All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

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Classic TW bugs still left in TE. (Groups : Tiberium Essence Fans : Forum : TE Bugs / Glitches : Classic TW bugs still left in TE.) Locked
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Aug 16 2012, 6:21am Anchor

A little list of a few bugs that remains from TW toTE, maybe Carnius could do something about these in time... I will update this list if I find more bugs.

1. You cannot upgrade your powerplant with the liquid tiberum core/turbine/fusion core unless you actualy have more than 500 credits in your 'bank' at the time of clicking the button.

2. If a unit is within the range of a building with repair drones and one drone heads to repair said vehicle you can select the structure and click the "Repair vehicle" button and click on the unit you want to repair; the result is that all three drones will head and repair on a single vehicle. Unsure if this speeds up the repairspeed or not.

3. Random desyncs in multiplayer. I am very unsure if this is possible to fix or not withou the help of EA Games, but please, do look into it. Its not fun to have your game desync 40 minutes into it, which happens way too often.

4.  GDI Sonic Emitter does not deal damage to Tiberium after one of the EA patches to vanilla TW. Herpderp, sonic emitters are originally meant to break down Tiberium.

Edited by: AtlasTasume

Oct 24 2012, 4:10am Anchor

I am not sure if this is a bug or not, but it is an issue that I've noticed from TW and still is in TE. When an AI captures a Mutant Hovel, why don't they train units from it? If possible, it would be excellent if this can be fixed, so that they actually make use of these.

Oct 24 2012, 7:06am Anchor
.Mac. wrote:I am not sure if this is a bug or not, but it is an issue that I've noticed from TW and still is in TE. When an AI captures a Mutant Hovel, why don't they train units from it? If possible, it would be excellent if this can be fixed, so that they actually make use of these.

I think that would come down to the way the AI is coded, not exactly a bug, just 'missing' lines of coding.

Oct 24 2012, 1:15pm Anchor
AtlasTasume wrote:I think that would come down to the way the AI is coded, not exactly a bug, just 'missing' lines of coding.

I'm no modder/coder, but without EA, do you think this is something possible (and hopefully relatively easy) for Carnius to code and fix for the AI? I just think it'd be that much more fun, when when we play skirmish games, that the AI will make full use of the maps, including Mutant Hovels :)

Btw, I agree with 1. and 3. on your list.

Regarding 2., I could be wrong but when I studied it before, it looked to me it does repair faster when all 3 repair drones are working on the selected unit - Definitely should if it doesn't ;)

And regarding 4., the animation of the vanilla sonic weapon showed that it was 'pushed' along the ground, so it visually made sense that it destroyed other things sitting on the ground, including tiberium. With Carnius' new animation for this weapon, it is now shot above the ground, so I am not sure if he intends for it to still damage tiberium on the ground or not. It might be nice to have this back because it added interesting strategies and looked cool. I'm just glad we don't have to worry about friendly fire because our own units will get in the way of this weapon, like in TS :P

Edited by: .Mac.

Oct 24 2012, 6:34pm Anchor
.Mac. wrote:
AtlasTasume wrote:I think that would come down to the way the AI is coded, not exactly a bug, just 'missing' lines of coding.

I'm no modder/coder, but without EA, do you think this is something possible (and hopefully relatively easy) for Carnius to code and fix for the AI? I just think it'd be that much more fun, when when we play skirmish games, that the AI will make full use of the maps, including Mutant Hovels :)

Btw, I agree with 1. and 3. on your list.

Regarding 2., I could be wrong but when I studied it before, it looked to me it does repair faster when all 3 repair drones are working on the selected unit - Definitely should if it doesn't ;)

And regarding 4., the animation of the vanilla sonic weapon showed that it was 'pushed' along the ground, so it visually made sense that it destroyed other things sitting on the ground, including tiberium. With Carnius' new animation for this weapon, it is now shot above the ground, so I am not sure if he intends for it to still damage tiberium on the ground or not. It might be nice to have this back because it added interesting strategies and looked cool. I'm just glad we don't have to worry about friendly fire because our own units will get in the way of this weapon, like in TS :P


Im afraid Im not a coder either, gonna have to ask Carnius on that one.

As for Nr 4, the current sonic-animation is based off of TS, in which it did do damage towards tiberium.

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