All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.
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Bug Collection... | Locked | |
Thread Options | 1 2 | |
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Nov 6 2010 Anchor | |
Please carnius check these out... |
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Nov 7 2010 Anchor | |
Actually, most of these are bugs I've encountered. But the fact that the allied AI doesnt build in your base is good, because it might start spamming your base with his structures, and Nod's turrets aren't in so wrong places as you think. I've lost a decent number of forces trying to take a Nod AI out. -- FIGHT FOR THE BROTHERHOOD, DIE FOR KANE! |
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Nov 10 2010 Anchor | |
yes but maybe he could limit it so that they could only build??? maybe like 5 towers and 8 structures or something, i mean he should do something because it is just not right. and yes i understand you lose a lot but still they look ridiculas!!! |
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Nov 15 2010 Anchor | |
"If it works, it never is ridiculous." --some unknown guy-- what has to be fixed with the ai imo is that it doesnt use mutants hovels. they ve fixed this with TWA i think. -- FIGHT FOR THE BROTHERHOOD, DIE FOR KANE! |
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Dec 5 2010 Anchor | ||
Nod Missile defense are almost useless vs aircraft. making the missiles travel faster and increasing the range of which it engages aircraft should fix it. |
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Dec 8 2010 Anchor | |
agreed |
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Dec 10 2010 Anchor | ||
im sure this has been taken care of by now, but is the Falcon's pathfinding been fixed? or is it just me cause it always gets stuck |
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Dec 17 2010 Anchor | ||
I dunno was it mentioned before(or by me ) but sometimes Juggernauts are trying to shoot aircraft. |
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Dec 18 2010 Anchor | ||
ok, ive started noticeing,that when im playing TE, after a while, the menu will go pink,and my powers bar icons will do the same. it also happens after i take out an ai..is this common,known,or just me? |
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Dec 18 2010 Anchor | ||
I think it´s your computer... |
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Dec 18 2010 Anchor | |
I agree |
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Dec 19 2010 Anchor | |
i had it too. i assume u have vista right? nothing i did was good enough to make the mod work. i think u should launch another mod or vanilla C&C3 and then launch TE. if it doesnt work, then leave it, it should be fixed by itself some day, thats what happenned to me at least. -- FIGHT FOR THE BROTHERHOOD, DIE FOR KANE! |
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Dec 21 2010 Anchor | ||
During campaign you can see during several stages the original units instead of the modded ones, like bulldogs and watch towers this is happens a lot with GDI during the Nod campaign. Some units move through walls when they have no other path choice or there are units "stacked" near a wall. |
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Dec 21 2010 Anchor | ||
Well, about the first one, Carnius already said something like "the mission would not run correctly without that. The objects belong the map". Anyway, the first GDI mission with Scrin would be not so fun and really harder if on the place of the pitbulls there was wolverines. the last one perhaps it´s a C&C3 bug. don´t know if it can be fixed. |
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Dec 21 2010 Anchor | ||
Because of the new units being stronger than the old units most of the scrin missions and 1 nod mission is way harder than it was -- Kane's Life Is Eternal |
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Dec 21 2010 Anchor | ||
I know that. BUT aganist a huge wave of stormriders you prefer what? Pitbulls or Wolverines? And the nod mission that you said that is way harder isn´t Operation Stilleto? If yes, I agree. GDI is OP there. But every unit out there was replaced by the new ones. |
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Dec 22 2010 Anchor | |
WOW you guys are going crazy! |
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Dec 23 2010 Anchor | ||
I`m not crazy.... yet |
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Dec 23 2010 Anchor | ||
on stiletto I just build the needed saboteurs and send them next to the buildings then I use planning mode to have them move all at onceit is the DC mission in the first act when you first see jump jet troopers and have no SAM sites and the MRLS destroys your defenses when they are to far away to hit. I had to turtle and you shadow teams to plant explosives to win Edited by: FeuerAegis -- Kane's Life Is Eternal |
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Dec 23 2010 Anchor | ||
Oh... that mission is harder. Yeah. Way harder, but not really a player killer |
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Dec 23 2010 Anchor | ||
Can't even do that in normal C&C3 -- Kane's Life Is Eternal |
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Dec 23 2010 Anchor | ||
I did that once. on vannila |
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Dec 23 2010 Anchor | ||
You are GOOD man you are GOOD! -- Kane's Life Is Eternal |
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Dec 23 2010 Anchor | ||
THX becoming offtopic? |
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Dec 23 2010 Anchor | ||
I came up with another bug, GDI bushwhacks the scrin in the final Nod mission to the point where I had to set up a base where the old scrin base was to defend the tower from GDI. Poor scrin lost every unit but the tower and phase generaters. -- Kane's Life Is Eternal |
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