All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

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New map ideas (Groups : Tiberium Essence Fans : Forum : World Builder Ideas : New map ideas) Locked
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Starfox100
Starfox100 "Inferno Phoenix" field Commander
May 20 2013, 5:24am Anchor

If you want to inform others about maps you're working on, let them know and insert your ideas here.

MAP:
name: Infested
Started a map on request of Ahrimansiah. A redzone map full of Lifeforms!
It becomes a 8 player map. capable to play all types to styles (amount VS amount)

People will be separated by a barrier. the same I used a time before (only this time on a way larger scale!)
archive: Moddb.com

I will be impossible to build near the barrier so you can't build on the other side of it! (tactical gameplay is needed)
Every player got tunnel exits so you can move troops trough the barrier. BEWARE, Also the lifeforms walk around there!

You can build up your army still. because if you blow up the generator in the middle with the infantry you can get there. It's open ground!

[PS: no super weapons can be used]

Edited by: Starfox100

Aug 1 2013, 10:11am Anchor

I am currently working on a 2 player MP map with excessive amount of tiberium lifeforms, just need someone who would make my fiends, visceroids and stuff agressive and running here and there on the map, any volunteers ? :D

-Redeemer-
-Redeemer- 313th Paratrooper Batallion
Aug 6 2013, 12:44pm Anchor

@Vlado
I know how to make them aggresive:
-If you want to have some mutants running around being aggressive to every player, you need to asign them to the team "PlyrCreeps" in the "object properties menu" of that unit
-you can also choose their behavior. For running around and following the player "aggressive" would be nice

though I don't know how to give them certain walk path cycles, sorry

Edited by: -Redeemer-

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Starfox100
Starfox100 "Inferno Phoenix" field Commander
Aug 6 2013, 4:00pm Anchor

You'll need to be in the scripts for that. (and make a waypoint path in a circle)

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