All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

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Suggestions for TE 1.5 (Groups : Tiberium Essence Fans : Forum : General Tiberium Essence Ideas : Suggestions for TE 1.5) Post Reply
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Oct 3 2012, 5:18pm Anchor

I honestly didn't mind the looks of the current Vertigo Bomber, but after seeing that image, I am all for it being updated to something like that! :D Just give it the stealth "bulbs" found on the Nightwing and the other details mentioned and it's made!

Smallchange wrote:
Starfox100 wrote:suppose to be something like?
- Banshee, Unit and aircraft killer.
- Vertigo, Structure buster.

^ This, yes.
 


I agree, that's definitely how it should be.

While on the topic of updating aircraft, what about GDI's Firehawk? It isn't bad, but I do believe the overall design can be improved, especially the very narrow mid-section. What I have in mind that I think will make it look better and more believable is if Carnius designed a similar body to an F-35 Lightning II, but have the "V-style" wings and the fins near the cockpit similar to the Firehawk. Something like this is exactly what I mean Moddb.com Thank you Zone_Lexus_50 for this pic.

Edited by: .Mac.

Oct 4 2012, 6:41am Anchor

Make the tiberium glow like the original game

GoldenArbiter
GoldenArbiter Proud servant of Kane
Oct 4 2012, 2:49pm Anchor
TheBlackMarkofNod wrote:Make the tiberium glow like the original game

On medium to high graphics, the Tiberium does glow.

--

"Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb

Starfox100
Starfox100 "Inferno Phoenix" field Commander
Oct 4 2012, 4:18pm Anchor

Just back with a more "appropriated" image of what smallchange posted before on request of Goobertrooper. make the Nod emblem on it.. WHY NOT!
Nod Stealth concept

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May the fox be with you...

Oct 4 2012, 4:38pm Anchor

Too big, you should make it much smaller and paint it on the wings and on the sides.

GooberTrooper
GooberTrooper Nod Global Operations Commander
Oct 4 2012, 6:18pm Anchor
Starfox100 wrote:Just back with a more "appropriated" image of what smallchange posted before on request of Goobertrooper. make the Nod emblem on it.. WHY NOT!
Nod Stealth concept


Lmfao. I love it man! I didn't expect someone to actually do that. XD

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"War is timeless, and so are we."~ Forgotten Tick Tank

Starfox100
Starfox100 "Inferno Phoenix" field Commander
Oct 5 2012, 7:25am Anchor

its was a 20min job, did not had much time to actually put real effort to it before i had to go somewhere. :rolleyes:

Valherran wrote:Too big, you should make it much smaller and paint it on the wings and on the sides.

to bad, there is not really room to put it on the wings and still seeing it clearly. I picked the back as it was easier.

it was made for the lolz. 8)

Edited by: Starfox100

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User Posted Image
May the fox be with you...

Oct 5 2012, 10:34am Anchor

Why not turn the Vertigo into a carpet bomber like the Orca Bomber but with Tiberium Bombs or something of a chemical nature.

Starfox100
Starfox100 "Inferno Phoenix" field Commander
Oct 5 2012, 10:52am Anchor
Lex-the-Pikachu wrote:Why not turn the Vertigo into a carpet bomber like the Orca Bomber but with Tiberium Bombs or something of a chemical nature.

You want separated factions with separated units. If you make the vertigo like the orca bomber. then you got the same unit.... only the looks are different.
Vertigo is a Stealth bomber. with precision bombing they can take out important targets and get away quickly. (Example WW2 German dive bombers)

If you carry lot of bombs (like the orca bomber), you're slow, Venerable, and the more bombs the less Stealth works.

The B2 is an exception since if can carry lots of bombs or even Nuclear bombs/missiles. BUT! it moves WAY higher then any other plane normally can go.
Something the Vertigo is not made for.

hope this enough info why the vertigo suppose just to have 1 bomb. it's a precision bomber.

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User Posted Image
May the fox be with you...

Oct 5 2012, 1:52pm Anchor
Starfox100 wrote:The B2 is an exception since if can carry lots of bombs or even Nuclear bombs/missiles. BUT! it moves WAY higher then any other plane normally can go.
Something the Vertigo is not made for.

Perhaps then this is not the best choice for remodeling the Vertigo as it's abilities are so radically different from what the Vertigo should be capable of.
I do feel 1 bomb is appropriate and i stand by the targeting beacon idea (97% of KW was bad but not quite everything). If not this then i would like to see some other synergy between units or some kind of support role, aside from its bombing capability. I've toyed with another idea of giving it interchangable bomb types (at Nod Airbase) perhaps change between the structure buster and some kind of (PINK) nerve gas bomb which would produce a cloud and affect infantry only (and perhaps drift randomly) but i dont feel this is its role. 
open to suggestions RE: support role/unit synergy
there is definately potential for something more in this unit

GooberTrooper
GooberTrooper Nod Global Operations Commander
Oct 5 2012, 3:17pm Anchor

When suggesting the B2 design it was the only common wing-shaped bomber thing that I had in mind. It doesn't have to be an EXACT B2.

Wing-Shaped bomber + Nod Stealth + One or Two HE Bombs = How Vertigo Should be.

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"War is timeless, and so are we."~ Forgotten Tick Tank

Starfox100
Starfox100 "Inferno Phoenix" field Commander
Oct 5 2012, 3:47pm Anchor

+ there is also a Fighter-bomber model of the B2. The F117 Stealth fighter, pretty a forgotten fighter IMO, maybe because it does not look that great as the B2. I think this is more the vertigo were looking for. also carries 1 of 2 smart bombs. almost same model.

About M0nkfish ideas:
It would be an idea to let the vertigo have a confusion bomb (like the Confusion grenade of the Nod elite infantry)
The confusion technology is actually nowhere to be found only at the infantry. (like you said the "pink" smoke, just make that as the grenade effect only bigger and larger area)
Let a whole enemy army shoot themselves as it 'maybe' also got effect on tanks. just a little add to your idea. because you had a point there.

Total idea by us all i think:
Vertigo,
- V shaped
- Stealth
- 1 HE bomb
- 1 Confusion bomb (when switching at airfield)

Brainstorm on.

Edited by: Starfox100

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User Posted Image
May the fox be with you...

Oct 5 2012, 4:37pm Anchor

Excellent work on that image Starfox! I was wondering if someone was actually going to edit that and you pulled it off :thumbup: I can't help but smile and think all the sorts of things that pilot is thinking as he sees that whole horizon lit up with ion strikes XD

I agree that the Vertigo shouldn't be able to do carpet bombing like the Orca - Starfox's explaination for why not is right on. But I do not mind the idea of a possible tiberium upgrade for the single HE bomb, that increases its damage and/or leaves tiberium gas behind for a bit (which ever is more balanced).

I really like the switchable Confusion bomb idea.

Edited by: .Mac.

GooberTrooper
GooberTrooper Nod Global Operations Commander
Oct 5 2012, 8:03pm Anchor

I'd prefer a Tiberium Gas bomb, and top it off with it being flammable.

Example: Bomb a group of wolverines escorting missile squad spam with the Tiberium Gas. Missile Troopers die and Wolverines are relatively unaffected. Roll in with some Flame Tanks or Blank Hand and set that stuff on fire. It roasts the wolverines, and you got yourself one strange BBQ.

Or we can just stick with the confusion gas. I'm cool with either ideas.

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"War is timeless, and so are we."~ Forgotten Tick Tank

Oct 6 2012, 10:43am Anchor

Possible Tiberium upgrade for HE Bomb -- Yes
Tiberium Gas Bomb -- No, while this offers the unit synergy i was looking for perhaps it would be far too similar to the Tiberium Chemical Missile support power. Although this IS a good idea the Confusion Gas would be more unique and shows that while Nod has Tiberium integrated technology they are not reliant on it

Oct 6 2012, 2:25pm Anchor
M0nkfish wrote:Tiberium Gas Bomb -- No, while this offers the unit synergy i was looking for perhaps it would be far too similar to the Tiberium Chemical Missile support power.

I was starting to think about the same thing, about it being too similar to the support power - we don't necessarily want that. So that's a good enough reason then, to me, why not to have the secondary mode be any sort of tiberium gas bomb, but a sort of nerve/hallucinogenic bomb. Flammable gas is a neat idea for somewhere, is something like that codable for this game?

Oct 7 2012, 5:06am Anchor

not sure, i havent coded for a long time and never in this game but from limited research i get the impression that it would be tricky due to engine limitations just like having TS style weeds or TS style cracking ice would be tricky. Shame because i'd like to see both those features.

Starfox100
Starfox100 "Inferno Phoenix" field Commander
Oct 7 2012, 4:01pm Anchor

about the ice... now your talking about it... I THINK i got a bad-ass idea for a map!
You know (for those that got the world-builder WITH TE integrated) the ice-floats place them a bunch together (like a ice plateau), add a bridge JUST underneath the surface for that. if you make it like the ice layer is the only thing you can walk you got breakable ice (not really cracking but does works)

The bridge can still be shot and with the units on it they walk over the bridge. (that just underneath the layer of fake ice you made) when you shoot the bridge; Units will fall through the ice layer, and so you got the same effect ;)

Or make a bridge in the shape of ice, but i think that pretty much ATM to ask carnius.

Edited by: Starfox100

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User Posted Image
May the fox be with you...

Oct 8 2012, 4:57am Anchor

I'd like to try any map you make with this feature, sounds cool. So if you make anything of merit let me know and maybe play me sometime? not had different human opponents for a while. Would be interesting to see how this works

Starfox100 wrote:+ there is also a Fighter-bomber model of the B2. The F117 Stealth fighter, pretty a forgotten fighter IMO, maybe because it does not look that great as the B2. I think this is more the vertigo were looking for. also carries 1 of 2 smart bombs. almost same model.

I made a Version of the Vertigo based on the F117 let me know what you guys think:

GooberTrooper
GooberTrooper Nod Global Operations Commander
Oct 8 2012, 10:31am Anchor

That is... Perfect.

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"War is timeless, and so are we."~ Forgotten Tick Tank

Starfox100
Starfox100 "Inferno Phoenix" field Commander
Oct 8 2012, 12:58pm Anchor

Good job on that! seems you had a bit more time to work on it than i had :P

Now only the bit more futuristic look of this and we got ourselves a vertigo!

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User Posted Image
May the fox be with you...

Oct 8 2012, 2:42pm Anchor
Starfox100 wrote:Good job on that! seems you had a bit more time to work on it than i had :P

Now only the bit more futuristic look of this and we got ourselves a vertigo!


took me an hour and a bit, i dont tend to work fast.

In terms of something more "futuristic" only things i can think of are 1) extending the wings a little to preserve something of the vertigo's characteristic "bat-wing" and perhaps 2) giving it an inverse cockpit i.e. on the bottom instead of the top of the plane. All the sharp angles are good for deflecting radar wouldnt want to lose them, any other ideas let me know

GoldenArbiter
GoldenArbiter Proud servant of Kane
Oct 9 2012, 5:25am Anchor
M0nkfish wrote:
Starfox100 wrote:Good job on that! seems you had a bit more time to work on it than i had :P

Now only the bit more futuristic look of this and we got ourselves a vertigo!


took me an hour and a bit, i dont tend to work fast.

In terms of something more "futuristic" only things i can think of are 1) extending the wings a little to preserve something of the vertigo's characteristic "bat-wing" and perhaps 2) giving it an inverse cockpit i.e. on the bottom instead of the top of the plane. All the sharp angles are good for deflecting radar wouldnt want to lose them, any other ideas let me know


Or! Swap the places of the cockpit and the tail fins, and make it fly in reverse! Yes, that could be worded more elegantly, but I am le tired...

--

"Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb

Oct 9 2012, 8:49am Anchor
GoldenArbiter wrote:Swap the places of the cockpit and the tail fins...

surely that would make its shape too similar to the GDI aircraft, if i understand you correctly.

If the secondary bomb type is to be confusion bomb it should probably affect infantry & tanks (this would make sense as it would affect all ground based scrin equally as they are all creatures whether they are classed as infantry or tanks, and it can seep into the cockpits of other tanks).
If the secondary bomb is to be nerve gas it should affect all infantry only (with the exception of cyborgs as they are derived from corpses and therefore dont breathe in the gas)
my feeling is that confusion gas is the more flavourful option, fits in with NOD's doctrine better

GoldenArbiter
GoldenArbiter Proud servant of Kane
Oct 9 2012, 3:03pm Anchor
M0nkfish wrote:
GoldenArbiter wrote:Swap the places of the cockpit and the tail fins...

surely that would make its shape too similar to the GDI aircraft, if i understand you correctly.



Hmmm.... oh yah... sorry, I just have a thing for inverted fixed wing aircraft :)

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"Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb

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