2012, 3:37pm Anchor
Agamemnonjr wrote:Titans can't squish vehicle anymore, only heavy infantry instead! They are heavy walkers so what the deal?  I don't know is it glitch or the author's choice but its so unbalanced, thus they are the most expensive T1 units.


Carnius did it intentionally.

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I agree, also they need the "deploy" ability in order to fire. now they are too fast, they can fire and run without any time delay.

The "minibomb" of the shadow team (and their explosive) is too much weak.

May 30 2012, 5:04pm Anchor

Thanks guys for report so far. there is really more bugs than i thought, but now i know about them so i can get rid of them.

Certain ballance issues are different matter and requires more extensive talk.

Titans can't squish vehicle anymore, only heavy infantry instead! They are heavy walkers so what the deal?  I don't know is it glitch or the author's choice but its so unbalanced, thus they are the most expensive T1 units.

Its not bug, titans felt a bit unbalanced vs other T1 units when you can simply run over them.
But you might be right and i need certainly more feedback on this, how they do now in PvP.

Edited by: Carnius

May 30 2012, 5:10pm Anchor

hey! the black hand elite upgrade its kind of annoying with all thats stealth generators... why not make only the Shadow Squad with that ability?  and talk about it, nice to see the laser guns upgrade ;) but still he kind of sucks. dont get me wrong, but all thats Micro boms and demo charges he cant do a scratch.. hehe
but the game looks great!! 
I think im playing 5 hours a day! at least! heheeeeeeee back to playxD

May 30 2012, 5:12pm Anchor

Oh,I forget on that.Cant still get used to it.Yes,the transporting aircraft stays with you,but still one aircraft can still carry only a 1 squad of e.g riflemen. You will escort your 3 squads back to safety for prize of more than 3000 credits,or let them die?  Thnx to future minigun upgrade of orca infantry transport,that you will control it,can repair it,re-use it,call it upon place anywhere where your units are,your units can fire from it,towards snipers,commando and zone troopers the price could seem justified,but towards riflemen not. I would suggest to decrease a price a little.And if enemy will manage to take down your fragile transport with mammoth,it will be great setback to your economy. Also it seems that Jumpjet troopers are now producted with low altitude by default. Well,I just want it back to fly altitude. Were Goliaths APC always so expensive?(900 credits),while they are fragile just like cheap Falcon(700),compared to Scorpion tanks,or Mantas,I would decrease it to 800.

May 30 2012, 5:39pm Anchor

Crate Beam Cannon... Simply invisible...

May 30 2012, 7:04pm Anchor

I think the titans should crush smaller vecs as b4.

Its mainly due to the fact that they are quite slow so its hard to crush anything faster than them anyway.

May 30 2012, 7:06pm Anchor

Update!
-4) Wolverine ammo box bug. it blinks when W. is firing. (P.S. Thanks a lot for minigun barrel animation on Wolverine, I was so happy to such power with all things working!!! Thx very much.) !!!This bug appears when U buy a composite armor upgrade.!!!
-8) Vulcan tower cant detect Scrin engineer. (Didn't test with all other stealth units)!!!Tested against the Nod, can detect Nod vehicle and generaly seem to be working against them!!!

May 30 2012, 7:46pm Anchor

just saw that the orca bomber veterancy not working properly hehe soo much fun! 8)
aandd the peacekeepers dont have squad
ahh and scrins engineers(i forget the name) are a little overpower.. stealth, warp.. i dont even see them capturing my things anymore! hehe or isnt stealth? o.O
ahhh and and the Condor!!! wooow great welcome unit! he brought many new tactics to gdi, i only wish that he look more like a aerial bunker than a transport! :D

Edited by: arthur_balen

May 30 2012, 8:48pm Anchor
█Black/Brunez█ wrote:Crate Beam Cannon... Simply invisible...

Shows up for me on low settings, can't use higher ones to confirm that though.

May 30 2012, 10:33pm Anchor
Carnius wrote:Its not bug, titans felt a bit unbalanced vs other T1 units when you can simply run over them.
But you might be right and i need certainly more feedback on this, how they do now in PvP.

I think titans should be able to crush enemy, their speed is not fast enough to reach other units anyway
The only units they shouldn't run over are deployed scorpions

May 31 2012, 1:48am Anchor

I don't think Titan's should crush other small tanks, that would be too cheap, it was annoying as it was in 1.4

May 31 2012, 11:12am Anchor

Cobra artillery - did not automatically fire enemies,unless u set them to aggressive stance.

Titan,Cobra artillery,Avatar- when unit is selected, and double press the mouse button on the ground u can see old model version.

sub calibre round upgrade - description error, research at 'armory', it suppose to be at command post.

May 31 2012, 4:05pm Anchor

Firehawks tend to shoot their anti-air missiles against their foes like a stormrider shooting its plasma cannon in any degree. the jets should only fire at its 12 o clock sight.

Also, when the mammoth tank is transported over mountains via carryall, the mammoth's treads tend act crazy when going over the slopes and mountains, as if its like rolling on those mountains.

May 31 2012, 5:56pm Anchor

It would appear that the scrin AI can on occasion use the assimilator blink ability to jump way longer distances than the human player.
While not really a big issue, superweapon structures do not always show up through the FoW.

As to the not being able to place the new growth accelerator on regular tib spots (riparius and crystal) seems to be a map related issue. Not being able to place over chasms looks like a overall thing. Also not a really big issue.

May 31 2012, 9:08pm Anchor

Pacifier can control minds... and MINES

May 31 2012, 11:06pm Anchor

Playing on ultrahigh graphic settings here.

Stormriders have a problem. If you build stormriders and then research the tiberium plasma upgrade,all stormriders get the effect. If you build new ones,after researching the upgrade,their weapons are blue or not affected.

AI assimiltors can blink across the map. Gets annoying when trying to defend spikes.

Your ioncannon center has a bug when the Ioncannon is ready,the antenna glitches.

The rift generator becomes unselectable after losing more than half of its health.

Zone_Lexus_50 wrote:Firehawks tend to shoot their anti-air missiles against their foes like a stormrider shooting its plasma cannon in any degree. the jets should only fire at its 12 o clock sight.
.

Why? it makes them more useful. They are AA only now.

Quote: 
 -2) Sug. Rift generator, I think that original effect of black hole was better, I understand that U are testing all the stuff...but still, hope U'll understand.
.

Nope. The new ones are better. Ever seen the new rift generator effects? They are consistent. 

Edited by: Nazara

Jun 1 2012, 12:05am Anchor

My friend Carnius, I have some reports for you:
-Titan : honestly , I love its new models so much. thank u for creating it. now the problem is :
           1-when I played agaist Brutal GDI, the I can not see any Titan in the battle field just wolvarines.
           2-can u upgrade Titan animation when firing because it just standstill,no movement.
-Cyborg commando:
           1-In my opinion the previus fire sound  would be still better. its still a good memory from TS.
           2-walking animation is too fast. In TS it walks so smooth and just wave his shoulders alittle bit.
-Avatar:
           1-m not sure its good if you just brighten the new chest head color abit more.
           2-how about firing from both hands one by one?
           3-Fireball launcher is good new idea. but I still love gas.
-Reaper:
           1-Thank u for the new model, n would it be better if all the legs expand wider?
           2-Can it auto fire the net weapon agaist Infantry?
-Attack bike :
           1-As commented before the model should be adjusted abit more curved  to fit the driver inside.

thats all for now, I mwill some more. Thank u.

Jun 1 2012, 12:49am Anchor

Just a bug regarding the AI not constructing any defenses as Hard AI and Balanced Personality.

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