All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

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Scrin Tacitus Archive units (Groups : Tiberium Essence Fans : Forum : Scrin Ideas : Scrin Tacitus Archive units) Locked
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Starfox100
Starfox100 "Inferno Phoenix" field Commander
Feb 21 2013 Anchor

GDI got now:
- Colossus
- Kodiak

Nod got now:
- Destroyer Cyborg
- Montauk/Mobile war factory

Scrin got now:
- Conqueror
- (...........)

This post is now open for ideas IF Scrin gets a second Tacitus Archive unit.
Think about it together, and combine ideas if that will do the trick. (also make sure it does not looks the same as an other unit, as in attacks)
Do notice that everything comes with patience.

Edited by: Starfox100

Feb 21 2013 Anchor

Perhaps some enhanced buzzers called screechers capable of cutting through tanks quickly?

Feb 21 2013 Anchor

Whelp, I think the Conqueror definitely fits in line with both the GDI Kodiak and Nod Montauk. So to that end, another support/assault unit of some kind seems in order to match up to the GDI Colossus and Nod Cyborg Destroyer. Here are some of my ideas.

  • A large, as in on par with Mammoth tank type of hovercraft/tank that acts as basically a large Disintegrater, Firing a beam that eats through armor and buildings at a medium range. And while expensive, detonates a massive sac of energy on its rear on death dealing a crap load of damage to nearby units, including friendlies.
  • Another large hovercraft or Tripod style unit, perhaps something more in line with the original corrupter but instead houses a pair of large dorsal cannons that fire short range catalyst beams, similar to the original mothership, Obviously the Catalyst effect would have to toned down considerably in damage.
  • On a different note maybe go for something more spammable and smaller, more infantry perhaps. Like a badass bigger cousin to the shock trooper that can freeze/EMP vehicles with long range beam weaponry while emitting toxic gas out of vents on its back and underside that poison infantry up close.
  • A largely vertical crawler or hovercraft wall type of thing. A tall moving wall. I dont know if its possible but perhaps it blocks out enemy fire that tries to pass over it, similar to regular base walls. As for weapons, give it a choice of a couple to upgrade to, similar to the avatar. For example, a pair of Devourer tank cannons along the bottom sides/Top side, perhaps it can entrench its self and build buzzers, maybe just all three basic defense structure weapons but instead they come in pairs.

If I get anymore ideas, I'll be sure to post them here.

Feb 22 2013 Anchor

A sort of vehicle version of the buzzer may be the Schythe walker:

Cncnz.com (this was one of the previous version of Annihilator tripod)

It may use an energy blade to slice infantry and ground vehicle easily. Can use the force field upgrade.

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Brotherhood, Unity, Peace.

Feb 22 2013 Anchor

Scrin could use some sort of giant tiberium mutant hybrid type unit. It could walk around as a epic support unit that could:

Give buffs to all units in it's radius. (Produces a nanite field that boosts the units overall performance by 10%)
Repair everything around it. (1 drone speed)
Cast Buzzer Swarms in a certain range every 60 seconds.
Raise dead husks back to life every 2 minutes.
Drop Tiberium Meteors on things every 3 minutes.
Can release chemical cloud novas around itself every 5 minutes. (Clouds can linger for 5 min damaging everything it touches)

Since it can have all of these abilities, it renders it unable to attack. However if you want to make it attack, I would recommend a physical attack animation with splash damage involved, a ranged attack would be too imbalanced.

Possible names for this thing:

Scrin Locust
Scrin Tiberium Lord
Scrin Hive Keeper (1)

Feb 22 2013 Anchor

I'd really like it if Carnius imported the concept/design of the Mechapede (a new name would be better) that Scrin had in KW Cnc.wikia.com I honestly really thought this was an interesting and very unique looking unit, so it would be neat to see this again for Scrin. He wouldn't have to make it look exactly like it did in KW, in fact I'd like the possibility of some visual edits on it (maybe make its size a bit smaller for starters, so that its size would be in league with the Destroyer Cyborgs). If Carnius would like, he could allow it to have the same functions it had in KW (which would be fine) or something entirely new and more original (preferred). If it does have a new function, I'd prefer that this unit started off at its full length (at just 5 or so segments - not too short and not too long) and it could have its unique weapon(s) already available on it. Since I don't think we need to see yet another Scrin unit that hovers or has four legs (this is why I've suggested before that the Conqueror would also look suitable with six legs), for a variation, this centipede-thing would visually look great as the second Scrin unit available at the Tacitus Archive :)

I'll edit this post if I come up with possible weapon ideas for this unit, but a lot of the weapons you guys have already stated would be cool and could be implemented on this centipede-type unit ;)

Edited by: .Mac.

Feb 22 2013 Anchor

A new unit is a fine idea but what going in a different direction, a Tacitus Archive-only upgrade to the normal units? Something like where the more of (Scrin units) there are together, the more powerful they get. Plus make it a diversity of units; start with 5 Devourer tanks (that gain 1% weapon damage and armor per unit), throw in an Assimilater (5% health regen), and add two Corrupters (+10% effectiveness versus infantry for all weapons.) Might not seem like much but when there's a lot of them it makes a big impact. Given GDI's trick is raw power and Nod is specialized in stealth, this could give the Scrin a whole new twist plus play on the whole "Alien Hive" bit.

Feb 23 2013 Anchor

I like the idea of Pareality -Enlarged Disintegrator,now probably on hover chassis,maybe with blue tiberium charged lasers enhancement, with dorsal or side twin devourer cannon,or razorback gatling plasma guns. IDK about its active or passive abilities tho. Mid to melee ranged equal of GDI Colossus, with maybe little bit faster movement, lesser hp and armor,but more potent firepower.

-Buffed up Manta-similiar as above.i.e Big Manta walker,bursting with long ranged lightning strikes.Like some Ion storm Thor Walker :D

-Maybe comeback of Defiler/Arachnind. For all factions to have siege vehicle,not just Devastator warship.

But I say NO to-another plasma discs (Mechapede)
-Buzzers-like unit with anti-vehicle capabilites.
-another air unit. No need for Scrin Kodiak,no need for flying devourers,annihalators or conquerors.
No need for Scrin firehawk,vertigo or banshee bomber.
-Supportive unit.No need for Scrin rig,phantom,detectors.Scrin have healing abilites of Corruptor,mind taking pacifiers,teleporting reavers.
No need for Kanes voice,no need for stealth. I am for temporal emp capabilities inherited from devourers and quadpods.

Generally I am more interested what role is assumed for Conqueror and his abilites. His massive hp and damage were inherited to Leviathan,and healing aura shared between abilities of Corrupters.Commandeering mechanic were scrapped.The use,role and very existence of new Scrin TA (Tac. arch.) unit would be dependant on it.

Hurray to all TE TA units ! :D

Feb 23 2013 Anchor

Keep in mind:

GDI:
Heavy Damage Units
Flagship with Niche Role

Nod:
Heavy Damage Units
Flag... Train-Thingy? with Niche Role

Scrin:
Some sort of thing that fits into the same category as the Montouk and Kodiak
(TBD)

So what the scrin need is some sort of T3-4 type unit that can be built in small numbers.

Feb 23 2013 Anchor

Oaks wrote: But I say NO to-another plasma discs (Mechapede)

I intepret that as you don't want to see a Mechapede-type unit because it will have plasma discs? But the Mechapede-type unit can have any weapon(s) that you or anyone else have suggested, as I've already mentioned in the previous statement - and I agree to no EA plasma discs too ;) I am only interested in it's unique and wavy design with multiple little legs; I only thought it'd be a perfect opportunity to see something more original looking than another generic hovering, flying, or a 2/4 legged unit, just for a change - it wasn't a bad concept for Scrin either (Carnius can even do his own design adjustments on it too!), and it can also be adjusted in ability and size so it could be built in small numbers, like Stuart98 suggests (and I'd prefer this too).

Feb 23 2013 Anchor

How is my ideas?
1-Super fast, group of small, metallic spiders? which works like terror drones in RA2..
or 2- shapeshifters like green blobs which turns into other faction units ( vehicles or infantry)..but weaker than original unit.

Feb 23 2013 Anchor

Ewwwww Terror Drones...

Feb 24 2013 Anchor

To .Mac.

Oh,I am gonna change my opinion.Did a little more thorough digging on our little KW Centipede and I must say its a good unit. Original "Segments" game mechanic, swift and deadly. But we only need to destroy its head and entire body will crumble too? It reminds me of Hierarchy Walker hardpoints of Universe at war:Earth Assault. Fast,sturdy,can contain large array of weapons of seekers,corruptors,disintegrators and shard walker. So Mechapede,Centipede,or Carniupede MK II :D if codable into CNC3 could be great. .Imagine it with "Manta lightning segment", "Devourer proton cannnon segment" ,"Quadpod Annihalator segment", "Corruptor segment" of TE 1.5+ instead of Toxin segment, Razorback segment instead of stupid Gun walker or Shard walker segment.

I wonder if it would inherit for example the tiberium enhacement upgrade, the clear garrison and spore pod abilities of TE corruptor,combine with more buzzers than one,devourers conversions beam.

So I think I were rather opposed to something like Eradicator Hexapod.

Feb 24 2013 Anchor

Sorry guys but the mechapede is really not codeable and im not very fond of this unit anyway :|

So far i like much more Pareality idea of heavy big hover disintegrator thing with several weapons.

Another possible thing is sort of heavy bomber with warp engine (i mean teleport :D) i know it sounds like firehawk, but it feels different when you command such unit. I did some tests some time ago and its quite fun. But yeah, maybe we will find something better.

Feb 24 2013 Anchor

Carnius wrote: So far i like much more Pareality idea of heavy big hover disintegrator thing with several weapons.
Another possible thing is sort of heavy bomber with warp engine (i mean teleport :D) i know it sounds like firehawk, but it feels different when you command such unit. I did some tests some time ago and its quite fun. But yeah, maybe we will find something better.


Are you for real? Scrin have enough air units as it is, they need more ground stuff...

Feb 25 2013 Anchor

Carnius wrote: Sorry guys but the mechapede is really not codeable and im not very fond of this unit anyway :|

Well I'd say that settles that idea then :) Thank you Carnius for chiming in so I won't unnecessarily keep brainstorming about that idea XD I hope you understand that it isn't that I dislike the idea of having more flying, hovering, or 2/4 legged walkers (because all of the ones you made so far are excellent designs!), it's just that I like variety whenever possible, and since this might be the last Scrin unit you'll create, I thought it'd be interesting if it were somehow quite different in design from the rest (hence the idea of a Scrin unit having a long wavy body and several legs, similar to a centipede). Regardless, I am very excited to see what design and functions you'll decide to give this secondary epic unit! :D

Edited by: .Mac.

Feb 25 2013 Anchor

Ahh, George doesnt like Segments and Mechapede, its also uncodable, thats a pity indeed.
The heavy big hover vehicle that serves as disintegrator-like unit (we have to name it somehow) cant be stomped, so it cant go Boom. but thats the only "bad" thing about it :D

Are you really into Scrin Blink Bomber? Shock troopers has blink ability,Stalwarts has blink,Assimilators also has nerfed version of blink, Reavers can teleport anywhere,now blink bombers? Firehawks has stratosphere,Vertigos are stealthed,Banshees are fast, Devastators are not enough?

Pareality,.Mac. and Carnius and everyone,what weapons you suggest for Big disintegrator? Parealitys suggested passive ability upon death reminds me of Kogmaw from LOL :-) Maybe he could self-detonate like Harkonnen Devastator,I mean Nod Fanatic,eh I mean Nod Tarantula mine.

How it is with Conqueror? Still epicly big,passive tiberium aura,massive main cannon from its horn? Commandeering weapons from husks is both no more. Seed tiberium were inherited by Leviathan.

R.I.P (Rest in pieces xd) to .Mac.'s Mechapede-like unit, credit for Big hover unit with disintegrator weapons goes to Pareality,Scrin Blink Bomber goes to Carnius.

Feb 25 2013 Anchor

Oaks wrote: Pareality,.Mac. and Carnius and everyone,what weapons you suggest for Big disintegrator? Parealitys suggested passive ability upon death reminds me of Kogmaw from LOL :-) Maybe he could self-detonate like Harkonnen Devastator,I mean Nod Fanatic,eh I mean Nod Tarantula mine.

I like the idea of a passive ability on death, but I'm hopeful something like this might be implemented on the Cyborg Commando. Speaking of passive (aura) ability, I think maybe the Conqueror should have this? Carnius sounded interested in giving the Kodiak II a passive (aura) ability after all, and I think the Conqueror is on the same league of "epicness" as the Kodiak II.

Oaks wrote: How it is with Conqueror? Still epicly big,passive tiberium aura,massive main cannon from its horn? Commandeering weapons from husks is both no more. Seed tiberium were inherited by Leviathan.

If Carnius has a moment, yeah I'm curious what all is (currently) in mind for the Conqueror's abilities and weapons also, so that way it'd help us to offer better suggestions for what to do with this second epic Scrin unit ;)

But here's an idea I think could be a unique feature for this secondary epic Scrin unit. I like how the Shadow Team and the Jumpjet Infantry can travel in two modes, as well as attack from either of these two modes (air/land for the Shadows, and air/hover for JJ infantry). I think it'd be neat if this Scrin unit could do something similar to this also. Perhaps it could be produced as a walking/crawling/hovering land unit with a particular weapon/ability, but it has some sort of capability to take to the skies also and then attacks using another particular weapon/ability. So depending on what modes it's in, it will have a different function and usefulness - just for versatility and uniqueness :)

Example: as a land unit, it could be that "disintegrator thing with many weapons". While in air, it could be that "heavy bomber with warp engine" Just as an example, based on what Carnius is currently interested in. I don't think the ability of having two modes would be OP, because A) it is an epic unit B) it can only be in one mode at a time (and maybe it should actually have a bit of a cool down, so that way players cannot quickly switch between modes?)

I think this feature could be very interesting and suitable for a Scrin unit, and also fun :D What do you guys think?

Edited by: .Mac.

Feb 25 2013 Anchor

I still think they have too many air units...

Feb 26 2013 Anchor

I were thinking about some mobile Hive defense unit. But why when you have SP buzzer swarm and buzzers,eh.
Maybe a ground version of PAC on a walker. Instead of Mechapede-like Segments,you would have Mechapede-like Fighters landing upon it.

Big hover unit with many weapons changing into blink bomber with 2-4 bombs? Wouldnt be ground mode also able to blink?

Feb 26 2013 Anchor

Oaks wrote: Big hover unit with many weapons changing into blink bomber with 2-4 bombs? Wouldnt be ground mode also able to blink?

Maybe it would, but maybe it'd also have completely different weapons/abilities XD I was only using those ideas that Carnius was interested in as helpful examples to "paint the picture", so that it would hopefully be more clear what I meant by the idea of: a very versatile unit with two modes for attacking and traveling.

So right now I'm brainstorming ideas for what its function will be, just like with the Montauk/Fist of Nod we know that its primary function is most likely to deploy vehicles, and then from there I think it's easier to decide what weapons/abilites would be better and suitable for the unit :) Do you, Carnius, or anyone else think you can you see an epic unit being versatile (having two modes) and working in this way?

Edited by: .Mac.

Feb 26 2013 Anchor

The question is if Carnius and fans will like it and if it is codable.

For example I've seen inbuilt defenses on production structure in Henfords Australia faction in CNC FALLOUT.
But Montauk stays mystery for me. underground massive train, with no transportation slots,no weapons,I think for mobile factory,just deploy Emissary and Nightwind. I've been thinking about Montauk (is that even an English word,'cause its untranscriptable) like an "emergency substitute combination of more potent power plant,radar and mcv that can hid and move away underground. but thats next door thread.

Starfox100
Starfox100 "Inferno Phoenix" field Commander
Feb 26 2013 Anchor

moved to the other page.
thank you oaks for pointing out

now i got this post anyway.
is the floater not something that can be controlled? (with some fine Scrin tech of course)

Edited by: Starfox100

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May the fox be with you...

Feb 26 2013 Anchor

Oaks wrote: The question is if Carnius and fans will like it and if it is codable.

I'm fairly certain it's codable because look at the Shadow Team as an example - on ground they have their anti-infantry hand guns, then for their alternate mode they can go up to the skies (no longer having their anti-infantry weapons now) and can only drop bombs on things. So I can see a similar idea (with different and unique weapons/abilities) working for a Scrin epic unit: at one mode it's effective at something(s) and in the other mode it's effective at something else (two units in one basically, that probably wouldn't need purchasable upgrades) :rambo:

As for the other fans and Carnius liking it or not, hopefully we'll hear their input ;)

Oaks wrote: But Montauk stays mystery for me. underground massive train, with no transportation slots,no weapons,I think for mobile factory,just deploy Emissary and Nightwind. I've been thinking about Montauk (is that even an English word,'cause its untranscriptable) like an "emergency substitute combination of more potent power plant,radar and mcv that can hid and move away underground. but thats next door thread.

Yeah this would be more appropriate in the other forum, but just quickly, I'm thinking Carnius intends to seamlessly blend and mix the two units together as one unit, and then maybe call it the Montauk II (similarly to Kodiak II) that would deploy into a Fist of Nod.

Lesson of the day :D "Montauk" is a name for a Native North American tribe - nothing more than that - and they implemented this name on a fictional Nod vehicle. Exactly the same with the real-life helicopters "Chinook" and "Apache", also named after certain tribes here in North America (actually each of these three tribes have been and still are from the United States).

Feb 27 2013 Anchor

the Mechapede not codable? but i tested KW Reloaded mod sometime ago, and there are two type of Mechapede (ground attack, AA) seems to be working just fine. But since Carnius dont like it, then its ok but i just hope new Scrin unit will have different weapon than lasers. For Nod i can understand but many Scrin unit even Scrin Conquror also used laser beam weapon and to avoid repetitive unit using laser, so i want to suggest a Scrin unit that use a tiberium liquid spray, chemical, or some kind of blueflamethrower, i dont see much Scrin unit using flame weapon i thought it would look cool.

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