All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

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Bug Collection... (Groups : Tiberium Essence Fans : Forum : TE Bugs / Glitches : Bug Collection...) Locked
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Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Nov 6 2010 Anchor
  1. Drone will not fly over walls
  2. Assault Mothership's Stormriders do not get Tiberium Enhancment Upgrade
  3. AI wont use Mutant Hovel (I know you already know but anyway)
  4. AI wont use AA Firehawk (I know you already know but anyway)
  5. NOD Commando does not have an animation when you force attack the ground
  6. Firehawk does not have an expolsive animation when attacking an ION Cannon
  7. Beam Cannon Charge Defenses has no contact animation
  8. AI wont build walls (I know you already know but anyway)
  9. NOD AI build thier turrents in strange places (that are quite useless)
  10. AI ally wont use the allied build radius
  11. Scrin Does not have an allied build radius
  12. Juggernaught/Avatar/Tri-Pod should be able to crush smaller vehicles

Please carnius check these out...
Also i would like the rest of the TE community to check and see if all of these are actually glitches, or just my PC clowning :D

playmsbk
playmsbk 21st Special Nod Division
Nov 7 2010 Anchor

Actually, most of these are bugs I've encountered. But the fact that the allied AI doesnt build in your base is good, because it might start spamming your base with his structures, and Nod's turrets aren't in so wrong places as you think. I've lost a decent number of forces trying to take a Nod AI out.

--

FIGHT FOR THE BROTHERHOOD, DIE FOR KANE!

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Nov 10 2010 Anchor

yes but maybe he could limit it so that they could only build??? maybe like 5 towers and 8 structures or something, i mean he should do something because it is just not right.

and yes i understand you lose a lot but still they look ridiculas!!!

playmsbk
playmsbk 21st Special Nod Division
Nov 15 2010 Anchor

"If it works, it never is ridiculous."

--some unknown guy--

what has to be fixed with the ai imo is that it doesnt use mutants hovels. they ve fixed this with TWA i think.

--

FIGHT FOR THE BROTHERHOOD, DIE FOR KANE!

Dec 5 2010 Anchor

Nod Missile defense are almost useless vs aircraft. making the missiles travel faster and increasing the range of which it engages aircraft should fix it.

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Dec 8 2010 Anchor

agreed

Dec 10 2010 Anchor

im sure this has been taken care of by now, but is the Falcon's pathfinding been fixed? or is it just me cause it always gets stuck

Dec 17 2010 Anchor

I dunno was it mentioned before(or by me :D) but sometimes Juggernauts are trying to shoot aircraft.

Dec 18 2010 Anchor

ok, ive started noticeing,that when im playing TE, after a while, the menu will go pink,and my powers bar icons will do the same. it also happens after i take out an ai..is this common,known,or just me?

Dec 18 2010 Anchor

Hirraken wrote: ok, ive started noticeing,that when im playing TE, after a while, the menu will go pink,and my powers bar icons will do the same. it also happens after i take out an ai..is this common,known,or just me?


I think it´s your computer...

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Dec 18 2010 Anchor

Black/Brunez wrote:

Hirraken wrote: ok, ive started noticeing,that when im playing TE, after a while, the menu will go pink,and my powers bar icons will do the same. it also happens after i take out an ai..is this common,known,or just me?


I think it´s your computer...


I agree

playmsbk
playmsbk 21st Special Nod Division
Dec 19 2010 Anchor

i had it too. i assume u have vista right? nothing i did was good enough to make the mod work. i think u should launch another mod or vanilla C&C3 and then launch TE. if it doesnt work, then leave it, it should be fixed by itself some day, thats what happenned to me at least.

--

FIGHT FOR THE BROTHERHOOD, DIE FOR KANE!

Dec 21 2010 Anchor

During campaign you can see during several stages the original units instead of the modded ones, like bulldogs and watch towers this is happens a lot with GDI during the Nod campaign.

Some units move through walls when they have no other path choice or there are units "stacked" near a wall.
AI will ignore anything behind a wall and go for the nearest breach or wall opening if said units are line of sight type (not a bug but really exploitable).

Dec 21 2010 Anchor

Well, about the first one, Carnius already said something like "the mission would not run correctly without that. The objects belong the map". Anyway, the first GDI mission with Scrin would be not so fun and really harder if on the place of the pitbulls there was wolverines.

the last one perhaps it´s a C&C3 bug. don´t know if it can be fixed.

Dec 21 2010 Anchor

Black/Brunez wrote: Well, about the first one, Carnius already said something like "the mission would not run correctly without that. The objects belong the map". Anyway, the first GDI mission with Scrin would be not so fun and really harder if on the place of the pitbulls there was wolverines.

the last one perhaps it´s a C&C3 bug. don´t know if it can be fixed.


Because of the new units being stronger than the old units most of the scrin missions and 1 nod mission is way harder than it was

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Kane's Life Is Eternal

Dec 21 2010 Anchor

I know that. BUT aganist a huge wave of stormriders you prefer what? Pitbulls or Wolverines?

And the nod mission that you said that is way harder isn´t Operation Stilleto? If yes, I agree. GDI is OP there. But every unit out there was replaced by the new ones.

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Dec 22 2010 Anchor

WOW you guys are going crazy!

Dec 23 2010 Anchor

I`m not crazy.... yet :ninja:

Dec 23 2010 Anchor

Black/Brunez wrote: I know that. BUT aganist a huge wave of stormriders you prefer what? Pitbulls or Wolverines?

And the nod mission that you said that is way harder isn´t Operation Stilleto? If yes, I agree. GDI is OP there. But every unit out there was replaced by the new ones.


on stiletto I just build the needed saboteurs and send them next to the buildings then I use planning mode to have them move all at onceit is the DC mission in the first act when you first see jump jet troopers and have no SAM sites and the MRLS destroys your defenses when they are to far away to hit. I had to turtle and you shadow teams to plant explosives to win

Edited by: FeuerAegis

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Kane's Life Is Eternal

Dec 23 2010 Anchor

Oh... that mission is harder. Yeah. Way harder, but not really a player killer
And try to complete all the bonus objectives on Stilleto... This is the hard part.

Dec 23 2010 Anchor

Can't even do that in normal C&C3

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Kane's Life Is Eternal

Dec 23 2010 Anchor

I did that once.

on vannila

Dec 23 2010 Anchor

You are GOOD man you are GOOD!

--

Kane's Life Is Eternal

Dec 23 2010 Anchor

THX :D

becoming offtopic?

Dec 23 2010 Anchor

I came up with another bug, GDI bushwhacks the scrin in the final Nod mission to the point where I had to set up a base where the old scrin base was to defend the tower from GDI. Poor scrin lost every unit but the tower and phase generaters.

--

Kane's Life Is Eternal

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