All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

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Since cant bother myself with 2k char limit on comment section... (Groups : Tiberium Essence Fans : Forum : General Tiberium Essence Ideas : Since cant bother myself with 2k char limit on comment section...) Locked
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Feb 9 2014 Anchor

Had some spare time to try out the newest version, what ive seen so far caused me agree to the chorus about that youve taken a step backwards. Teleportation and Turbo abilities are powerful, they dont belong slapped unto every unit you didnt figure out yet something original to bestow upon. Especially not on already excessively powerful scrin units compared to their possible counterparts. TL;DR: The world already has an OP protossball in another game,thus doesnt need a secondary one. Just get rid of blink on every high value unit.
Whilst im on the topic of scrin would like to share an idea: Why dont make something like combine with buzzers enable self regen out of combat on low-value units, and use the radiation for charging ground shields if they still have it. The whole shields mechanic in this game could use a tweak, if there can be anything done about it.Also im against the just slap an nerfed variant of existing ability on super-units to call it done. Take the Terraform torpedo on Kodiak, terraformation and/or crippling/hurting enemy economy isnt the purpose id be expecting out of a space-gunship, let alone the fact its an super unit. About Kodiak, Montauk and Scrin motherfucker ship: They shouldnt be builded by the structure, you should research once on the building to unlock the ability for calling them, afterwards you make sure that the call ability can be used only in certain radius of a certain structure for deployment. Fe. for Kodiak would be within X range of deployment zone structure.
I expected Montauk to be more of an support than such an direct assault vehicle. I didnt even expect it to have armament worth a damn to be fair. Instead providing directly deployments of diff. battlegroups it could order a 'tunnel-exit factory/barracks hybrid' structure on the field. where you produce those units.About Tacitus archive: This building shouldnt build anything by itself, merely serving as technology preq. Units unlocked by this building shouldnt come out veteran.But the real issue: Half of the unlocked are already redundant. Hereby try providing tactical alternatives instead slightly beefed up variants of unit x,y,z. Fe. why on earth would i want to build the predator when i already spam titans ? That slot couldve belong to Pitbull instead, which would open up a new possibility in GDI gameplay since they lack otherwise such an unit. Same applies for Harpy and the variant with rocket pods. GDI Colossi,Scrin rambo squad and Reaper's plasma variant are cheese.You can have a multiweapon platform like the Colossi ingame but it must have a drawback, as not able to fire those all at once and having to micro this dmg output capacity.Rambo squad could use becoming sort of an heavy weapons team with a setup-teardown time on their weapon.As for plasma variant: Banshee and Cyborg commando has similar weapon, for good reasons. First is a squishy flyer, second buildlimit 1 commando. No matter what you pair this dmg beast with it will remain powerful.
I could never get used to silly napalm launcher. That upgrade could function as trade-off both hands for flamers, with the other one as a trade-off one hand for durability upgrade.
Also conqueror could use an texture upgrade, remains low-res compared to rest around. inspecially when standing next to an scrin colossus errm quadropod.
Moar neutral structures!

Bugs:Gates sometimes outright refuse to open. Cant give any intel to recreate because randomly encountering so far.Kodiak weapon: if beam cease-fires during attack damage effect still applies.The explosive drone can enter garrison, but cant do anything whilst inside. Probably wasnt intended.
Unsure if bugs or not:
Shockwave barrage didnt work on Reaper.
Nod mcv can enter gdi carryall. Looks funny on flight.

Appreciations:
GJ on the Firestorm shield
Gates that have problems but hey it works
Nod have an epic vehicle that isnt a huge walker, yay
Roflstomping 7 enemies in a row with the motherfucker ship and escort is fun
the new guard tower that works 100x better than old.

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